Research


Tom is a research scientist working at the intersection of interactive 3D computer graphics, imaging, computer vision and signal processing. He completed a 31 year career at Hewlett-Packard Laboratories as a Distinguished Technologist in 2013 and now serves on the board of Cultural Heritage Imaging and AltCity in addition to his collaborative research and consulting pursuits.



tom (dot) malzbender (at) gmail.com



Printing Reflectance Functions,” Tom Malzbender, Ramin Samadani, Steven Scher, Adam Crume, Douglas Dunn, and James Davis, ACM Transactions on Graphics, May 2012. Presented at Siggraph 2012.  




Polynomial Texture Maps, Thomas Malzbender, Dan Gelb, and Hans Wolters, Computer Graphics, Proceedings of ACM Siggraph 2001.

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Reflectance Transformation Tech Report


Fourier Volume Rendering, Thomas Malzbender, ACM Transactions on Graphics, Vol. 12, No. 3, pp. 233-250, 1993.




 Decoding the ancient Greek astronomical calculator known as the Antikythera Mechanism,” T. Freeth, Y. Bitsakis, X. Moussas, J. Seiradakis, A. Tselikas, H. Mangou, M. Zafeiropoulou, R. Hadland, D. Bate, A. Ramsey, M. Allen, A. Crawley, P. Hockley, T. Malzbender, D. Gelb, W. Ambrisco, and M. Edmunds, Nature, Vol. 444, pp. 587-591, Nov. 30, 2006 .




Stereo Matching Based on Image Triangulation for View Synthesis, G.Fickel, C. Jung, R. Samadani, and T. Malzbender, 2012 IEEE Conference on Image Processing, Orlando, FL., Oct. 2012.






Robust Estimation of Surface Properties and Interpolation of Shadow/Specularity Components, Mark S. Drew, Yacov Hel-Or, Tom Malzbender, and Nasim Hajari, Image and Vision Computing, Vol. 30, #4-5, pp. 317-33, May 2012.






Bilayer Video Segmentation for Videoconferencing Applications, A. Parolin, G. Fickel, C. Jung, T. Malzbender, and R. Samadani, International Conference on Multimedia and Expo (ICME 2011), Barcelona, Spain, July 11-15, 2011.




“A Device and Algorithm for the Separation of Visible and Near Infrared Signals in a Monolithic Silicon Sensor, G. Langfelder, T. Malzbender, A.F. Longoni, and F. Zaraga, SPIE Proceedings, Vol. 7882, Jan. 31, 2011.




Invisible Light: Using Infrared for Video Conference Relighting, Prabath Gunawardane, Tom Malzbender, Ramin Samadani, Alan McReynolds, Dan Gelb, and James Davis, International Conference on Image Processing (ICIP 2010), Sept. 26-29, 2010.





 Archaeological Applications of Polynomial Texture Mapping: Analysis, Conservation and Representation, Graeme Earl, Kirk Martinez, and Tom Malzbender, Journal of Archaeological Science, 37, pp. 2040-2050, 2010.




Specularity and Shadow Interpolation via Robust Polynomial Texture Maps, Mark Drew,Nasim Hajari, Yacov Hel-Or and Tom Malzbender, British Machine Vision Conference (BMVC 2009), Sept. 8, 2009.




Optimized Image Sampling for View and Light Interpolation, Prabath Gunawardane, Oliver Wang, Steven Scher, Ian Rickard, James Davis and Tom Malzbender, 10th International Symposium on Virtual Reality, Archeology and Cultural Heritage (VAST 2009), Sept. 23, 2009. 




Photo Repair and 3D Structure from Flatbed Scanners,” Ruggero Pintus, Thomas Malzbender, Oliver Wang, Ruth Bergman, Hila Nachlieli, and Gitit Ruckenstein, International Conference on Computer Vision Theory and Applications, (VISAPP 2009), Feb. 2009.






Surface Enhancement Using Real-Time Photometric Stereo And Reflectance Transformation,” Tom Malzbender, Bennett Wilburn, Dan Gelb and Bill Ambrisco, Eurographics Symposium on Rendering 2006, Nicosia, Cyprus, June 26-28, 2006.




