Guest Articles

Any opinionated articles submitted by guests will be included here. Perhaps one day, we'll combine this and my editorials into a TESFU blog, but that's for another time.  

This article is long overdue, by slujs_br. It's in response to this question:

Stepping up for TES V: In what ways does The Elder Scrolls V need to improve the most? 

Well, what could be changed or improved would make a long list. so I'll just put some essentials and nearly-essentials:

Mounts: That includes mounted combat and training your mount. Also saddlebags would help to increase the efficiency of the mounts, besides having one or more follow you when you're dismounted/riding another mount unless you tell them to stay. Chariots and ships/boats would be good too.

Dialogues: While voice acting might look good in the beginning, you'll -sooner or later- realize that it limits dialog and rumors. Written dialog (as in Morrowind and other games was good, and modders could do dialog without the "telepathy effect"(the character not moving their mouths or saying anything and the dialogue appearing in the subtitles)).

Creatures and Hostile NPCs: While I liked the creature-vs-creature/npc-vs-npc fighting, there are few non-leveled creatures in the game (see leveled stuff ahead for more), which allowed you to go nearly anywhere without risking your hide too much, so what would be good is more tough creatures at low levels.

Leveled Stuff: Now comes the epicenter of my critics. Quest items shouldn't be leveled, since that'll make the player do the quests when they're high-level. Leveled enemies also let the player finish all guild quests and the main quest at level 1, which is very, very bad. Only loot and respawning random creatures should be leveled, making the game much more challenging.

Fast Travel: One of the worsts aspects of Oblivion, fast travel killed all exploration feeling of the series. Payed fast travel, as in Morrowind, is good, because then no one would be able to fast travel, and only to cities. In other words: remove fast travel or make it town-to-town payed transportation.

There are a lot more things to improve, but with these done, I guess the game will be good. Hope I have helped by pointing out these things.

 

This article is written by FC4, in response to this question:

How do you role-play? What is fun about it? 

How I rp (role play) is the same way I approach writing fan-fiction. At the core, both are the same. The thrill of rping comes not from the compliments of your readers only, though: another thrill can be found within the interaction of characters. One player’s post could make your entire plot go up in flames for your character, and therein lays the challenge. An rper has to adapt their thoughts and plots around others, constantly changing them. And being able to leave your own world and enter another is just divine! The fun comes from not only the challenge, but the characters themselves.

When I post in an rp, or make a character, I make a mental image of them in my mind. From this, I make a movie within my head of my character’s actions. From this imaginary movie I draw forth detail and description that will aid my readers in seeing the same image I see in my own mind. I focus on my character’s emotions as much as combat and ‘coolness’, and try my best to make my posts in ways that allow others to make good posts as well. When I rp, I focus on keeping the other players just as entertained as myself. Rping is a game: if it becomes a chore, you should stop rping. I work to get into my character, become my character: If I fail to do that, I cannot rp properly. The fun comes from my own freedom to be imaginative, and from the positive feedback of my fellow roleplayers and the general group enjoyment.