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FFX Grid - Properties

Alphabetized:

.AdvectionType (Advection_Type) : integer
.AmbientTemperature (Ambient_Temperature) : float
.BackBurnerSim (BackBurner_Sim) : boolean
.BakeRenderWarps (Bake_Render_Warps) : boolean
.BlurSource (Source_Area_Blur) : boolean
.BoundlessX (Boundless_X) : integer
.BoundlessY (Boundless_Y) : integer
.BoundlessZ (Boundless_Z) : integer
.CFLCondition (CFL_Condition) : float
.ColorCompression (Color_Compression) : integer
.ConsAdvectionQuality (Conservative_Advection_Quality) : integer
.CubicInterpolation (Cubic_interpolation) : boolean
.DebugGPUPreview (Debug_GPU_Preview) : boolean
.DeferredCaches (Deferred_Caches) : boolean
.DensDiffusion (Diffusion) : float
.densityThreshold (Adaptive) : float
.DensSharpen (Smoke_Sharpen) : float
.DensSharpenRad (Smoke_Sharpen_Radius) : integer
.displayAdaptive (Display_Adaptive_Box) : boolean
.displayChannels (Adaptive) : boolean
.displayEffector (Adaptive) : boolean
.displayObjSrc (Display_Objects_Sources) : boolean
.displayTemperature (Display_Temperature) : boolean
.DoMotionBlur (Do_Motion_Blur) : boolean
.EditUI (Edit_Params) : boolean
.EffectsChannel (Effects_Channel) : integer
.EnableFuel (Enable_Fuel) : boolean
.EnableSmoke (Enable_Smoke) : boolean
.EndFrame (Output_End_Frame) : integer
.ExcludeVelocity (Exclude_Velocity) : boolean
.ExportMinimizeGrid (Minimize_Grid) : boolean
.ExtraDetailType (Type) : integer
.FadeDens (Dissipation_Min__Density) : float
.FadeSpeed (Dissipation_Strength) : float
.FadeTemp (Dissipation_Min__Temp) : float
.FadeTempSpeed (Dissipation_Strength) : float
.FalloffMapUse (Use_Falloff_Map) : boolean
.FalloffStren (Falloff_Strength) : float
.FalloffType (Falloff_Type) : integer
.FireCompression (Fire_Compression) : integer
.fireThreshold (Adaptive) : float
.forceDisplay (Adaptive) : boolean
.forceScale (Adaptive) : float
.forceThreshold (Adaptive) : float
.FuelBuoyancy (Fuel_Buoyancy) : float
.FuelBurnProcess (Fuel_Burning_Process) : integer
.FuelBurnRate (Burn_Rate) : float
.FuelBurnRateVariation (Burn_Rate_Variation) : float
.FuelCreatesSmoke (Fuel_Creates_Smoke) : boolean
.FuelExpand (Fuel_Expansion) : float
.fuelThreshold (Adaptive) : float
.GAEnable (GA_Enable) : boolean
.GAMapUse (GA_Use_Map) : boolean
.GAStrength (GA_Strength) : float
.GAType (GA_Type) : integer
.GPUInViewport (GPU_Viewport) : boolean
.Gravity : float
.GridDetailScale (Grid_Detail_Scale) : float
.GridPadding (Grid_Padding) : integer
.GridPadding (Minimize_Grid_Padding) : integer
.GridSpacing (Grid_Spacing) : float
.gridType (Type) : integer
.HeatProduction (Heat_Production) : float
.Height : float
.IgnitionTemperature (Ignition_Temperature) : float
.IMCacheToDisk (Cache_Illumination_Map_To_Disk) : boolean
.IMCreate (Create_Illumination_Map) : boolean
.IMMultiplier (IM_Multiplier) : float
.IMUndersample (IM_Undersampling_Threshold) : float
.IMUseUndersample (IM__Use_Undersample) : boolean
.InteractiveMode (Simulation_Loop) : boolean
.Latency (Latency_Frames) : float
.Length : float
