Instructional Media

If knowledge is power then those that rapidly access and use it has some advantages over those that don't.  Visual information of what, where, how and why of people, places, processes and/or products is now available in a few mouse clicks, finger taps.  Expanding online corporate universities, training and performance support solutions indicate such is less an expense and more as viable Return on Investment (ROI).

Site relevant knowledge can be identified, built and accessed to support organizational growth, training, and performance support.  Knowledge users can be more responsive and efficient.  Availability can mitigate impacts from workforce losses and retirements.


A word about instructional media
Knowledge has always been imparted by direct instruction or osmosis (aided or self-observation, reasoning, discovery, etc.) accompanied by evolved media:
  1. Pre and early history drawings, carvings and hieroglyphs 
  2. Scrolls, parchment, written symbols and words, illustrative art 
  3. Props, tools, simulators, visual aids, models - basic to advanced
  4. One or two room school houses with chalkboards, books and tablets 
  5. Addition of communicative forms as film and video 
  6. Props, tools, simulators, visual aids, models - electric and digital
  7. Laser Disk, Computer Based Training (CBT) and multimedia
  8. Web Based Training (WBT) and online testing 
  9. Learning Management System (LMS) 
  10. Mobile media (tablets, smart-phones and devices
  11. Wear-able tech as visual overlays and info-emitters
  12. Wear-able tech as neuro-simulators to accelerate learning
Example: 
BBC - By Emma Young - From Mosaic -  3 June 2014



Tablets then and now:  Regardless of the means - intent remains the same.  Impart information and knowledge so that it transitions to behavior and action.