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News: Extreme Galactic Combat 2.0 Released

posted Dec 5, 2008, 8:17 PM by trubsee ‎(trubby)‎   [ updated Jan 25, 2009, 6:04 PM ]

It's official, Spacebattle 2.0 has been released and it now uses sprites, has better collision algorithms, supports other platforms and has many more other features. Visit my SourceForge site to download it now.

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News: SourceForge website

posted Oct 17, 2008, 5:30 PM by trubsee ‎(trubby)‎

I have recently created a SourceForge website to host my files. You can visit it here. If you wish to become a part of the SourceForge website please send an email with your SouirceForge account username and what priveleges you would like. From now on downloads will be found at SourceForge.

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News: Spacebattle Renamed!

posted Oct 4, 2008, 11:49 PM by trubsee ‎(trubby)‎   [ updated Oct 5, 2008, 3:57 PM ]

Spacebattle has been officially renamed! I have finally decided that Spacebattle is now completely different from the original livewires program. I hoped that I would receive some public input but I believe that this site is not very well known and if people do know this website they are too lazy to recommend a name or too immature. Thus I have taken matters into my own hands. Okay, enough of the waiting Spacebattle is due to be renamed Extreme Galactic Combat. A name that no one owns and I will be requesting a SourceForge project soon as a better file host. Spacebattle will remain with the same name for now until the whole website is changed.

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News: Extreme Galactic Combat Update Notes

posted Sep 13, 2008, 9:47 PM by trubsee ‎(trubby)‎   [ updated Jan 25, 2009, 6:05 PM ]

I am postponing the python single player option and giving the whole game a makeover. I will now change from the simple pixel graphics to proper images and sprites. At the moment some of the sprites aren't coming out well but that can be combatted with some Photoshopping. I have also decided to increase run speed by moving images outside the screen rather than reloding them every time. This will increase the initial run speed though and I haven't moved some of the text. I am also doing some tricky things with the menu, but I won't bore you with their details. At the moment Highscores is also disabled because of this but soon I will make everything moved. I have also added an options button to the menu which will in turn give you music, graphics and control options. It is disabled also and I will add an options bar to Battle soon. Finally, I have taken inspiration from a game tutorial to instead of deleting the spaceships and reloding them, but moving them to the spawn point.
Some additional upcoming ideas for Battle:
  1. Temporary invincibility after respawning
  2. Choose arena
  3. Choose what upgrades are available
  4. Choose your ship
  5. Random respawn point
  6. Environment; Black Holes, Meteor Showers, Exploding Stars, Rogue Spacecraft

Here is a sneak peak of some of the images:

New centre object

Edited from Pixel Hive Design( 08/30/2007), Blood Moon Fantasy Art and Planetary Effects, from Tutorial Quest, viewed 15 September at http://www.tutorialquest.com/view_tutorial/blood-moon-fantasy-art-and-planetary-effects


New Menu background
Edited from Michalczyk D, Concept Gallery: Image: North Corridor, from eon works, viewed 18 September at http://www.art.eonworks.com/gallery/concept/3D_concept_artist-200204.html


New button
Edited from Michalczyk D, Texture Gallery: Image: Wall 16, from eon works, viewed 18 September at http://www.art.eonworks.com/gallery/texture/sci-fi_texture-200049.html

New crate; Note that this crate is for special items which will soon be another addition

Unfortunately I cannot find the website for the crate again. If anyone does please notify me with the details.

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News: Composer Found

posted Aug 4, 2008, 11:21 PM by trubsee ‎(trubby)‎   [ updated Aug 18, 2008, 11:37 PM ]

I'm proud to announce my collegue Hamish will be helping with my projects. He will be composing some music for Spacebattle. It will include ingame music and menu music. The menu music is going to be an ambient background sound. The ingame music will be more adveturous and fast paced.

He may even extend it to a soundtrack so that their is more variety. The soundtrack maybe used for a possible RPG with a futuristic theme. His compilation may take a while so don't expect anything anytime soon.

This proposal also means I will start looking for sounds when you fire, drop mines, use the spaceships boosters, etc. If your thinking that these sounds will become annoying and may dertract from gameplay, I will add an option to disable the music in categories. For exmaple, background sound, menu sound or controller sound.


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News: Single Player Mission Plans

posted Aug 4, 2008, 11:19 PM by trubsee ‎(trubby)‎   [ updated Aug 18, 2008, 11:42 PM ]

I am developing the single player mission so that enemy spaceships fly around the screen and if they spot you they will start shooting at you. These are the outlines for the Missions so far:

Mission 1 Scout- You have been sent to scout the area for enemy ships. Fire at any dangers and report back when you have examined the area. A basic mission in which you fly round the screen and shoot down enemy aircraft if they pop-up. You win if you destroy all the enemy ships in the area and they win if you lose 5 lives.

Mission 2 Defend- The enemy has assembled an assault squad of ships, you must shoot as much of the enemy down as possible without letting too many pass through the bottom to your base. The enemy will fly-around to give the player a chance to hit before passing through the bottom. When you reach a certain amount of kills you will win and when they reach a certain amount of invaded ships you lose.

Mission 3 Destroy the bomb- The enemy has discovered your space base and now they attempt to blow it up by planting a bomb nearby. You must destroy the bomb before the enemy can do harm but beware it is heavily defended. The screen cycles upwards when you have removed enemy from the area and if you fall behind and pass through the bottom screen you respawn and lose a life. If you reach the top then you simply stop moving and the screen scrolling upwards will soon reveal you. The sides wrap around as usual. If you destroy the bomb you win and if you lose 5 lives you lose.

Mission 4 Elemental Battle- Your base is near a newly fought battle between new elemental aliens. Their battle is wreaking havoc in the area and you must destroy them all before they do any damage to your base. Fight hardier enemy ships, some shoot laser beams and other release fireballs that seek out enemy targets. Destroy all the alien ships before you lose 5 lives to win.

Mission Boss- Fight an armoured spacestation with an advanced defence system. Fight through each phase of its attack and destroy it to win. You lose if you lose a certain amount of lives.


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News: Extreme Galactic Combat v1.0 Released

posted Aug 4, 2008, 11:15 PM by trubsee ‎(trubby)‎   [ updated Jan 25, 2009, 6:05 PM ]

Spacebattle has been officially released as Spacebattle v1.0 Standard with an additional Installer Package. It includes a new interface system and some fixes to some earlier bugs. For my next release I am working on developing some sort of a single player aspect with some more fixes to bugs and an expanded interface system. To see any bugs that still exist visit the Bugs and Fixes.


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News: Welcome

posted Aug 4, 2008, 11:11 PM by trubsee ‎(trubby)‎   [ updated Aug 18, 2008, 11:47 PM ]

Hello to all those visiting my website. The purpose of this website is to host the programs I create. This site is managed by trubby, coordinated by Sadi and edited by Anthony, see the team for more details.

To use this website, Just search on the sidebar for recent and useful websites or just use home for more details on the websites and use the top and bottom bars for general navigation. Just email me at (trubsee@hotmail.com) for more help. Feel free to leave comments in the forums and I look forward to you input into this website.


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