.Lights : node array
.ListSortType (List_Sort_Type) : boolean
.MakePreviewDuringSim (Make_Preview_During_Simulation) : boolean
.MaximumIterations (Solver_Maximum_Iterations) : integer
.MaximumStride (Maximum_Stride) : float
.MaxSimulationSteps (Maximum_Simulation_Steps) : integer
.MinSimulationSteps (Minimum_Simulation_Steps) : integer
.MotionBlurDuration (Motion_Blur_Duration) : float
.MotionBlurSamples (Motion_Blur_Samples) : integer
.MotionDrag (Velocity_Damping) : float
.MSCast (Cast_Multiple_Scattering) : boolean
.MSCreate (Multiple_Scattering) : boolean
.MSFalloff (MS_Falloff) : float
.MSFireStr (MS_Fire_Strength) : float
.MSMaxDepth (MS_Max__Depth) : integer
.MSReceive (Receive_Multiple_Scattering) : boolean
.MSSmokeStr (MS_Smoke_Strength) : float
.NSimMasterGrid (N_Sim_Master_Grid) : boolean
.NSimUse (N_Sim_Use) : boolean
.NSSyncExpChans (NSim_Sync_Exported_Channels) : boolean
.NSSyncGenParams (NSim_Sync_Gen_Params) : boolean
.NSSyncGenParams (NSim_Sync_Sim_Params) : boolean
.NSSyncGenParams (NSim_Sync_WTPY_Params) : boolean
.NSSyncIllumParams (NSim_Sync_Illum_Params) : boolean
.NSSyncRendParams (NSim_Sync_Rendering_Params) : boolean
.NSSyncShaderParams (NSim_Sync_Shader_Params) : boolean
.NSSyncSimChans (NSim_Sync_Simulated_Channels) : boolean
.Offset (Palyback_Offset) : integer
.OutOfRangeEnd (Out_of_Range_End) : integer
.OutOfRangeStart (Out_of_Range_Start) : integer
.OxyDiffusion (Oxygen_Diffusion) : float
.OxygenCompression (Oxygen_Compression) : integer
.oxygenThreshold (Adaptive) : float
.PinFloater (Pin_Floater) : boolean
.PlayFrom (Output_Start_Frame) : integer
.Playto (Output_End_Frame) : integer
.PostAdjustPlaybackRange (Adjust_Playback_Range) : boolean
.PostEndFrame (End_Frame) : integer
.PostExcludeColor (Exclude_Color) : boolean
.PostExcludeFire (Exclude_Fire) : boolean
.PostExcludeOxygen (Exclude_Oxygen) : boolean
.PostExcludeSmoke (Exclude_Smoke) : boolean
.PostExcludeTemp (Exclude_Temperature) : boolean
.PostExcludeTex (Exclude_Texture) : boolean
.PostExcludeVel (Exclude_Velocity) : boolean
.PostStartFrame (Start_Frame) : integer
.PostUseRange (Post_Use_Range) : boolean
.PostUseRetimer (Post_Use_Retimer) : boolean
.PrevewNth (Adaptive) : integer
.PreviewEnd (Adaptive) : integer
.PreviewFPS (Adaptive) : integer
.PreviewSizeHeight (Adaptive) : integer
.PreviewSizeWidth (Adaptive) : integer
.PreviewStart (Adaptive) : integer
.pwAutoSwitchViewport (Auto_Switch_Viewport) : boolean
.pwGeomOcclusion (GPU_Viewport_Geometry_Occlusion) : boolean
.pwHideGrid (GPU_In_Viewport_Hide_Grid) : boolean
.pwQuality (GPU_Viewport_Quality) : integer
.pwShadows (GPU_Viewport_Shadows) : boolean
.pwStats (Preview_Window_Param) : integer
.ReadCachesDraftEnable (Read_Caches_Draft_Mode) : boolean
.ReadCachesDraftValue (Read_Caches_Draft_Mode_Reduce_Value) : integer
.ReadOnlyMode (Read_Only_Mode) : boolean
.RenderJittering (Render_Jittering) : float
.RenderStepLock (Render_Step_Size_Lock) : boolean
.RenderStepSize (Render_Step_Size) : integer
.RenderStepSizeInFire (Render_Step_Size_In_Fire) : integer
