Just a quick note to say that yes, I know the download links are all broken and no, I won't be fixing them anytime soon (no good free bandwidth provider!)
The tracks are all in TORCS now, with the exception of Brondehach which is in Torcs-NG's SVN repository. The carsets will be part of Torcs-NG when its released, and we're getting closer to a release every day...
Believe it or not I've been flat out busy on Torcs-NG over the last few months. The 1936 Grand Prix cars are finished, as are the robots that drive them, and ditto for the new Supercars. I've almost completed a makeover of the Corkscrew track too.
What I won't be doing is releasing any of the above here. There's no need - it'll all be included in NG when we get to an initial release.
So when will that release be? Hmm. I'll get back to you :)
Well, its taken longer to get to a first release than we'd expected - but that's no surprise I guess.
I've decided that pretty much every new carset or track I make will be part of NG, and given that NG will (eventually) have a rapid release cycle there probably won't be much point in making new stuff available here for download. The 1936 Grand Prix carset will be part of the first NG version, as will an updated (yes again!) Supercars set.
NG is a fork of TORCS, with the aim of implementing new features such as an SDL port and Network play as well as all-new carsets and AI opponents.
NG will include an updated version of the Supercars, along with the 1936 Grand Prix set plus content from other authors. The team working on the game is very talented and we're really making good progress. Our website is sketchy at the moment, but that will change - check it out at http://torcs-ng.sf.net.
I've been working on this new carset for several months now. While there's still work to be done before its complete, I thought I'd share my progress. Comments welcome :)
I finally decided to move the site here & away from webng - it was a slow host & I didn't like the banner ads...
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