The Platinum Dragon, King of the Good Dragons,
Master of the North Wind
Lesser Deity
Symbol: Star above a milky nebula
Home Plane: Celestia
Alignment: Lawful good
Portfolio: Good dragons, wind, wisdom
Worshipers: Good dragons, anyone seeking protection from evil dragons
Cleric Alignments: LG, NG
Domains: Air, Cold, Dragon, Good, Luck, Nobility, Protection, Storm
Favored Weapon: Heavy pick, Bite

Bahamut is revered in many locales. Though all good dragons pay homage to Bahamut, gold, silver, and brass dragons hold him in particularly high regard. Other dragons, even evil ones (except perhaps his archrival Tiamat), respect Bahamut for his wisdom and power.
         In his natural form, Bahamut is a long, sinuous dragon covered in silver-white scales that sparkle and gleam even in the dimmest light. Bahamut’s catlike eyes are deep blue, as azure as a midsummer sky, some say. Others insist that Bahamut’s eyes are a frosty indigo, like the heart of a glacier. Perhaps the two accounts merely reflect the Platinum Dragon’s shifting moods.

Bahamut is stern and very disapproving of evil. He brooks no excuses for evil acts. In spite of this stance, he is among the most compassionate beings in the multiverse. He has limitless empathy for the downtrodden, the dispossessed, and the helpless. He urges his followers to promote the cause of good, but prefers to let beings fight their own battles when they can. To Bahamut, it is better to offer information, healing, or a (temporary) safe refuge rather than to take other’s burdens upon oneself.
         An equally important aspect to Bahamut is his constant conflict with Tiamat. He continually stands in opposition to her world-dominating schemes. Most recently, she has begun a campaign to heavily populate the world with her spawn. Bahamut has answered this outbreak of evil by recruiting stalwart heroes to his side—the dragonborn.
         In addition to the dragonborn, Bahamut is served by seven great gold wyrms that often accompany him when he visits the Material Plane.

Clergy and Temples
Bahamut accepts only good clerics. Clerics of Bahamut, whether they are dragons, half-dragons, or other beings attracted to Bahamut’s philosophy, strive to take constant but subtle action on behalf of good, intervening wherever they are needed but striving to do as little harm in the process as possible.
         Bahamut’s chief foe is Tiamat, and this enmity is reflected in the attitude of each deity’s worshipers. Followers of Bahamut respect Heironeous, Moradin, Yondalla, and other lawful good deities.

Worshipers follow the philosophy that one should “pray with one’s deeds, not one’s mouth.” Each act that promotes the welfare of good dragonkind or thwarts the depravity of evil dragonkind is a prayer of action.

Temples to Bahamut are rare in the extreme. Those that exist are beautiful, elegant structures with clean, simple lines. The furnishings of a temple are simple, without embellishment or adornment. The building includes meeting rooms where followers can gather to worship or to plan their next campaign against Tiamat’s spawn, as well as smaller, private rooms where individuals can pray, meditate, or rest and recuperate in privacy.
         Many gold, silver, and brass dragons maintain simple shrines to Bahamut in their lairs, usually nothing more elaborate than Bahamut’s symbol scribed on a wall. Bahamut is not appreciative of being honored by objects, emphasizing deeds instead.

Bahamut visits the world often, usually in the guise of an old, old man or a callow youth. He is always accompanied by an honor guard of seven great gold wyrms who take the forms of fellow travelers or animals. Bahamut keeps a wary eye out for the machinations of Tiamat, taking whatever actions he deems necessary to check the spread of her influence and to undo whatever damage she has done. Bahamut never turns his back on a lawful good creature in peril, but seldom intervenes directly if Tiamat is not involved. Instead, he offers healing, advice, or information. Bahamut is the old hermit whose subtle prophecy unlocks a great mystery (provided the players are wise enough to use and recognize the clue), or the kind stranger who offers a safe refuge or that badly needed spell.
         Bahamut’s wanderings have given rise to many bards’ tales, the best known of which relates a roadside meeting with an unassuming old man and his flock of seven trained canaries. None would have been the wiser, says the tale, had a band of ogres led by an ogre mage not swept down upon the crowd.