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Geometry helpers are a way to access object, node, and particle meshes.  
They can do some fun tricks and who knows how far they can truly be pushed?
This area will store simple notes about using Geom/Object helpers.

GeomVertex Color output is the vertexcolor channel output from the
mesh - don't confuse it with the GeomPoint
Color output, he makes a full material shading with the face coordinates,
material id and a selectable  UVW channel