TNet - Multiplayer Made Easy
TNet is a library to Blitzmax that should help you implement multiplayer into your games.
So what is new?
TNet is the Name of the Library, stands for nothing in particular. This time I started in the other end. I have implemented a reliable UDP system based on the quake3 model for optimal latency, with a kickback for chat that can be used when you do not want latency. Other than that is should now be quite easy to interface TNet with external servers. Right now I have a good system for debugging, such as simulation of packet-loss and latency. The connection code is much more solid and robust.