Time of the Tarrasque‎ > ‎Religions‎ > ‎

Dragon Gods

The two dragon goddesses are both female and parthenogenic. Their eggs hatched into the first metallic and chromatic dragons. They have mated exactly once, producing one egg each, which they placed in the same nest. The first to hatch was the abominable Tarrasque. Because it ate its clutchmate and both eggshells, not even the dragon goddesses known which of them laid the egg that contained it. This catastrophe ensured that they would never repeat the experiment, and they remain enemies to this day.

 God Portfolio Alignment Symbol Worshipers
 Chinariana, The Adamantine Dragon Good dragons, wisdom, defense, knowledge, magic Neutral good Gold or adamantine dragon Good dragons, humans, lizardfolk
 Vadnizala, The Scintillating Dragon Evil dragons, greed, treasure, magic, strength Neutral evil A many-colored dragon Evil dragons, kobolds, other reptilian races 
 Cult of the Tarrasque Destruction, fate, war, strength Chaotic neutral The Tarrasque Orcs and other chaotic humanoids
 Cult of the Lost Egg Death, resurrection, reincarnation, lost causes Neutral A broken eggshell Those who have been reincarnated
 Virtanen, The Holy Crusader Crusades, heroism, watchmen, wisdom Lawful good Shield with a dragon upon it Crusaders, military officers

CHINARIANA (Neutral Good)
Empress of the Blessed Heaven, The Adamantine Dragon, Mother of Metallic Dragons, Mother of Wisdom
    The Mother of Metallic Dragons is a gigantic dragon with thick scales of pure adamantine, making her invulnerable to all attacks except those of other gods. She embodies the ideals of goodness, wisdom, honor, valor, and enlightenment, She dwells in the outer plane of Skenora (Nirvana, NG).
    Portfolio: good dragons, wisdom, defense, knowledge, magic
    Domains: Knowledge, Luck, magic, Scalykind[1], Strength
    Subdomains: Arcane, Divine, Dragon[1], Memory, Resolve, Thought
    Worshipers: barbarians, bards, fighters, paladins, sorcerers, wizards; gray elves, humans, lizardfolk, good dragons and kobolds; [some hill dwarves and nagas?]
    Symbols: A gold or adamantine dragon
    Favored Weapon: falchion
    [1] New domain or subdomain. See the d20 Pathfinder SRD.

VADNIZALA (Neutral Evil)
Empress of the Prismatic Caverns, The Scintillating Dragon, Mother of Chromatic Dragons, The Grasping Claw
    This dragon goddess's body is covered with gems that catch and reflect the light, awing and blinding her enemies with all the colors of the spectrum. All prismatic spells originally required an invocation to Vadnizala, regardless of the caster's faith, though secular versions have been invented since. She dwells in iridescent crystal caves that she has burrowed into the outer plane of Gorora (Abaddon, NE).
    Portfolio: evil dragons, greed, treasure, magic, strength
    Domains: Magic, Prismatic[2], Scalykind[1], Strength, War
    Subdomains: Arcane, Blindness[2], Divine, Dragon[1], Ferocity, Thought
    Worshipers: barbarians, fighters, rogues, sorcerers, wizards; kobolds, humans, lizardfolk, medusas, evil dragons
    Symbols: A dragon of many colors (often encrusted with gems)
    Favored Weapon: spear
    [1] New domain or subdomain. See the d20 Pathfinder SRD.
    [2] New domain or subdomain [details TBD].

CULT OF THE TARRASQUE (Chaotic Neutral)
    The Tarrasque is the living embodiment of indomitable power and inescapable doom, so is worshiped as both a god or war and of fate. It is the first and only (surviving) offspring of the two Dragon Empresses; its sex (if any) is unknown. Both goddesses blame the other for its conception, and their followers quarrel about it to this day. While the beast is not a true god, or a demigod at best, enough mortals worship it that its priests have access to divine magic. Most priests are adepts, but some are true clerics. The cult is prosecuted in most lands but survives in hiding, only to burst forth time and time again just as its living god does. Only in areas repeatedly devastated by the monster (such as the Amargon and Lokoran Deserts) is the Tarrasque openly worshiped.
    Portfolio: destruction, fate, war, strength
    Domains: Destruction, Luck, Strength, War
    Subdomains: Blood, Catastrophe, Fate, Ferocity
    Worshipers: barbarians, fighters; humans, orcs, half-orcs, and other chaotic humanoids; some lizardfolk and troglodytes
    Symbols: An image of part or all of the Tarrasque
    Favored Weapon: morningstar

