a Science & Technology Academic Renaissance
program   

“The central task of education is to implant a will and facility for learning; it should produce not learned but learning people. The truly human society is a learning society, where grandparents, parents, and children are students together.”                      

Eric Hoffer 1902 - 1983 

OBJECTIVE:  To teach and reinforce STEAM standards in a cross-curricular manner that encompasses highly impactful, modern academic resources, and meaningful hands on experiences.

Educate to Innovate


PURPOSE: To increase understanding with regard to science, technology, engineering, art, and mathematics, by maximizing the number of students exposed to STEAM standards and by acting in support of the student, the school, and the community as a whole.