Andrew D Lyons PhD 

tstexture@gmail.com

Andrew Lyons is an artist/engineer with over three decades of experience programming computer graphics for games, film and television. Andrew specializes in algorithmic solutions to artistic problems, and the pipeline infrastructure supporting such outcomes. Since completing his PhD in 2003, Andrew has been employed at many of the worlds leading visual effects, animation and games studios. Andrew's current focus is the development of automated and algorithmic systems that create large open game worlds.