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Mission Statement:  To teach and support those who choose the path of the shaman in the Torgan Empire and  the Empire's affiliates, and to foster an understanding of the healing and magical arts necessary for this practice.

Shamanism

Traditionally, clerics follow the path of a chosen god or goddess and derive their healing and magic through them through prayer and petition. Druids, on the other hand, call upon the elemental forces of the earth: water, air, earth, fire , and dedicate themselves to the balance of the earth. Shaman, though, derive their powers from an entirely different source: the spirit plane.

In order for a shaman to be able to draw upon the powers of the spirit plane (spirits being souls that have not found their way to their final destination, animal spirits, sidhe, ghosts, and ancestral spirits) they must journey to the spirit realm to find their spirit totem. On the way to this  journey, a shaman candidate will experience certain signs and portents that should, if all is right with their path, lead them to their totem. Once the journey is completed, that spirit totem will be who the shaman calls, whether it be an animal totem or the spirits of their ancestors, for aid in healing and protection.

Shaman heal differently than either the cleric or the druid. They look upon illness and casualty as being created by spirits that have invaded the host body. Most shamanic healing involves some sort of ceremony or ritualism. Herbs and botanicals are used I these rituals. Shaman are also adept at creating potions, unguents, tisanes and other remedies. They oft times call upon the elements to assist them and use a four directional circle  in ceremonies and for warding. Some shaman have a more direct link to the dead and to the souls that reside on the spirit plane. They see themselves as shepherds to these souls, ensuring that they reach their final destinations, thus restoring balance. Souls at unrest can do damage to the material plane, so shaman see this role as a very important one. Shaman also have divination powers and cast bones, rune stones, read entrails, scry in water or mirrors, or read such things as tea leaves or cards. What they see there is what COULD be, not what WILL be.  They use these things as tools for another important aspect of what they do, which is to act as wise counsel

Shaman, like druids, are most often of some neutral alignment and can be good or evil.  They are most often found in hunter gatherer societies, or in warrior cults, whereas druids are found in agricultural societies. Clerics are a step above and are generally found in what could be termed, more civilized atmospheres Thus, a closed knit society of hunters such as Lupas, wild elves, or wood elves would most likely turn to a shaman while others would turn to druids or clerics.