.ResetOnLoop (Reset_on_Loop) : boolean
.RetimeMethod (Retimer_Method) : integer
.SaveCaches (Save_Caches) : boolean
.SelectedCache (Selected_Cache) : integer
.SensitivityThreshold (Sensitivity_Threshold) : float
.SensitivityType (Sensitivity_Type) : integer
.SeparateAlpha (Separate_Alpha) : boolean
.ShadowJittering (Shadow_Jittering) : float
.ShadowStepSize (Shadow_Step_Size) : integer
.ShowDaemons (Show_Daemons) : boolean
.showDensities (Adaptive) : boolean
.ShowEffectors (Show_Effectors) : boolean
.showFire (Adaptive) : boolean
.showForces (Adaptive) : boolean
.showFuel (Adaptive) : boolean
.ShowGroups (Show_Groups) : boolean
.showNumericalValues (Adaptive) : boolean
.ShowObjects (Show_Objects) : boolean
.showOxygen (Adaptive) : boolean
.showReduce (Adaptive) : integer
.showSlice (Adaptive) : boolean
.showSliceGrid (Adaptive) : boolean
.ShowSources (Show_Sources) : boolean
.showTurbulence (Adaptive) : boolean
.showVelocities (Adaptive) : boolean
.ShowWarps (Show_Warps) : boolean
.SimMode (Sim__Mode) : integer
.SimSaveSubSteps (Save_Sim_Sub_Steps) : integer
.slicePos (Adaptive) : integer
.sliceThick (Adaptive) : integer
.SmokeBuoyancy (Smoke_Buoyancy) : float
.SmokeCompression (Smoke_Compression) : integer
.SmokeDetailStrength (Wavelet_Strength) : float
.SmokeFromFuelDensity (Smoke_Density) : float
.SmokeThreshold (Wavelet_Threshold) : float
.SoftenNearObjects (Soften_Near_Edges) : boolean
.SolverQuality (Solver_Quality) : integer
.SolverType (Solver_Type) : integer
.SourceGeom (Type) : integer
.Standard
.StartFrame (Output_Start_Frame) : integer
.SWAutoScaleDens (SW_Auto_Scale_Dens) : boolean
.SWAutoScaleDensStren (SW_Auto_Scale_Dens__Strength) : float
.SWDegradePW (SW_Viewport_Degrade) : integer
.SWSuperSampleMax (SW_Supersample_Max) : integer
.SWSuperSampleMin (SW_Supersample_Min) : integer
.SystemScale (System_Scale) : float
.TempCompression (Temperature_Compression) : integer
.TempDiffusion (Diffusion) : float
.TemperatureBuoyancy (Temperature_Buoyancy) : float
.temperatureMax (Adaptive) : float
.temperatureMaxColor (Color) : RGB color
.temperatureMin (Adaptive) : float
.temperatureMinColor (Color) : RGB color
.TempSharpen (Temp__Sharpen) : float
.TempSharpenRad (Temp__Sharpen_Radius) : integer
.TempSmokeThreshold (Temperature_Threshold) : float
.TexCompression (Tex_Compression) : integer
.thresholdMultiplierReduce (Adaptive) : float
.TimeScale (Time_Scale) : float
.TimeScaleFactor (Time_Scale_Factor) : float
.TimeValue (Frame) : float
.TurbulenceDetail (Turbulence_Detail) : float
.TurbulenceOffset (Turbulence_Offset) : float
.TurbulenceScale (Turbulence_Scale) : float
.TurbulencesLock (Lock_Turbulences) : boolean
.TurbulenceSpeed (Turbulence_Frames) : float
.turbulenceThreshold (Adaptive) : float
.UseAdaptive (Adaptive) : boolean
.UseColor (Use_Color) : boolean
.UseColorMasterEff (Use_Master_Effector) : boolean
.useFuelBuoyancyEffector (Use_Buoyancy_Effector) : boolean
.useFuelExpansionEffector (Use_Fuel_Expansion_Effector) : boolean
.useFuelHeatProdEffector (Use_Heat_Production_Effector) : boolean