CULT OF THE LOST EGG (Neutral; Philosophy)
    The Tarrasque devoured its unhatched clutchmate, so no mortal or god knows what that egg contained. However, some philosophers have set themselves the task of solving this mystery, believing that the Lost Egg contained divine power in its own right. Either the Tarrasque absorbed that power or the power passed on to the Outer Planes to be reborn someday. Even if the Lost Egg was never a god, it serves as a symbol of the process of death and resurrection (or reincarnation). 
    The cult teaches that the soul does not require a body for survival, and that the soul may inhabit more than one body. They point at the reincarnation spell and the petitioners of the Outer Planes as proof enough of that. One goal of some members of the cult is to evolve beyond the need for a physical body and become pure spirit--without becoming an outside or ghost.
    The cult is still quite small and those few who are even aware of its existence tend to think most of its adherents are delusional dreamers at best, dangerous madmen at worst. Many members have joined the cult our of disappointment with conventional religions. Others join after being resurrected or reincarnated. A few dabble in more than one cult at a time, such as those of the druids or another Dragon God.
    Priests of this philosophy are full-fledged clerics, lending some credibility to their claims of a lost god inspiring them.  
    Portfolio: death, resurrection, reincarnation, lost causes
    Domains: Death*, Healing, Repose*, Scalykind[1] (* Clerics may not choose both Death and Repose.)
    Subdomains: Dragon[1], Resurrection, Restoration, Saurian[1], Souls
    Worshipers: diviners, healers, madmen, necromancers, philosophers, scholars, individuals who have been reincarnated; gray elves, humans
    Symbols: A dragon or reptile egg; a broken eggshell; a monster emerging from an egg
    Favored Weapon: spiked gauntlet
    [1] New domain or subdomain. See the d20 Pathfinder SRD.

VIRTANEN (Lawful Good)
    The paladin Virtanen, crusader and founder of The Shield, was a champion of Chinariana in life. Since his death, a small cult has arisen that worships him as an ascended demigod. He is a tall, handsome man in glowing plate armor, bearing a longsword and shield; his arms and armor are elabortaely decorated with dragons. Virtanen dwells in the Adamantine Dragon's realm in Skenora (Nirvana, NG), but spends much of his time on other planes, crusading against fiends of all kinds.
    Portfolio: crusades, heroism, watchmen, wisdom
    Domains: Glory, Nobility, Protection, War
    Subdomains: Defense, Heroism, Honor, Leadership, Tactics
    Worshipers: paladins, cavaliers, fighters, military officers; humans (mostly)
    Symbols: Shield with a dragon upon it
    Favored Weapon: longsword

Draconic Druids and Oracles
    Some primitive tribes who revere dragons have druids of the dragon shaman archetype (see Ultimate Magic) instead of clerics or oracles.
    Unlike clerics of organized dragon cults, oracles can potentially draw power from more than one Dragon God. Preferred mysteries for dragon-worshiping oracles include battle (any), flame (red dragons), lore (any), waves (aquatic dragons), and wind (blue dragons).

Dragon God Religion Traits
Worshipers of the Dragon Gods may choose religion traits from the following list. See the Advanced Player's Guide or Ultimate Campaign for the trait rules.

    Devotee of a Dead God (Lost Egg): You gain a +1 trait bonus on Diplomacy checks and Knowledge (religion) checks. One of these skills (your choice) is always a class skill for you.
    Divine Warrior (Virtanen): Whenever you cast a divine spell that affects any melee weapons, choose one of those weapons; it gains a +1 trait bonus on damage rolls for the duration of the spell.
    Inspiring Leader (Virtanen): When you cast a spell that gives allies a morale bonus, you cast that spell at +1 caster level.
    Scaly Ally (Chinariana or Vadnizala): You gain a +2 trait bonus on Diplomacy checks involving reptiles or those of draconic blood, regardless of their alignment.
    Wrecking Wrath (Tarrasque): Once per day, after successfully hitting a foe with a melee weapon, you can add your Strength modifier to the damage roll a second time (your Strength modifier is not doubled if you are using a two-handed weapon). Doing so has a 25% chance of giving your weapon the broken condition.
Comments