Freeport Iconics (PF)

By Tim Emrick

This page gives Pathfinder stat blocks for the original pregenerated characters from The Freeport TrilogySee my blog for a discussion of how I converted these characters.

THORGRIM
Male dwarf cleric 1
LG Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +2 (+4 unusual stonework)

Defense
AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield)
hp 10 (1d8+2)
Fort +5 (+7 vs. poison), Ref +0, Will +5; +2 vs. spells and spell-likes
Defensive Abilities defensive training (+4 AC vs. giants)

Offense
Speed 20 ft.
Melee longsword +2 (1d8+2/19-20) or dagger +2 (1d4+2/19-20)
Special Attacks channel positive energy (4/day, 1d6 [+1 vs. undead], DC 11), hatred (+1 attack vs. orcs and goblinoids), sun's blessing
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day--touch of good (+1) 
Cleric Spells Prepared (CL 1st; concentration +4)
1st--command (DC 13), doom (DC 13), protection from evil[D]
0 (at will)--detect magic, guidance, light
D domain spell; Domains Good, Sun; Deity God of Valor

Statistics
Str 14, Dex 10, Con 16, Int 12, Wis 16, Cha 11
Base Atk +0; CMB +2; CMD 12 (16 vs. bull rush and trip)
Feats Improved Intiative
Skills Appraise +1 (+3 metals and gems), Heal +6, Knowledge (religion) +5, Perception +2 (+4 unusual stonework), Sense Motive +6, Spellcraft +5; Racial Modifiers +2 Appraise metal and gems, +2 Perception for unusual stonework
Languages Celestial, Common, Dwarven
SQ spontaneous casting (cure), stability, stonecunning, weapon familiarity
Gear scale mail, heavy wooden shield, longsword, dagger, backpack, bedroll, holy symbol, scroll case, torches (3), whetstone, explorer's outfit, 18 gp. 8 sp

ROLLO
Male gnome fighter 1
NG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +2

Defense
AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 12 (1d10+2)
Fort +5, Ref +2, Will +0 (+1 vs. illusion)
Defensive Abilities defensive training (+4 AC vs. giants)  

Offense
Speed 20 ft. (15 ft. in armor)
Melee gnome hooked hammer +4 (1d6+2/x3 or 1d4+2/x4) or 
gnome hooked hammer +2/+2 (1d6+2/x3 and 1d4+1/x4)
Ranged short bow +2 (1d4/x3)
Special Attacks hatred (+1 attack vs. reptilians and goblinoids)

Statistics
Str 14, Dex 15, Con 16, Int 12, Wis 10, Cha 9
Base Atk +1; CMB +2; CMD 14
Feats Two-Weapon Fighting, Weapon Focus (gnome hook hammer)[B]
Skills Acrobatics -1 (-5 jumps)*, Climb +2*, Craft (weapons) +3, Stealth +3*, Swim +2*; Racial Modifiers +2 Craft (weapons), +2 Perception; * Includes -4 armor check penalty
Languages Common, Giant, Gnome, Sylvan
SQ gnome magic [Charisma is insufficient to use spell-like abilities], weapon familiarity
Gear scale mail, gnome hooked hammer, short bow and 20 arrows, backpack, bedroll, crowbar, flint and steel, torches (3), explorer's outfit, 14 gp, 8 sp

MALEVIR
Male half-elf sorcerer 1
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +3

Defense
AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge) or
AC 18, touch 14, flat-footed 14 with mage armor (+4 armor, +3 Dex, +1 dodge)
hp 8 (1d6+2)
Fort +2, Ref +3, Will +3 (+5 vs. enchantment)
Defensive Abilities ; Immune sleep; Resist  

Offense
Speed 30 ft.
Melee light mace -1 (1d6-1)
Ranged light crossbow +3 (1d8/19-20)
Sorcerer Spells Known (CL 1st; concentration +4)
1st (4/day)--mage armor, magic missile
0 (at will)--daze (DC 13), detect magic, disrupt undead (ranged touch +3), open/close
Bloodline arcane

Statistics
Str 8, Dex 16, Con 14, Int 10, Wis 12, Cha 16
Base Atk +0; CMB -1; CMD 12
Feats Dodge, Eschew Materials[B], Skill Focus (Diplomacy)[B]
Skills Diplomacy +7, Knowledge (arcana) +4, Perception +3, Spellcraft +4
Languages Common, Elven
SQ arcane bond (bonded object), bloodline arcana (+1 DC when apply metamagic feat that increases spell slot level), multitalented (sorcerer, choose one)
Gear light mace, light crossbow and 20 bolts, masterwork amulet (bonded object), ink (vial), ink pen, parchment (sheaf), sealing wax, signet ring, traveler's outfit, 4 gp, 8 sp

ALAINA
Female human rogue 1
NG Medium humanoid (human)
Init +4; Senses Perception +4

Defense
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 10 (1d8+2)
Fort +1, Ref +6, Will +0

Offense
Speed 20 ft.
Melee shortsword +4 (1d6+2/19-20) or
shortswords +2/+2 (1d6+1/19-20 and 1d6+1/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks sneak attack +1d6

Statistics
Str 13, Dex 18, Con 12, Int 13, Wis 10, Cha 12
Base Atk +0; CMB +1; CMD 15
Feats Two-Weapon Fighting, Wepaon Finesse[B]
Skills Acrobatics +8, Appraise +5, Bluff +5, Climb +5, Diplomacy +5, Disable Device +9, Escape Artist +8, Linguistics +5, Perception +4 (+5 find traps), Stealth +8
Languages Common, Elven, Orc
SQ trapfinding
Gear leather armor, shortswords (2), light crossbow and 20 bolts, backpack, bedroll, caltrops, flint and steel, hemp rope (50 ft.), pouch, signal whistle, thieves' tools, explorer's outfit, 1 gp, 5 sp

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