.useFuelIgniteTempEffector (Use_Ignition_Temp__Effector) : boolean
.useFuelMasterEffector (Use_Master_Effector) : boolean
.useFuelSmokeDensEffector (Use_Smoke_Density_Effector) : boolean
.useGravityEffector (Use_Gravity_Effector) : boolean
.UseGridMotion (Use_Grid_Motion) : boolean
.UseGridMotionStrength (Use_Grid_Motion_Strength) : float
.UseMaxScript (Use_3ds_max_script) : boolean
.useOxyMasterEffector (Use_Master_Effector) : boolean
.useSmokeBuoyancyEffector (Use_Buoyancy_Effector) : boolean
.useSmokeDissStrenEffector (Use_Dissipation_Stren__Effector) : boolean
.useSmokeMasterEffector (Use_Master_Effector) : boolean
.useSmokeMinDensEffector (Use__Min__Dens_Effector) : boolean
.useSmokeSharpenEffector (Use_Smoke_Sharpen_Effector) : boolean
.useTempBuoyancyEffector (Use_Buoyancy_Effector) : boolean
.useTempDissStrenEffector (Use_Dissipation_Stren__Effector) : boolean
.useTempMasterEffector (Use_Temp_Master_Effector) : boolean
.useTempMinDensEffector (Use__Min__Dens_Effector) : boolean
.useTempSharpenEffector (Use_Temp_Sharpen_Effectro) : boolean
.UseTempSmokeThreshold (2) : boolean
.useTurbEffector (Use_Turbulence_Effector) : boolean
.useTurbScaleEffector (Use_Turbulence_Scale_Effector) : boolean
.UseVarDensitySolver (Use_Variable_Density_Solver) : boolean
.useVelDampEffector (Use_Vel__Damping_Effector) : boolean
.UseVelMasterEff (Use_Master_Effector) : boolean
.useVelSharpenEffector (Use_Vel_Sharpen_Effector) : boolean
.useVorticityEffector (Use_Vorticity_Effector) : boolean
.useWTSmokeStrenEffector (Use_Smoke_Strength_Effector) : boolean
.useWTSmokeThreshEffector (Use_Smoke_Threshold_Effector) : boolean
.vdMultiplier (vd_Smoke_Multiplier) : float
.vdMultiplier (vd_Temperature_Multiplier) : float
.VelDiffusion (Velocity_Diffusion) : float
.velocityMax (Adaptive) : float
.velocityMaxCol (Adaptive) : RGB color
.velocityMin (Adaptive) : float
.velocityMinCol (Adaptive) : RGB color
.velocityScale (Adaptive) : float
.VelsCompression (Velocities_Compression) : integer
.VelSharpen (Velocity_Sharpen) : float
.VelSharpenRad (Velocity_Sharpen_Radius) : integer
.viewportSizeScale (Adaptive) : float
.ViewportUpdate (Viewport_Update) : integer
.VorticesScale (Vortices_Scale) : float
.VorticityStrength (Vorticity_Strength) : float
.VorticityType (Vorticity_Type) : integer
.Width : float
.WTEndFrame (WT_End_Frame) : integer
.WTSaveSubFrames (WT_Save_Sub_Frames) : boolean
.WTStartFrame (WT_Start_Frame) : integer
.WTTimeScale (WT_Time_Scale) : float
.WTUseRange (WT_Use_Range) : boolean
.WTUseTimeScale (WT_Use_Time_Scale) : boolean
.XAxisTurbulence (X_Axis_Turbulence) : float
.XBoundType (X_Bound_Type) : integer
.YAxisTurbulence (Y_Axis_Turbulence) : float
.YBoundType (Y_Bound_Type) : integer
.ZAxisTurbulence (Z_Axis_Turbulence) : float
.ZBoundType (Z_Bound_Type) : integer
Default:

  .EditUI (Edit_Params) : boolean
  .GPUInViewport (GPU_Viewport) : boolean
  .pwHideGrid (GPU_In_Viewport_Hide_Grid) : boolean
  .displayChannels (Adaptive) : boolean
  .forceDisplay (Adaptive) : boolean
  .showReduce (Adaptive) : integer
