Effective educators can find different ways to teach literature.Teachers and librarians in the past may have just recommended that their pupils read a few chapters and then take a quiz. Students may have taken a spelling test on the difficult terms or they may have been quizzed on the previous chapter's events. Later, they may have taken an essay on the deeper themes. Now, teachers and librarians have to help teach the classics in a variety of ways to implement different teaching strategies to appeal to all learners. Many software programs and Web 2.0 technologies allow different aspects of learning. Students may be able to read the classics and look at them a new way.
For this practice, I have selected Alice's Adventures in Wonderland and Through the Looking Glass by Lewis Carroll. These are my all-time favorite books and they are ripe to explore different aspects of technology. They are also written on such a level that the words may not be seen as "too hard" and students may enjoy the new words that are created.

YouTube Video

 These are a  Powerpoint presentation and a  Youtube video about the man without whom Alice would be nothing. It explains a great deal about the man and  the important events in Carroll's life such as his schooling, his friendship with the real Alice Liddell, and his career as a mathematics professor. One can create Booktalks or audio films on favorite authors to discuss their lives, works, and legacies.
Alice's Adventures in Wonderland and Through the Looking Glass-This an annotated version that I put together courtesy of Diigo which contains annotations and trivia bits that I found through The Annotated Alice edited by Martin Gardner. It's the Web 2.0 version of reading a book with a Trivia Track. :D Alice's Adventures in Wonderland was found through Project Gutenberg. Through the Looking Glass was provided by Literatre.org. Librarians
and teachers could go through other public domain titles and annotate trivia bits within them to not only let the students read the works but learn something new about them.
Muse Isle: All Things Alice- The Alice in Wonderland Experience- This world is one of the many in Second Life. It gives the viewer a virtual trip into Carroll's world and gives the viewer interesting options to follow. I myself have only been in it once, but it has more to do with my troubles with Second Life than the quality of the experiment. Students and teachers could create not only a virtual world of Wonderland but of any other literary work of their choice. It's the closest thing to being there.
Alice's Adventures in Wonderland and Through the Looking Glass Review- This is my tribute to the book that has meant so much to me throughout my life. I have created the review and a Glogster poster. Educators can create a discussion of "Best Book Friends" and how these books have changed their students' or their lives.
Satire Through the Ages- Like many works, The Alice books are satires. In their words and illustrations, Carroll and Tenniel mocked Victorian conventions and figures. This page gives you a glimpse of a history of satire and some of the most important satirical works from Seneca the Younger to Stephen Colbert. Plays, cartoons, films, and television programs are shown in their biting, humorous, and clever glory. Teachers and librarians who are interested in humor can find clips or illustrations to detail issues of their creators' days and how they compare to the humor now and what the satirists were really trying to say with their works.
The Wonderlandian Quiz of Words and Logic- As mentioned, many times The Alice books are buffets of word play and logic. Are you skilled in verbal learning? Do you have an analytic mind? Then this quiz is for you. It's meant to be fun so don't take it to seriously. But maybe you will learn something. Teachers and librarians can create quizzes that test the students' brains on topics within a classic novel. Perhaps, they might quiz them on the history of the time period or to match quotes with characters. These ideas enlarge the experience of the work and lets students play games with their knowledge rather than feel like they are being tested. Questions 1, 4, 6, and 7 are from the book Who Are You? 100 Quizzes about yourself and question 10 is from the movie, Desk Set.