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Javanian Pantheon

The Javanian gods are powers of light and darkness. They were the original gods of the halflings, brought from their lost homeland of Javanis to Hemut. In Asasor, these deities are worshiped by both halflings and humans, and their worship is the state religion. Asmolon's cult is outlawed in all civilized lands.

 God Portfolio Alignment Domains Favored weapon
 Asmolon, The Void Death, entropy, undead Neutral evil  (unknown) Flail
 Jorilin, The Trickster Shadow, illusion, thieves, twilight Neutral Darkness, Magic, Travel, Trickery Kukri 
 Talitar, The Sun Lord Sun, day, light, life, healing, truth, valor Neutral good Glory, Good, Healing, Protection, Sun Greatsword
 Yaziel, Queen of the Night Moon, night, fate, magic, secrets, souls Neutral Darkness, Knowledge, Luck, Magic, Repose Starknife
 Javanian Pantheon Light, darkness, life, death Any non-evil Knowledge, Magic, Protection, Sun Halfling staff-sling (if halfling) or quarterstaff

ASMOLON (Neutral Evil)
The Void, The Formless One, Lord of Endings, The Hole in the World
    The Void is sexless and appears as a shapeless blot of pure darkness. It dwells in Ashota (the Negative Material Plane). Spheres of annihilation are thought to be crystalized pieces of this god's essence. (Some scholars connect the Void to the soul-consuming daemons of Gorora [Abaddon, NE] but the latter seem to operate completely independently.)
    Asmolon's cult has risen among various Underdark races, independent of any contact with its halfling or human worshipers. Followers of Asmolon are violent death-dealers who speed other beings to their inevitable end. Some postpone their own end by embracing undeath or the creation of undead.
    The fall of Javanis occurred when Asmolon's cult summoned the Void's avatar into this world, destroying much of the continent and corrupting the remainder with negative energy. The ruins of Javanis now lie under eternal gloom, overrun by undead.
    Portfolio: death, entropy, undead
    Domains: (unknown)
    Subdomains: (unknown)
    Worshipers: evil barbarians, fighters, and rogues; assassins, necromancers; halflings, humans, orcs and other subterranean humanoids, undead
    Symbols: A black disc or orb
    Favored Weapon: flail
    Note: Asmolon is an appropriate patron for evil NPCs only.

JORILIN (Neutral)
The Unseen One, God of Thieves, The Trickster
    The only child of the Sun and Moon is believed to be both male and female. He/she/they is depicted as a shadow or wraith, or as a cloaked figure with obscured features. Jorilin is the favorite of rogues of all kinds, as well as those who use illusion or shadow magic. Jorilin dwells in the Shadow Plane.
    While the Trickster is often seen as amoral, this god is a staunch enemy of the dark gods Asmolon and Thragond.
    Portfolio: shadow, illusion, thieves, twilight
    Domains: Darkness, Magic, Travel, Trickery
    Subdomains: Deception, Exploration, Night, Thievery, Trade
    Worshipers: assassins, illusionists, rogues, shadowdancers, sorcerers, wizards; halflings, humans, fetchlings
    Symbols: A black hooded cloak; the outline of a cloaked figure; wisps of black smoke
    Favored Weapon: kukri

TALITAR (Neutral Good)
The Sun Lord, The Lightbringer, The Truthspeaker
    The sun god embodies all that is light and good, and protects his followers from the all-consuming Void. Talitar is depicted as either a solar (angel) or as a black man dressed all in gold. He appeals equally to scholars (as the light of truth), farmers (as the nourishing sun), and warriors (as the source of honor and valor). Talitar's home is on the Sun, Aureas (the Positive Energy Plane, called Orlar by halflings), but he is also served by a host of angels and other celestial beings.
    Portfolio: sun, day, light, truth, valor, healing, life
    Domains: Glory, Good, Healing, Protection, Sun
    Subdomains: Day, Heroism, Honor, Light, Purity, Resurrection
    Worshipers: bards, desert tribes, farmers, fighters, healers, paladins, rangers, scholars; halflings and humans
    Symbols: An angel; a fiery chariot; a sunburst
    Favored Weapon: greatsword