  .thresholdMultiplierReduce (Adaptive) : float
  .viewportSizeScale (Adaptive) : float
  .showForces (Adaptive) : boolean
  .forceThreshold (Adaptive) : float
  .showTurbulence (Adaptive) : boolean
  .turbulenceThreshold (Adaptive) : float
  .showVelocities (Adaptive) : boolean
  .velocityMin (Adaptive) : float
  .velocityMax (Adaptive) : float
  .velocityMinCol (Adaptive) : RGB color
  .velocityMaxCol (Adaptive) : RGB color
  .showFuel (Adaptive) : boolean
  .fuelThreshold (Adaptive) : float
  .showFire (Adaptive) : boolean
  .fireThreshold (Adaptive) : float
  .showDensities (Adaptive) : boolean
  .densityThreshold (Adaptive) : float
  .showOxygen (Adaptive) : boolean
  .oxygenThreshold (Adaptive) : float
  .displayTemperature (Display_Temperature) : boolean
  .temperatureMin (Adaptive) : float
  .temperatureMinColor (Color) : RGB color
  .temperatureMax (Adaptive) : float
  .temperatureMaxColor (Color) : RGB color
  .displayObjSrc (Display_Objects_Sources) : boolean
  .displayAdaptive (Display_Adaptive_Box) : boolean
  .displayEffector (Adaptive) : boolean
  .forceScale (Adaptive) : float
  .velocityScale (Adaptive) : float
  .showSlice (Adaptive) : boolean
  .SourceGeom (Type) : integer
  .slicePos (Adaptive) : integer
  .sliceThick (Adaptive) : integer
  .showSliceGrid (Adaptive) : boolean
  .showNumericalValues (Adaptive) : boolean
  .gridType (Type) : integer
  .PreviewStart (Adaptive) : integer
  .PreviewEnd (Adaptive) : integer
  .PrevewNth (Adaptive) : integer
  .PreviewFPS (Adaptive) : integer
  .PreviewSizeWidth (Adaptive) : integer
  .PreviewSizeHeight (Adaptive) : integer
  .pwShadows (GPU_Viewport_Shadows) : boolean
  .pwGeomOcclusion (GPU_Viewport_Geometry_Occlusion) : boolean
  .pwAutoSwitchViewport (Auto_Switch_Viewport) : boolean
  .pwQuality (GPU_Viewport_Quality) : integer
  .pwStats (Preview_Window_Param) : integer
  .BackBurnerSim (BackBurner_Sim) : boolean
  .SimMode (Sim__Mode) : integer
  .GridSpacing (Grid_Spacing) : float
  .Width : float
  .Length : float
  .Height : float
  .UseAdaptive (Adaptive) : boolean
  .BoundlessX (Boundless_X) : integer
  .BoundlessY (Boundless_Y) : integer
  .BoundlessZ (Boundless_Z) : integer
  .SensitivityType (Sensitivity_Type) : integer
  .SensitivityThreshold (Sensitivity_Threshold) : float
  .SystemScale (System_Scale) : float
  .InteractiveMode (Simulation_Loop) : boolean
  .SaveCaches (Save_Caches) : boolean
  .ResetOnLoop (Reset_on_Loop) : boolean
  .PinFloater (Pin_Floater) : boolean
  .DebugGPUPreview (Debug_GPU_Preview) : boolean
  .MakePreviewDuringSim (Make_Preview_During_Simulation) : boolean
  .StartFrame (Output_Start_Frame) : integer
  .EndFrame (Output_End_Frame) : integer
  .ViewportUpdate (Viewport_Update) : integer
  .ExportMinimizeGrid (Minimize_Grid) : boolean
  .GridPadding (Minimize_Grid_Padding) : integer
  .ReadOnlyMode (Read_Only_Mode) : boolean
  .DeferredCaches (Deferred_Caches) : boolean
  .FireCompression (Fire_Compression) : integer
  .TempCompression (Temperature_Compression) : integer
  .SmokeCompression (Smoke_Compression) : integer
