TNet - Multiplayer Made Easy TNet is a library to Blitzmax that should help you implement multiplayer into your games. Released? Yes
News About So what is new? TNet is the Name of the Library, stands for nothing in particular. This time I started in the other end. I have implemented a reliable UDP system based on the quake3 model for optimal latency, with a kickback for chat that can be used when you do not want latency. Other than that is should now be quite easy to interface TNet with external servers. Right now I have a good system for debugging, such as simulation of packet-loss and latency. The connection code is much more solid and robust. |
