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Advanced - Mesh Introduction
Doc Available online with images
http://sites.google.com/site/tradewindsyc/boat-building/mesh
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By 
Moo Spyker - (re-printed with permission) and Tasha Kostolany
      https://my.secondlife.com/moo.spyker
        Moo's SL store: http://maps.secondlife.com/secondlife/Aloha%20Spirit%20Bay/128/148/225
-- This is a document distributed from Tradewinds Yacht Club.
-- Do not repackage and re-distribute
-- Suggestions and submissions encouraged
-- As  a living document updates will be made at the URL and in-world at TYC in Dex

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TABLE OF CONTENTS
(back to main page)
    
     A)   Introduction to Mesh
     1)    Understanding Mesh Prim Count ("Prims" and PE)
            -   Motor Loon - In Search of the Holly Grail of Mesh - Low PE Boats
            
-    Ana Victoria's Mesh project (The Experts Advise)

     2)     -  Mesh Vs Sculpties
            
A  Case of the 2 Chairs

     3)      Texturing Mesh Object's
     4)     Mesh Sails by Qyv Inshan
     4)      -  Mesh Physics - Building over 32 prims

          
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Introduction
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Mesh is finnally here!

Mesh gives us boats like Moo Spyker's"Consul Pust Fishing Trawler"


And Mesh gives us clothes like this long fitted Mesh Dress that move as we walk:

http://www.youtube.com/watch?v=8zsGymZWzuA



 Mesh Supported Viewer
 Non-Mesh Viewer
   
   

    
Get on a mesh viewer! Don't get left behind from viewers that do not support mesh!

Make sure to check and update if your viewer is mesh enabled before buying ANY mesh items otherwise you will not be able to view them.

Mesh Viewers: Where to get them

Where to Get Mesh Viewer

Mesh is here and you have 2 options

Firestorm 3.0.1 (beta):   http://www.phoenixviewer.com/
looks and feels just like Firestorm (earlier version). There use to be a lot of bugs but the 3.0.1 feels pretty stable

Linden labs 3.0http://secondlife.com/support/downloads/  This viewer actually downloads into a folder called "Viewer 2 folder" so FYI. Also if you go with the linden labs viewer make sure you change to the "Advanced" log in not the  "Basic" (which is default). You will find this to the right of your password log in.

I prefer Firestorm

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1)  Understanding Mesh Prim Count ("Prims" and PE)
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"Prims" =  # of Individual Objects in Linked Set
"PE"      =  "prims equivilant"  is the Linden Lab Cost associated to the Mesh and counts against parcel Prim allowance
                  (Linden Lab's formula is complex and NO relation to # of Prims or Sculpts)


The "prim" counts of mesh are very different from what we are all used to on SL. When you select an object and view the prim count

it looks a little different. There are two values to look at "prims" and "prim equivs" also known as "PE". Any linkset that has a mesh inside of it will take on this new PE system. What this basically means is that the "prims" value is how many individual objects are inside the linkset and the "prim equivs" (or PE) is actually how many prims it is taking up on the land. It is important to note that "prims" is NOT the amount of sim prims the object is taking up and that the "prim equivs" is what is really costing you.

The way Linden Labs is doing this PE system you cannot compare it to sculpties or prims or you will be pulling your hair out. We all need to accept the fact that mesh is completely different and sadly as it seem right now more expensive (in terms of prims) then sculpties. The ONLY disadvantage is the higher prim counts the advantages far out weigh sculpties and in some cases even prims. Here is a very detailed compassion of Mesh Vs Sculpties.




Things to be aware of:

1. Scaling/Re-Sizing a mesh will effect the prim count drastically.
2. Linking a Mesh item to any linkset, the entire linkset takes on the new PE system.
3. Linking a Mesh to any complex prims or sculpties will drastically increase prim cost.

[00:50] Balduin Aabye: i have one hint to show more details about mesh in the edit window
[00:51] Balduin Aabye: the edit window is able to show physic weight of the mesh as well
                                        In advanced settings . . .
[00:52] Balduin Aabye: open debug settings and search for ShowAdvancedBuilderOptions
[00:52] Balduin Aabye: turn it to true

[00:52] Balduin Aabye: this is important for vehicle builders
[00:52] Balduin Aabye: because the physic weight counts for vehicles
[00:53] Balduin Aabye: the physic weight has to be 32 max or below
[00:53] Tasha Kostolany: nice!!!!!!!!
[00:53] Balduin Aabye: so you may have a vehicle with more the 400 PE but with 32 physic weight
[00:54] Balduin Aabye: this means it can be physical vehicle

[00:55] Balduin Aabye: yes
[00:56] Balduin Aabye: rounded mesh shapes like hulls usually cost a lot of PE
[00:56] Balduin Aabye: but you can make them even below 1 physic weight
[00:56] Balduin Aabye: even though SL will count 1 physic weight always
[00:57] Balduin Aabye: so i.e a hull can be 12 PE and 1 physic weight
[00:58] Balduin Aabye: but we have to be carefull because we have to consider PE for the sailors, other wise they wont' be able to dock there boats anywhere because the PE is too high
[01:03] Tasha Kostolany: I know -- like the voids


--TABLE OF CONTENTS
(back to main page)
 
     A)   Introduction to Mesh
     1)    Understanding Mesh Prim Count ("Prims" and PE)
             -   Motor Loon - In Search of the Holly Grail of Mesh - Low PE Boats
            -    Ana Victoria's Mesh project (The Experts Advise)

     2)     -  Mesh Vs Sculpties
            
A  Case of the 2 Chairs

     3)      Texturing Mesh Object's
     4)     Mesh Sails by Qyv Inshan
     4)      -  Mesh Physics - Building over 32 prims

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