  .TexCompression (Tex_Compression) : integer
  .VelsCompression (Velocities_Compression) : integer
  .ColorCompression (Color_Compression) : integer
  .OxygenCompression (Oxygen_Compression) : integer
  .PlayFrom (Output_Start_Frame) : integer
  .Playto (Output_End_Frame) : integer
  .Offset (Palyback_Offset) : integer
  .OutOfRangeStart (Out_of_Range_Start) : integer
  .OutOfRangeEnd (Out_of_Range_End) : integer
  .SelectedCache (Selected_Cache) : integer
  .ReadCachesDraftEnable (Read_Caches_Draft_Mode) : boolean
  .ReadCachesDraftValue (Read_Caches_Draft_Mode_Reduce_Value) : integer
  .GridDetailScale (Grid_Detail_Scale) : float
  .ExcludeVelocity (Exclude_Velocity) : boolean
  .WTUseTimeScale (WT_Use_Time_Scale) : boolean
  .WTTimeScale (WT_Time_Scale) : float
  .WTSaveSubFrames (WT_Save_Sub_Frames) : boolean
  .WTUseRange (WT_Use_Range) : boolean
  .WTStartFrame (WT_Start_Frame) : integer
  .WTEndFrame (WT_End_Frame) : integer
  .SmokeDetailStrength (Wavelet_Strength) : float
  .useWTSmokeStrenEffector (Use_Smoke_Strength_Effector) : boolean
  .SmokeThreshold (Wavelet_Threshold) : float
  .useWTSmokeThreshEffector (Use_Smoke_Threshold_Effector) : boolean
  .PostUseRange (Post_Use_Range) : boolean
  .PostStartFrame (Start_Frame) : integer
  .PostEndFrame (End_Frame) : integer
  .PostUseRetimer (Post_Use_Retimer) : boolean
  .RetimeMethod (Retimer_Method) : integer
  .TimeScaleFactor (Time_Scale_Factor) : float
  .TimeValue (Frame) : float
  .PostAdjustPlaybackRange (Adjust_Playback_Range) : boolean
  .BakeRenderWarps (Bake_Render_Warps) : boolean
  .PostExcludeVel (Exclude_Velocity) : boolean
  .PostExcludeSmoke (Exclude_Smoke) : boolean
  .PostExcludeFire (Exclude_Fire) : boolean
  .PostExcludeTemp (Exclude_Temperature) : boolean
  .PostExcludeOxygen (Exclude_Oxygen) : boolean
  .PostExcludeColor (Exclude_Color) : boolean
  .PostExcludeTex (Exclude_Texture) : boolean
  .UseMaxScript (Use_3ds_max_script) : boolean
  .SolverType (Solver_Type) : integer
  .SolverQuality (Solver_Quality) : integer
  .MaximumIterations (Solver_Maximum_Iterations) : integer
  .CFLCondition (CFL_Condition) : float
  .MinSimulationSteps (Minimum_Simulation_Steps) : integer
  .MaxSimulationSteps (Maximum_Simulation_Steps) : integer
  .SimSaveSubSteps (Save_Sim_Sub_Steps) : integer
  .UseVarDensitySolver (Use_Variable_Density_Solver) : boolean
  .AdvectionType (Advection_Type) : integer
  .MaximumStride (Maximum_Stride) : float
  .CubicInterpolation (Cubic_interpolation) : boolean
  .ConsAdvectionQuality (Conservative_Advection_Quality) : integer
  .TimeScale (Time_Scale) : float
  .UseGridMotion (Use_Grid_Motion) : boolean
  .UseGridMotionStrength (Use_Grid_Motion_Strength) : float
  .NSimUse (N_Sim_Use) : boolean
  .NSimMasterGrid (N_Sim_Master_Grid) : boolean
  .NSSyncSimChans (NSim_Sync_Simulated_Channels) : boolean
  .NSSyncExpChans (NSim_Sync_Exported_Channels) : boolean
  .NSSyncGenParams (NSim_Sync_Gen_Params) : boolean
  .NSSyncGenParams (NSim_Sync_Sim_Params) : boolean
  .NSSyncGenParams (NSim_Sync_WTPY_Params) : boolean
