(mirrored from http://aaazone.amicron1.com/newbie-guide.asp#WhyCantIHost ) What is Low Luck Dice? Let's say you're attacking with five (5) tanks, eight (8) infantry, and two (2) bombers against two (2) tanks and six (6) infantry. 5 8 2 VS. 2 6
(5x3) + (8x1) + (2x4) = 31 points If you Let's say he doesn't get that roll (he rolls a 3). So the attacker comes away with 5 hits. The defender chooses 5 of his infantry as casualties. Now the defender rolls. Tanks defend at 3. Infantry defend at 2. The defender gets: (2x3) + (6x2) = 18 points Divide 18 by 6 and you get exactly Now both sides remove casualties, and we're ready for round two. Here's what we have left: 5 5 2 VS. 2 1
(5x3) + (5x1) + (2x4) = 28 points That means he gets four (4) guaranteed hits, plus has a chance to get one
more hit by rolling a 4 or less (the remainder of 28 / 6 is 4). Let's say he
makes that roll. So he gets The defender has: (2x3) + (1x2) = 8 points He gets one guaranteed hit, plus a chance for another hit if he rolls a 2 or
less. He makes his roll (with a 1, let's say), so he gets The attacker wins the battle with: 5 3 2
What's the Benefit of Low Luck
Dice? There's nothing worse than spending five or six rounds building up for a huge assault, and then losing to crappy dice. You've got 30 German tanks, 10 fighters, 4 bombers, and 20 infantry, and you're attacking a Russian capitol that only has 12 infantry and a fighter sitting on it. You lose the battle because the Russians roll a ton of 1s, and you're getting 5s and 6s. That's not a problem with LL dice. Therefore, it tends to turn TripleA into more of a strategy game than a who-gets-better-dice-rolls game. I will say, however, that personally I like playing LL dice, but Full Dice games are nice every now and then - just because they make the game more interesting. With LL dice, it's impossible to defend a territory with 1 infantry against 2 incoming fighters and a pair of tanks... in full dice, you've at least got a shot. However... For the tactically minded, LL dice gives you that certainty. If the Allies have taken Western Europe with one infantry, and you know you need to take it back, you can bring in exactly 2 fighters and 2 infantry to take it back and be 100% positive you'll get it. Your fighters (two 3's) get the automatic kill, and even if the defender hits you, you lose 1 infantry and still take the territory. You can also 2 3 2 ...sitting in Southern Europe. You need to get at least 7 hits to clear them
out of there. So you need to bring in enough firepower to score 7 hits in your
first round of combat, if you can. 14 4 The tanks would give you your 7 guaranteed hits, and your infantry will take the casualties. Of course, you could bring in any different combination of units (fighters, bombers, etc.). You also don't need to take them out in one round of combat... you could figure a two round battle and only bring in... 6 6 The first round of combat you'll score four hits. They'll score (let's say) 4. Then we're down to: 6 2 VS. 1 2 Now, you get three hits (plus a chance to get one more hit with a 2, but you don't need it). So they're gone. They get 1 more hit (plus a chance for one more at 3, which they make)... so you lose two units. You win the battle with six tanks left. So what's better? That all depends on what you like playing... do you want a
game of The choice is yours... but at least now you know HOW to play LL dice! While you're learning, we have a Low Luck Dice Battle
Simulator online here that you can use to |