New Reflection Transformation Imaging Methods For Rock Art And Multiple-Viewpoint Display, Mark Mudge, Tom Malzbender, Carla Schroer, and Marlin Lum, 7th International Symposium on Virtual Reality, Archeology and Cultural Heritage (VAST 2006), Cyprus, Oct. 30-Nov. 4, 2006. (Best Paper Award)


Maximum Entropy Lighting for Physical Objects”, Tom Malzbender, Erik Ordentlich, SPIE 6060, Visualization and Data Analysis 2006, Jan. 16, 2006.





Polynomial Texture Mapping: A New Tool For Examining The Surface Of Paintings, Joseph Padfield, David Saunders, and Tom Malzbender, ICOM Committee for Conservation, Vol. I, pp.504-510, 2005.








Three-Dimensional Shape Rendering From Multiple Images, Alberto Bartesaghi, Guillermo Sapiro, Tom Malzbender, and Dan Gelb, Graphical Models, Elsevier Press, 2005.





Understanding Performance In Coliseum, An Immersive Videoconferencing System, H. Harlyn Baker, Nina Bhatti, Donald Tanguay, Irwin Sobel, Dan Gelb, Michael E. Goss, W. Bruce Culbertson, and Thomas Malzbender, ACM Transactions on Multimedia Computing, Communications and Applications, 2005.




Methods For Volumetric Reconstruction Of Visual Scenes, Gregory G. Slabaugh, W. Bruce Culbertson, Thomas Malzbender, Mark R. Stevens, and Ronald W. Schafer, The International Journal of Computer Vision, 57(3), pp. 179-199, 2004.







Synthesis And Rendering Of 3D Textures, Yacov Hel-Or, Tom Malzbender, and Dan Gelb, Texture 2003 - 3rd International Workshop on Texture Analysis and Synthesis, Nice, France, Oct. 17, 2003.






A Survey Of Methods For Volumetric Scene Reconstruction From Photographs, Gregory G. Slabaugh, W. Bruce Culbertson, Thomas Malzbender, and Ronald W. Schafer, International Workshop on Volume Graphics 2001, Stony Brook, New York, June 21-22, 2001.





Volumetric Warping For Voxel Coloring On An Infinite Domain, Gregory G. Slabaugh, Thomas Malzbender, and W. Bruce Culbertson, Second European Workshop on 3D Structure from Multiple Images of Large Scale Environments, Dublin, Ireland, Springer Verlag Lecture Notes on Computer Science, ISBN 3-540-41845-8, July 2000.









Enhancement of Shape Perception by Surface Reflectance Transformation
”,Thomas Malzbender, Dan Gelb, Hans Wolters, Bruce Zuckerman,Hewlett-Packard Laboratories Technical Report, HPL-2000-38R1., 2000








Generalized Voxel Coloring, W. Bruce Culbertson, Thomas Malzbender, and Gregory G. Slabaugh, International Workshop on Vision Algorithms, Corfu, Greece, Springer Verlag Lecture Notes on Computer Science, ISBN 3-540-67973-1, pp. 100-115, Sept. 1999





Opacity-Weighted Color Interpolation For Volume Sampling, Thomas Malzbender, Craig M. Wittenbrink, and Michael E. Goss, Proc. 1998 Symposium on Volume Visualization, ACM, New York, pp. 135-142, Oct. 1998.







Frequency Analysis Of Gradient Estimators In Volume Rendering, Mark Bentum, Barthold Lichtenbelt, and Thomas Malzbender, IEEE Transactions on Visualization and Computer Graphics, Volume 2, # 3, pp. 242-254, Sept. 1996.






A Context Sensitive Texture Nib, Thomas Malzbender and Susan Spach, Proceedings of Computer Graphics International June '93, pp.151-163, June 1993.









Permuted Trace Ordering Allows Low-Cost, High Resolution Graphics Input, Thomas Malzbender, Hewlett-Packard Journal, pp. 3-7, June 1987.