  .NSSyncRendParams (NSim_Sync_Rendering_Params) : boolean
  .NSSyncShaderParams (NSim_Sync_Shader_Params) : boolean
  .NSSyncIllumParams (NSim_Sync_Illum_Params) : boolean
  .Gravity : float
  .useGravityEffector (Use_Gravity_Effector) : boolean
  .VorticityType (Vorticity_Type) : integer
  .VorticityStrength (Vorticity_Strength) : float
  .useVorticityEffector (Use_Vorticity_Effector) : boolean
  .VorticesScale (Vortices_Scale) : float
  .MotionDrag (Velocity_Damping) : float
  .useVelDampEffector (Use_Vel__Damping_Effector) : boolean
  .XAxisTurbulence (X_Axis_Turbulence) : float
  .useTurbEffector (Use_Turbulence_Effector) : boolean
  .YAxisTurbulence (Y_Axis_Turbulence) : float
  .ZAxisTurbulence (Z_Axis_Turbulence) : float
  .TurbulenceScale (Turbulence_Scale) : float
  .useTurbScaleEffector (Use_Turbulence_Scale_Effector) : boolean
  .TurbulenceDetail (Turbulence_Detail) : float
  .TurbulenceSpeed (Turbulence_Frames) : float
  .TurbulenceOffset (Turbulence_Offset) : float
  .XBoundType (X_Bound_Type) : integer
  .YBoundType (Y_Bound_Type) : integer
  .ZBoundType (Z_Bound_Type) : integer
  .TurbulencesLock (Lock_Turbulences) : boolean
  .useFuelMasterEffector (Use_Master_Effector) : boolean
  .FuelBuoyancy (Fuel_Buoyancy) : float
  .useFuelBuoyancyEffector (Use_Buoyancy_Effector) : boolean
  .FuelBurnProcess (Fuel_Burning_Process) : integer
  .EnableFuel (Enable_Fuel) : boolean
  .IgnitionTemperature (Ignition_Temperature) : float
  .useFuelIgniteTempEffector (Use_Ignition_Temp__Effector) : boolean
  .FuelBurnRate (Burn_Rate) : float
  .FuelBurnRateVariation (Burn_Rate_Variation) : float
  .HeatProduction (Heat_Production) : float
  .useFuelHeatProdEffector (Use_Heat_Production_Effector) : boolean
  .FuelExpand (Fuel_Expansion) : float
  .useFuelExpansionEffector (Use_Fuel_Expansion_Effector) : boolean
  .useOxyMasterEffector (Use_Master_Effector) : boolean
  .OxyDiffusion (Oxygen_Diffusion) : float
  .FuelCreatesSmoke (Fuel_Creates_Smoke) : boolean
  .UseTempSmokeThreshold (2) : boolean
  .TempSmokeThreshold (Temperature_Threshold) : float
  .SmokeFromFuelDensity (Smoke_Density) : float
  .useFuelSmokeDensEffector (Use_Smoke_Density_Effector) : boolean
  .useSmokeMasterEffector (Use_Master_Effector) : boolean
  .EnableSmoke (Enable_Smoke) : boolean
  .SmokeBuoyancy (Smoke_Buoyancy) : float
  .useSmokeBuoyancyEffector (Use_Buoyancy_Effector) : boolean
  .vdMultiplier (vd_Smoke_Multiplier) : float
  .FadeDens (Dissipation_Min__Density) : float
  .useSmokeMinDensEffector (Use__Min__Dens_Effector) : boolean
  .FadeSpeed (Dissipation_Strength) : float
  .useSmokeDissStrenEffector (Use_Dissipation_Stren__Effector) : boolean
  .DensDiffusion (Diffusion) : float
  .DensSharpen (Smoke_Sharpen) : float
  .DensSharpenRad (Smoke_Sharpen_Radius) : integer
  .useSmokeSharpenEffector (Use_Smoke_Sharpen_Effector) : boolean
  .useTempMasterEffector (Use_Temp_Master_Effector) : boolean
  .AmbientTemperature (Ambient_Temperature) : float
  .TemperatureBuoyancy (Temperature_Buoyancy) : float
