Freeport Iconics (Fate)

This page gives Fate Freeport stat blocks for the original pregenerated characters from The Freeport Trilogy

THORGRIM
Aspects
PRIEST OF THE GOD OF VALOR; YOU HAVE MY SWORD; GRUDGE AGAINST ORCS AND GOBLINOIDS; TOO STUBBORN TO BACK DOWN

Skills
Good (+3) Constitution; Fair (+2) Strength, Wisdom; Average (+1) Intelligence, Charisma; Mediocre (+0) Dexterity

Stunts (Refresh 3)
Battle Priest
Darkvision (Wisdom): You can see in the darkest of caverns, without a source of artificial light. Opponents may not invoke darkness-related situation aspects against you.
Dwarven Toughness (Constitution): You gain an extra mild consequence slot, and you gain a +2 to Constitution-based rolls to resist the effects of poison.

Spells
Bless, Cure Light Wounds

Combat
Melee Attack: Longsword Fair (+2), +1 damage (Strength)
Physical Defense: Mediocre (+0) (Dexterity, MEDIUM ARMOR, SHIELD)

Stress
Physical OOOO; Mental OOO; extra mild consequence

ROLLO
Aspects
GNOME HOOKED HAMMER; STRONGEST GNOME IN FREEPORT; MOVING TARGET; LITTLE GUY WITH A BIG CHIP ON HIS SHOULDER

Skills
Good (+3) Strength; Fair (+2) Dexterity, Constitution; Average (+1) Intelligence, Wisdom; Mediocre (+0) Charisma

Stunts (Refresh 3)
Double Weapon Fighting (Strength): You gain a +2 to melee attack rolls when wielding a double-ended weapon when outnumbered.
Keen Nose (Wisdom): Gain +2 to overcome obstacle or create an advantage actions made to notice something, when scent plays a role.
Small Size (Dexterity): Gain +2 to create an advantage actions when your small size helps, such as when hiding, sneaking, etc.

Combat
Melee Attack: Gnome Hooked Hammer Good (+3), +1 damage (Strength; Double Weapon Fighting and GNOME HOOKED HAMMER may be relevant)
Ranged Attack: Short bow Fair (+2), +1 damage (Dexterity)
Physical Defense: Fair (+2) (Dexterity, MEDIUM ARMOR)

Stress
Physical OOO; Mental OOO

MALEVIR
Aspects
HALF-ELF SORCERER; ARCANE SCHOLAR; NOT FROM AROUND HERE; AS PROUD AS ANY ELF

Skills
Good (+3) Charisma; Fair (+2) Dexterity, Constitution; Average (+1) Intelligence, Wisdom; Mediocre (+0) Strength

Stunts (Refresh 3)
War Wizard
Half-Elf Mummer (Charisma): You gain a +2 to overcome obstacle actions related to impersonating someone, creating a disguise, etc.
What Do Your Elven Eyes See? (Wisdom): You gain a +2 bonus to Wisdom-based overcome obstacle or create an advantage actions related to seeing long distances or in low light (but not complete darkness).

Spells
Arcane Armor, Magic Missile

Combat
Melee Attack: Club Mediocre (+0) (Strength)
Ranged Attack: Crossbow Fair (+2) (Dexterity); Spells
Physical Defense: Fair (+2) (Dexterity, Arcane Armor may be relevant)

Stress
Physical OOO; Mental OOO

ALAINA
Aspects
GOD OF THIEVES, BLESS MY BLADE!; I'LL PUSH MY LUCK UNTIL IT RUNS OUT; JUST ANOTHER HUMAN VAGABOND; LOVES THE SHINIES

Skills
Good (+3) Dexterity; Fair (+2) Strength, Intelligence; Average (+1) Constitution, Charisma; Mediocre (+0) Wisdom

Stunts (Refresh 2)
Awareness (Wisdom): You gain a +2 to Wisdom-based trolls to notice things.
Back Alley Sneak (Dexterity): Gain a +2 to Dexterity-based overcome rolls in urban environments to hide in the shadows, move stealthily, and otherwise remain unseen and unheard.
Sneak Attack (Dexterity): You gain a +2 to Dexterity-based melee attacks when your target is unaware of you.
Two Weapon Fighting (Dexterity): You gain a +2 to melee attack rolls when wielding two swords when outnumbered.

Combat
Melee Attack: Paired shortswords Good (+3) (Dexterity, Two Weapon Fighting may be relevant)
Ranged Attack: Crossbow Good (+3) (Dexterity)
Physical Defense: Good (+3) (Dexterity, LIGHT ARMOR)

Stress
Physical OOO; Mental OO
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