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Arcane Spellsurge

Universal
Level: 
Sorcerer/wizard 7, wu jen 7 (all)
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Green and yellow sparks fly off your body as a light breeze picks up, lifting loose debris and swirling around with a faint howl.

This spell speeds the flow of magic through you, hastening your spellcasting ability. Casting times for arcane spells are reduced as follows:
   
Normal Casting Time
New Casting Time
1 standard action
1 swift action
1 full round
1 standard action
2-10 rounds
1 round less than normal
 
Arcane spellsurge has no effect on any spell with a casting time of greater than 1 minute or a casting time not listed on the table.
You can't choose to ignore this effect; that is, you can't opt to cast a spell using its normal casting time. Thus, if all your spells normally have casting times of 1 standard action, they take 1 swift action instead, and because you cant take more than one swift action in a round, you won't be able to cast multiple spells per round while under the effect of arcane spellsurge. (If you have available spells with casting times of 1 full round, you are still able to cast more than one of those spells per round.) However, a sorcerer or other spontaneous arcane caster could cast a metamagic spell (as a standard action) and a normal spell (as a swift action) in the same round. This spell doesn't stack with any other effect that reduces a spell's casting time.
Special: If you are of the dragonblood subtype (see page 4), you can cast this spell as a swift action.
Source: Dragon Magic, page 64
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