  .useTempBuoyancyEffector (Use_Buoyancy_Effector) : boolean
  .vdMultiplier (vd_Temperature_Multiplier) : float
  .FadeTemp (Dissipation_Min__Temp) : float
  .useTempMinDensEffector (Use__Min__Dens_Effector) : boolean
  .FadeTempSpeed (Dissipation_Strength) : float
  .useTempDissStrenEffector (Use_Dissipation_Stren__Effector) : boolean
  .TempDiffusion (Diffusion) : float
  .TempSharpen (Temp__Sharpen) : float
  .TempSharpenRad (Temp__Sharpen_Radius) : integer
  .useTempSharpenEffector (Use_Temp_Sharpen_Effectro) : boolean
  .Latency (Latency_Frames) : float
  .ExtraDetailType (Type) : integer
  .UseColor (Use_Color) : boolean
  .UseColorMasterEff (Use_Master_Effector) : boolean
  .UseVelMasterEff (Use_Master_Effector) : boolean
  .VelDiffusion (Velocity_Diffusion) : float
  .VelSharpen (Velocity_Sharpen) : float
  .VelSharpenRad (Velocity_Sharpen_Radius) : integer
  .useVelSharpenEffector (Use_Vel_Sharpen_Effector) : boolean
  .RenderStepSize (Render_Step_Size) : integer
  .RenderJittering (Render_Jittering) : float
  .FalloffType (Falloff_Type) : integer
  .FalloffStren (Falloff_Strength) : float
  .FalloffMapUse (Use_Falloff_Map) : boolean
  .EffectsChannel (Effects_Channel) : integer
  .DoMotionBlur (Do_Motion_Blur) : boolean
  .MotionBlurDuration (Motion_Blur_Duration) : float
  .MotionBlurSamples (Motion_Blur_Samples) : integer
  .SoftenNearObjects (Soften_Near_Edges) : boolean
  .RenderStepSizeInFire (Render_Step_Size_In_Fire) : integer
  .RenderStepLock (Render_Step_Size_Lock) : boolean
  .SeparateAlpha (Separate_Alpha) : boolean
  .GAEnable (GA_Enable) : boolean
  .GAStrength (GA_Strength) : float
  .GAType (GA_Type) : integer
  .GAMapUse (GA_Use_Map) : boolean
  .SWSuperSampleMin (SW_Supersample_Min) : integer
  .SWSuperSampleMax (SW_Supersample_Max) : integer
  .SWDegradePW (SW_Viewport_Degrade) : integer
  .SWAutoScaleDens (SW_Auto_Scale_Dens) : boolean
  .SWAutoScaleDensStren (SW_Auto_Scale_Dens__Strength) : float
  .GridPadding (Grid_Padding) : integer
  .ShadowStepSize (Shadow_Step_Size) : integer
  .ShadowJittering (Shadow_Jittering) : float
  .Lights : node array
  .IMCreate (Create_Illumination_Map) : boolean
  .IMMultiplier (IM_Multiplier) : float
  .IMUseUndersample (IM__Use_Undersample) : boolean
  .IMUndersample (IM_Undersampling_Threshold) : float
  .IMCacheToDisk (Cache_Illumination_Map_To_Disk) : boolean
  .MSCreate (Multiple_Scattering) : boolean
  .MSMaxDepth (MS_Max__Depth) : integer
  .MSFireStr (MS_Fire_Strength) : float
  .MSSmokeStr (MS_Smoke_Strength) : float
  .MSFalloff (MS_Falloff) : float
  .MSCast (Cast_Multiple_Scattering) : boolean
  .MSReceive (Receive_Multiple_Scattering) : boolean
  .BlurSource (Source_Area_Blur) : boolean
  .ShowObjects (Show_Objects) : boolean
  .ShowSources (Show_Sources) : boolean
  .ShowDaemons (Show_Daemons) : boolean
  .ShowWarps (Show_Warps) : boolean
  .ShowEffectors (Show_Effectors) : boolean
  .ListSortType (List_Sort_Type) : boolean
  .ShowGroups (Show_Groups) : boolean
  .Standard

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