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My Little Pony: Puzzle Party (iOS / Android)

Download My Little Pony: Puzzle Party and play one of the cutest puzzle challenges ever! It’s the matching gameplay you love with a splash of adventure — and some cute pony friends to help accompany you through the land of Equestria. Saddle up and get ready for a galloping good time in this virtual puzzle adventure that is truly ponyriffic!

Role:
External Game Designer

Tasks:
  • Facilitated communication between external studio (Genera Games), Backflip, and Hasbro management
  • Reviewed and provided feedback on all design documentation including post-launch content plans
  • Reviewed all interim builds, socialized builds to Backflip and Hasbro, and provided critical feedback throughout development
  • Helped structure analytics plan including specific events and parameters
  • Responsible for design signoff on contract milestones
  • Ensured game delivered high quality, brand-appropriate experience
Team Size: ~20

Release Date: Unreleased (in soft launch)



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Transformers: Earth Wars (iOS / Android)

THE TRANSFORMERS ARE BACK ON EARTH!

In this digital version of the classic battle of Good vs Evil, Autobots vs Decepticons; commanders from around the world must choose a side, assemble the ultimate team of Transformers characters and prepare their defenses in the final fight for planet Earth in Transformers: Earth Wars!

Whose side are you on? Earth’s fate is in your hands!

Role: External Game Designer

Tasks:
  • Facilitated communication between external studio (Space Ape), Backflip, and Hasbro management
  • Reviewed and provided feedback on all design documentation including post-launch content plans
  • Reviewed all interim builds, socialized builds to Backflip and Hasbro, and provided critical feedback throughout development
  • Created action plans for addressing key concerns of Backflip and Hasbro management
  • Responsible for design signoff on contract milestones
  • Ensured game delivered high quality, brand-appropriate experience
Team Size: ~60

Release Date: June 2, 2016



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Twister Tap (iOS / Android)

Twister Tap. A new spin on the classic Twister® game. 

Tap the correct color in the bottom row of dots. The spinner determines which color to aim for. Keep tapping that color till you reach the next spin. With each spin, you may win a power-up. Power-ups include 2X and 3X point multipliers, a Freeze that temporarily pauses the clock, and a Dash that automatically advances you to the next spin. Give it a whirl!

Role: Game Designer

Tasks:
  • Led game design from initial concept through final release
  • Collaborated with Art and Engineering to deliver high quality experience under and aggresive timeframe
  • Created gameplay proof of concept prototype in Unity
  • Maintained all design documentation through an internal company wiki
  • Created UI wireframe detailing all user interface and menus
  • Structured analytics plan including all events and parameters
Team Size: ~8

Release Date: June 25, 2014


 
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Ninjump Smash (iOS / Android)

NinJump Smash - The controls are dead simple. Just tap to smash! But, tap too late and your ninja will face plant into the wall. Tap too early and your chubby ninja falls flat. You'll need to time each smash just right. How far can you get?

Role: Game Designer

Tasks:
  • Led game design from initial concept through final release
  • Collaborated with Art and Engineering to deliver high quality experience under and aggresive timeframe
  • Created gameplay proof of concept prototype in Unity
  • Maintained all design documentation through an internal company wiki
  • Created UI wireframe detailing all user interface and menus
  • Structured analytics plan including all events and parameters
Team Size: ~8

Release Date: April 28, 2014



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Ninjump Rooftops (iOS / Android)

Run for your life! How far can you get? 

Jump into this addictive, action-packed sequel to the mega-hit NinJump™ game franchise, which has been enjoyed by tens of millions of fans around the world.

NinJump Rooftops is a fast-paced game where your goal is to jump between rooftops, avoid obstacles, defeat enemies, and stay alive as long as you can. Jump, slash & run for your life! Grab coins & jade crystals along the way to upgrade your ninja abilities. Hit 3 matching enemies in a row for an epic power-up boost. Fly through the air on a zip wire. Dodge throwing stars, deadly fire pits & evil squirrels. Experience full-on pandemonium riding on the back of a skyscraper-sized panda. Master the mighty ninja "double jump", where you jump, then jump again in mid-air, defying all laws of physics & logic. Whatever you do, just don't fall off the roof or let the baddies get you. Stay alive!

#1 iPhone game in 45 countries including the United States and Canada

Role: Game Designer

Tasks:
  • Led game design from initial concept through final release
  • Created gameplay prototype and level editor in Unity capable of exporting level layouts into final game
  • Maintained all design documentation through an internal company wiki
  • Created UI wireframe detailing all user interface and menus
  • Structured analytics plan including all events and parameters
  • Drove post-launch design efforts by reviewing analytics data
Team Size: ~20

Release Date: October 30, 2013



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Wits & Wagers: Trivia Party (iOS / Android)

Take a guess, then bet who answered best. It's a trivia party & you're invited!

"Party Game of the Year" ~ Games Magazine
"Best Trivia Game of All-Time" ~ About.com 

Wits & Wagers, the award-winning trivia party board game, is now available for iPhone, iPad & iPod Touch. Trivia games can be hard if you're not a know-it-all. In Wits & Wagers, you don't need to have all the answers to win. Not confident in your guess? Just bet on another player's answer. You'll earn chips for either having the best answer or for knowing who does. Play with your Facebook friends or random players. Just take your best guess. The fun is betting who answered best!

Role: Game Designer

Tasks:
  • Led game design from initial concept through final release
  • Maintained all design documentation through an internal company wiki
  • Created UI wireframe detailing all user interface and menus
  • Structured analytics plan including all events and parameters
  • Coordinated with boardgame IP holder to ensure experience was high quality and brand appropriate
Team Size: ~20

Release Date: July 31, 2013