TNet - Multiplayer Made Easy
TNet is a library to Blitzmax that should help you implement multiplayer into your games.


  • Upcoming features? Next release is to be expected in Januari the 5th!There are a lot of functionality and commands already in the library that has not been documented yet. Feel free ...
    Posted Nov 15, 2010, 10:04 PM by Patrik Strandell
  • Release Finally! Wee for release. Enjoy the library. I'm setting development status to "almost feature complete".
    Posted Nov 15, 2010, 10:00 PM by Patrik Strandell
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So what is new?

TNet is the Name of the Library, stands for nothing in particular. This time I started in the other end. I have implemented a reliable UDP system based on the quake3 model for optimal latency, with a kickback for chat that can be used when you do not want latency. Other than that is should now be quite easy to interface TNet with external servers. Right now I have a good system for debugging, such as simulation of packet-loss and latency. The connection code is much more solid and robust.