Tuesday Night Men's Golf League

Week 1 May 2, Front 9 and we're off .................

Be sure to check the Pairings tab at the left for your team number and handicap. For all the "old timers" I carried over your handicap from last season, and the new players will establish a handicap after tonight's play. Generally, your handicap will not change more than 1-2 pts week to week because the computer "throws out" your highest score(s) when calculating the new handicap. For example your handicap could be an 8 and you shoot a 54 one week -- that score will be "thrown out", and only your lowest scores are calculated in the formula.
Weekly "closest to the pin" game on both Par 3's is optional; $2 to enter, pay the starter each week. Winnings will be paid out weekly. The LAST GROUP in B flight please pick up proximity markers and turn in sheet with your scorecard.

League web site ----  http://sites.google.com/site/tnmgleague/home

 

 
 

Week 2, May 9, Back 9

Rain Cancellations -- we will try to make a decision whether to play or not as soon as possible in the day. If we decide to cancel play I will send out an e-mail to everyone, notify the Elmbrook Proshop, and post the decision on this web site -- PRESUME WE'RE PLAYING UNLESS YOU YOU ARE NOTIFIED. We will cancel play if it's too wet/muddy for Elmbrook to allow carts on the course. If we play and you're a "no show" (or don't arrange for a sub) then you forfeit your match and points -- See Sub List in League Policies and Procedures below.

Elmbrook will issue rain checks for those of you who pre-paid season green fees. If is raining a little bit bring your rain gear and umbrella along, sometimes we play in the rain if there's no lightning. And if the course is wet and muddy we have a league rule to "lift, clean, and place" in your OWN FAIRWAY or your ball "plugs" anywhere on the course.

Week 1 point results are in the sub-heading "weekly results" tab on the left side of this page. Low gross and low net scores are indicated along with "team points".

Skin winners -- will be printed at the bottom of the next week's scorecards.

Handicap updates -- all new players should now have a handicap established (subject to change weekly), and most handicaps did not change much +/- 1 unless you really shot a low score, like a 37 with a 6 handicap!! Basically as the season goes along your highest scores are "thrown out" or not considered in the calculation, so remember a handicap is intended to show a player's "potential" (when you play well), not your average score, as is the common belief. If you want to understand more about how handicaps are calculated just Google "golf handicaps" . . . happy reading.

Match Play -- we have 16 players signed up so far; there's still time to sign up, just let me know if you're interested before June 1st, and give me the $25 entry fee. All fees are paid back to the winners (usually top 3-4). The bracket will be drawn up and matches will begin around mid-June or so. See the "Match Play" tab at the left for the rules and last year's bracket winners.

Gimme Putts -- to help speed up play each player can determine a "gimme" with his opponent, but please remember don't be too generous (usually within a foot or so unless there is a lot of break on the putt) because each of us have to "protect the integrity of the field". Presume you have to putt out unless your opponent says "that's good". You should always place your "coin" behind the ball when marking, NOT IN FRONT, since you're not allowed to touch your putting line.

 
 
 
Week 3, May 16, Front 9

Week 2 results are posted, both A and B flights are in the same doc, just scroll down. Same with the pairings for week 3.

Skin money will be paid out at the end of the season. Please circle all birdies on your scorecard.

Green stakes on #3 -- you don't need to remove these stakes if they interfere with your stance or swing. As long as your ball is still in-bounds, just take a drop, without penalty, within 2 club lengths and no closer to the hole.

 

 

 

 

 
League Policies and Procedures

    Look under A / B Pairings link for your Team #, T-time, and opponent each week. Six points are awarded weekly, 2 points per player using handicaps (1 each for ties), and 2 points for winning team (1 each for ties). Top 2 teams from each flight and next 2 highest teams (from either flight) qualify for League Championship playoff at end of season.

Web site – can be accessed directly at http://sites.google.com/site/tnmgleague/home Find postings on season schedule, weekly pairings, results, handicaps, match play brackets, sub list, and “items of interest”.

    Pace of play – your 9-hole round should be completed within 2 hours, 15 minutes. Please repair all ball marks on the greens.

    Age 70+ option – may choose to hit from forward tee box (white tees) -- must decide when the season begins.

    Sub list -- if you can't make it for your assigned t-time please call a sub (see Sub List tab at left) to take your place. The sub will play on your green fee but will have to pay the $10 cart fee. If you are just a "no show" you will forfeit your match and your partner will play both players on the other team against his score but will not be eligible for the two "team" points, so the most you could win is 4 for the match.

