The creatures of Morrowind, thoroughly discussed and described
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By Brian S
The land of Morrowind is infamous for the creatures which inhabit it. They are more fanciful, grotesque, and peculiar than any others found across the Empire of Tamriel. Because of the harsh environment, those who live here have adapted into strange forms and customs to survive the ash hell that is Morrowind.
An alit is a weird beast, which is known and regarded by the fact it’s head and mouth are disproportionately large from the rest of its body. Only bearing two legs, it waddles around awkwardly so. Its scales are a sickening green on most of its body, with shades of gray and brown coloring its limbs and such. An overbite jaw reveals its swath of many teeth. The alit is known to populate the relatively flat areas of the island of Vvardenfell, such as the Grazelands of the ash wastes across it. It is not particularly dangerous, save for its poisonous bite, which can often deliver disease, even the Blight.
Arguably the most infamous and hated creature of Vvardenfell, the cliff racer is a flying creature who can be found all across the island. They have long wingspans, and two fins poking oppositely from their back and chest. Their long, slender tail ends in a sharp spike, which they use to attack any traveler who crosses their path. Despite their annoyance, the racers are sought after for their plumes, which are used both alchemically and decoratively, and thus are very expensive. Although they, as of recent, will become even more expensive, as the Cliff Racers are said to be drawn away by one Saint Jiub. Some also attribute the cliff racers with the lack of dragons in Morrowind province.
The Dreugh are said to have once been a prosperous civilization, but now are only mute, aggressive humanoids who live in the waters, both costal and inland, of Morrowind. From the waist up one might say they simply resemble a shelled human, but below the waist they possess four thick tentacles for use in their aquatic life. Unlike in other places across Tamriel, only the aquatic variety dwells within here. This creature is revered for its shell, which can be molded into a expensive medium armor, as well as scraped for alchemical wax.
Another bipedal, large-headed creature native to Morrowind, the Guar. They are slightly more docile and tame than the Alit and Kagouti, and certainly less abnormal in appearance. Their skin is a plain shade of brownish-tan, though one white guar has been reported (gaining its appearance from spiritual intervening, no doubt). The guar can be domesticated, and often is, being used as a pack animal and as a source of hide and meat. The intellectual capability of the guar is disputed, but in at leat one case, they have been reported to communicate with a human.
Coming off as a much fiercer and darker version of the Alit, the Kagouti too are bipedal and have comically large heads. Though their is nothing comical about this dangerous creature. Their tusks are almost as long as a man’s arm, and their attacks fierce. When mating, they become even more fiercer and more powerful. They too can often carry disease as well as the Blight. Beyond that, their hide is uselessly cheap, but possess modest alchemical properties.
These creatures are exactly as their name suggests, constantly roaming the land in a state of forage, looking for prey. They are but tiny worms, wriggling about in awkward motions. At what is ostensibly the front of the creature is a hole-like mouth. Despite being such a tiny thing, Foragers are tough and resilient, as well as aggressive, and will attack anything that passes by them. Expectedly, they are easy to dispatch and weak. As well, the Kwama Cuttle they carry is, monetarily if not alchemically, relatively worthless.
As expected, the Kwama Queen is the leader of a Kwama colony, the very top of the hierarchy. They produce all the precious eggs of the colony, and there is but one per every “Egg Mine.” Massive, engorged, and wormy creatures, they are too large to move, sitting still within their caves as the workers around them bring them sustenance and care. Protected by the other members of the colony, and ardently so at that, they are docile and calm. It is best not to attempt to attack one of these creatures, tempting as it may seem, lest the wrath of every Warrior within the Mine come upon you.
The most dangerous and fearsome of the Kwama creatures is without a doubt the Warrior. Standing far taller than any of its brothers, its segmented body, large hole-mouth and groping claws make its name true and just, with the chops to back it up, Some are even able to use basic magic to attack targets, and as with all of them, disease and Blight are possible. They dwell deep within the mine, near the Queen in most cases.
These beasts are just as their name implies, the workers of the Kwama colonies. They are the ones who dig the deep, meandering tunnels under the ground which its brothers call home, and tend to the eggs and the Queen herself. Its mouth and head (marked by two wriggling tentacles) are sharp, an obvious digging mechanism, and they walk slowly and meticulously around. These beasts are docile, and will only attack if provoked, yet even then, they are not terribly strong in doing so.
As with the Dreugh, the Mudcrab inhabits the coasts and watery caves of Vvardenfell, albeit the crabs are far more prominent, dotting the coasts all across the isle, an almost predictable sight. Their entire bodies are covered in one brown, hard shell, protecting it from predatory attacks. Jutting, spiny legs poke out from the sides, which it scurries along upon. In front are its mouth mechanisms, long pincers which can cut a man in two if given the chance. Thankfully, the Mudcrab is very weak. There have even been reports of Mudcrabs being able to talk and communicate with humans, though this has not been verified officially.
The netch is a fascinating creature. It floats about in the air by an inflated, magickal air-bladder, blowing along slowly and peacefully, Because of their friendly disposition, they are often herded and kept for their hides, which are of high quality and desire. The “betty” netch is the female variety, being smaller and comprised of one exposed, blue air-sac and four slender tentacles. The male netch is called a “bull,” and is far larger, albeit less strong and territorial as the betty is. Their air-sacs are much larger and bulbous, covered by a kind of tough shell, and their tentacles are far longer and thicker. To make up for their weakness, some of the bulls can use poison to strengthen their attack.
The Nix-Hound is a mildly sized creature, resembling a bug-like dog. It is covered in gray skin all over, having four legs, red eyes, and a three-pronged mouth. Found all over, but mostly in the south, such as the Ascadian Isles. Not the most physically strong, it uses its impeccable speed to fight and catch prey. Many often carry blight.
The common rat is found in the province of Morrowind as it is in most all of Tamriel. This is most likely because of its adaptability, its ease of living in almost everywhere. For indeed, in Morrowind it is found in almost every region and environment, including the cities, homes, and basements of the civilized. It makes a good target for an aspiring warrior or adventurer, but perhaps not a chef, as the meat is said to be, while cheap and plentiful, disgusting.
A tiny Kwama creature, the scrib is a caterpillar-like, white thing which roams the land freely. It is a dull shade of gray-silver, and possesses a few, spiny legs. The creature is weak and small, but in combat, is prone to use a paralyzing spell, which makes it somewhat of a nuisance. The jelly can be sold for a reasonable price, or used alchemically, naturally.
A massive, hulking insect, the people of Vvardenfell use the Silt Strider to travel and transport goods around the island. They are huger than anything else found on the island, and very slow consequentially. Their long, bulbous body is supported by stilt-like legs. The method by which they are used for travel, however, is rather esoteric. A cavity is carved out, exposing the nerves of the thing, and thus they are prodded and manipulated to get it to move in the desired fashion and direction. The most common mode of land travel, a distance-dependant fare will take you to most large cities.
Another creature found in many other places of the continent, the slaughterfish occupies most sources of water across Morrowind. It slithers quietly in water and can surprise anyone traveling therein. The thing is sought after for it s scales though, said to be tasty if anything. The fish can be found in varying sizes.