Project Ion Info

Good day pre-VU0.6 pioneers and (accidental visitors).

This page still holds some relevant information, though it's main purpose now is to inform the old 0.5.9 testers that Project Ion has moved to a new location. Further details on this transition were covered by the PI news department in the latest news update posted to this site.

- FAQ v1.0 -

How do I start playing this game?

Assuming you have installed the client and signed up for an account, you can login straight away and checkout the world of Project Ion.

How am I supposed to move around the world?
The basic controls should feel familiar to anyone with previous experience in online multplayer games. A critical feature in Project Ion is switching between movement and menu mode using [space]. In movement mode the mouse will control where your avatar is Iooking at. The [wasd] keys are used to move forward, strafe left, move backwards and strafe right, respectively.  Default key settings can be reviewed and changed from the Options menu [O].

How do I acquire gear/resources?
There are different free pickups scattered about the world that can be picked up by just walking over it. These items can be traded with players or npc's to get the items you need.
Chances are that you'll run into someone offering you some gear well before you spot your first stack of wood or barrel of oil. How awesome is that?

Are there any skills yet and how do they work
At this point in time the only skills in game are those that players bring in themselves. We plan to implement the skill system as soon as the new avatars and networking have been released and are running smoothly. The players personal skill will still play an important role though.

When are you  releasing the next version? Any ETA?
As soon as it's ready. ETA's are much like a pitfall. As soon as an ETA is nearing the focus tends to shift to working faster and cutting  potential corners. This is almost always detrimental to the quality of the final product and it's enjoyability. Since we have a firm belief in delivering a quality product where the main focus is on fun, we abstain from estimating releasedates.

How many people are working on Project Ion?
Two brothers started seriously developing (with) the project in early 2012. Since then there have been a growing number of people helping us test new features, promote the project and support new pioneers. Supposedly there is a tightly knit group of loyal supporters referred to as the “Project Ion Usual Suspects”, or PIUS for short. We can assure you these are just rumors.

Are you looking for people to join the development team?
We're actually offering a live platform for people to show off their artistical capabilities. We also encourage everyone to sharpen their creative writing and reasoning skills to gain influence in feature discussions. Anyone contributing in a remarkable way, shape or form will get their own 'place' in the game and/or will be mentioned in the credits. We are easily approachable so feel free to contact us

Are there plans to make Project Ion a Real Cash Economy?
The answer depends heavily on which definition you use from all the opinions on what a 'Real Cash Economy' actually is. Just to be clear: We are not planning a withdraw system. It would require heavy security measures and (over)stimulate greed at the expense of fun. Every donation will be spent on improving the game anyway so there won't be anything to withdraw, really. With that said, we do have an in game currency which is linked to the euro at a 100:1 ratio, and everyone is free to trade in any way they like. In the event of a donation surplus we have some cool ideas for (real) rewards standing by...
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