    If you play golf on the same day of league play PRIOR TO your match, don’t play the same 9 as you are playing your league match that night. If you are playing 18 holes prior to your league match you should play the alternate 9 twice. You should never play any practice or warm-up holes on the same 9 as you are playing in league play, match play, or league championships. Offenders will be subject to match disqualification.

    Place completed weekly score cards in the rack next to the bulletin board in the back of the clubhouse; 1 player from each team needs to attest and sign the card. Please circle all birdies.

    Handicaps – will be updated and posted (usually on web site by Saturday) weekly.

    HANDICAPS -- are calculated on your MOST RECENT 10 scores and the computer calculates a differential average based on your lowest 6 scores which includes the course & slope rating. That's why your handicap does not normally change much, maybe +/- 1 or 2.

If two teammates have identical handicaps, like 9, the computer will print the lower handicap player first on the scorecard using the hundredths position after the decimal.

For example, Bruce may have a handicap of 8.52 (rounded to 9 on the scorecard) and Jack may have a handicap of 9.39 which is also rounded to 9 on the scorecard; Bruce is listed first on the scorecard.

    If you want to learn more about how handicaps are calculated just Google "golf handicaps". Just remember a player's handicap is intended to show a player's "potential" when you play well, not your "average" score for all rounds, as is the common belief among many amateurs.

    “Double Par” rule – MAXIMUM score on a par 3 = 6, par 4 = 8, par 5 = 10; once you reach the “double par” just pick up and move on.

    Marking your ball on the green -- your mark should be placed "just behind" the ball as it lies, then replace your ball "just in front of" your mark when replacing it to putt. 

    League rules allow you to "roll" the ball in YOUR OWN FAIRWAY only; play everything else "as it lies" – no“fluffing” the ball in the rough.

    Sometimes we play when it is raining or has rained during the day; if the course is wet and muddy league rules permit "lift, clean, and place" in your OWN fairway. If matches are cancelled due to weather rain checks will be issued by Elmbrook.

    Lost ball, out of bounds, or unplayable lie in tall grass – 5 minute time limit to look for ball; count 1 penalty stroke, drop the ball (no closer to the hole) 90 degrees and within two (2) club lengths OUT OF THE HAZARD, OR TALL GRASS, OR OUT OF BOUNDS LINE, from where you and your opponent agree the ball was lost. NO provisional balls should be played.

    Unplayable lie -- natural hazard (woods, bush, boulder, etc), remove and drop no closer to pin; 1 stroke penalty. Ball on cart path, take nearest point of relief no closer to pin, no penalty, or you can hit it off the path.

    Hitting wrong ball -- 2 stroke penalty.

    Gimme Putts -- to help speed up play each player can determine a "gimme" with his opponent, but please remember don't be too generous (usually within a foot or so unless there is a lot of break on the putt) because each of us have to "protect the integrity of the field". Presume you have to putt out unless your opponent says "that's good". In our League Championship matches WE ALWAYS PUTT EVERYTHING OUT. You should always place your "coin/mark" behind the ball when marking, NOT IN FRONT, since you're not allowed to touch your putting line. 

    GPS devices and range finders will be allowed for league play.

 

 

  

MATCH PLAY RULES – 18 holes:   Cash winnings will be determined based on number of entries.

Matches will begin the first or second week of June. Please make tee times with the proshop M-F anytime, or Sunday after 2 pm; $30 green/cart fee for league members.

Handicaps for 9 holes should be doubled then take 80% of your handicap for the week you are playing your match as posted for that Tue night.

EXAMPLE 1 -- if player A is a 9 handicap for 9 holes it is doubled to 18, then take 80% of 18 which equals 14.4 rounded to 14. If player B is a 7 for 9 holes it is doubled to 14, then 80% of 14 is 11.2 rounded to 11. So player A will get 3 strokes on the 3 lowest handicap holes, which would be #3, #5, and #11.

EXAMPLE 2 -- if player A is a 12 handicap for 9 holes, 80% of 24 is 19.2 rounded to 19. If player B is a 4 for 9 holes then 80% of 8 is 6.4 rounded to 6. So player A will get 13 strokes on the 13 lowest handicap holes, which would be holes #1, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 17, 18.

League rules will apply for all matches, EXCEPT “out of bounds” and lost ball rule – use USGA rule with loss of stroke AND distance and you must replay from where you hit your last shot; hit a provisional just in case so you don’t have to go back. If the match is tied after 18 holes, a hole-by-hole playoff will continue starting on hole #1 until someone wins.

 

 
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