Here's a huge interview with loremaster and creator of the huge up and coming lore-based mod, The Dragon Break. He has agreed to talk with us in a huge interview about himself, his mod, and Elder Scrolls lore.
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TESFU: When did you start playing TES games, and what got you into them?
The Dragon Break, itself, started as a plot device that was used to explain the multiple endings of Daggerfall in Morrowind’s context. Daggerfall had many seven endings. Each ending saw the Player siding with a major faction in the Iliac Bay through presenting them with an object called the Totem. The Totem was an artefact originally used by Tiber Septim to control the Numidium, a massive golem, which he employed in order to conquer Tamriel and found the Third Empire.
Above all, however, it is usually difficult for me to recreate my vision for a mod accurately in-game for various reasons, including limited stock tilesets, as well as constraints on my time which hinder me from creating my own. I know that, if I took my time and went to great pains with design, I could realise my vision very accurately indeed… but this would result in a less than reasonable development period.
I am also a very avid reader and devour fantasy and science fiction novels at a slow and regular rate. I am a particular fan of Orson Scott Card’s Ender cycle, Anne McCaffrey’s Chronicles of Pern, Stephen King’s The Dark Tower, Stephen Baxters’ Behemoth trilogy, Philip Pullman’s His Dark Materials, anything by Terry Pratchett and Mervyn Peak’s gothic tour-de-force, The Gormenghast Trilogy. Occasionally, I dabble in non-fiction that interests me, such as Graham Hancock’s Fingerprints of the Gods. I also enjoy reading short stories, particularly those by Roald Dahl.