YAZIEL (Neutral)
Queen of the Night, The Veiled Lady, Mistress of All Secrets, The Moon Queen, Judge of the Dead
    The moon goddess, wife to the sun god, is almost always depicted as a veiled woman of the worshiper's race (or of indeterminate race), dressed in black and silver in proportion to the current phase of the moon. She is the patron of all who seek knowledge and all who ply their trade during the night hours (whether for good or ill). Yaziel's domain lies within both Astraeus, the Moon [Purgatory, N], and the Astral Plane, where she oversees the journey of souls to their proper homes in the Outer Planes.
    Portfolio: fate, magic, secrets, moon, night, souls
    Domains: Darkness, Knowledge, Luck, Magic, Repose
    Subdomains: Arcane, Divine, Fate, Moon[1], Souls, Thought
    Worshipers: bards, lovers, mystic theurges, prostitutes, rogues, sorcerers, witches, wizards (esp. diviners and illusionists); halflings, humans, shapechangers
    Symbols: A black veil sprinkled with silver stars; a crescent moon
    Favored Weapon: starknife
    [1] New subdomain. See the d20 Pathfinder SRD.

    Clerics of the pantheon worship only Talitar, Yaziel, and Jorilin, and preach against the followers of Asmolon. They may be of any non-evil alignment.
    Portfolio: light, darkness, life, death
    Domains: Knowledge, Magic, Protection, Sun
    Subdomains: Defense, Divine, Light, Memory, Purity
    Worshipers: halflings and humans
    Symbols: Sun and Moon
    Favored Weapon: halfling staff-sling (if halfling) or quarterstaff

Javanian Temples
    Javanian temples prominently feature large domes and soaring towers. In all but the smallest temples, two towers represent the sun and moon gods, and serve as observatories as well as monuments to the gods' glory. The most common floorplan for a Javanian worship site is a large central dome with four smaller domes intersecting it at the cardinal points. The east dome is topped by the Tower of the Sun, the west dome by the Tower of the Moon. The other two smaller domes have no towers. The north dome, which gets the least sun, is dedicated to the shadow god Jorilin. In ancient times, the south dome represented Asmolon, but this associated has been abandoned since the fall of Javanis. However, this dome remains the location of the temple's large, spacious main entrance. (In equatorial Javanis, the north and south domes were reversed so that the Shadow Dome received the least sunlight.)
    Talitar and Yaziel are gods of knowledge, so most temples maintain a library of religious and secular works. In most settlements, the priests operate a school. Many also include an orphanage, where children in need can have a family of sorts and learn a trade.

Javanian Vestments
    Priests devoted to a single god wear garb of colors associated with their patron deity: gold and white for Talitar, silver and black for Yaziel, and shades of gray for Jorilin. (The Void's priests usually wear solid black clothing that covers everything but their eyes, but only in private due to the cult's outlawed status.) Priests who serve the pantheon normally wear some combination of white, gray, and black, but on days celebrating a specific god, they will favor that god's colors.

Javanian Religion Traits
    Worshipers of the Javaian gods may choose religion traits from the following list. See the Advanced Player's Guide or Ultimate Campaign for the trait rules.


    Practiced Deception: You gain a +1 trait bonus on Disguise checks, and you can apply and remove a disguise in half the normal time.
    Veils Upon Veils: Once per day when casting an illusion spell, you can do so at +1 caster level.

    Dawn Renewal: When you use the Heal skill to provide long-term care, your patients heal an extra 2 hit points at sunrise.
    Strength of the Sun: During the day, you gain a +1 trait bonus on all Charisma-based checks.
    Undead Slayer: You gain a +1 trait bonus on weapon damage rolls against undead.

    Magic is Life: As long as you are under the effects of a spell, you gain a +2 trait bonus on saving throws against death effects. If you are reduced to negative hit points while you are under the effects of any spell, you automatically confirm stabilization checks to stop bleeding.
    Strip the Veils: You gain a +1 trait bonus on Sense Motive checks, and Sense Motive becomes a class skill for you.

    Light-Bringer: Once per day, you can use light as a spell-like ability. Your caster level is equal to your character level.
    Wisdom in the Flesh: Select any Strength, Constitution, or Dexterity-based skill. You make checks with that skill using your Wisdom modifier instead of its normal ability score. That skill is always a class skill for you.