Senior Solutions Robot and Table Missions

    Here is a preview of the table missions. Our robot stuff is down below.


 WOOD WORKING

Basic Description: Robot gets the chair to Base. You fix the chair by hand. Robot brings the chair to the table.

PRECISE SCORING CONDITIONS:

— Chair is fixed and in Base: 15

— OR —

— Chair is fixed and any part of it is in the space under the table: 25

                                                                    

 MEDICINE

Basic Description: The bottles are arranged randomly before the start of each match (See Field Setup). Robot gets the

green medicine bottle to Base without disturbing orange ones.

PRECISE SCORING CONDITIONS:

— Green bottle in Base and no orange bottles obviously moved or angled out of setup position: 25

 SERVICE ANIMALS

Basic Description: Robot applies force to gray disc, causing dog with phone to move toward Base.

PRECISE SCORING CONDITIONS:

— Dog is in Base: 20

METHOD RESTRICTION:

— The dog’s initial movement to Base must be caused by a push or impact to the gray disc.

 BOWLING

Basic Description: Robot sends balls to knock pins down. If the pins are not all down after the first try using a yellow

ball, the referee returns that ball to Base for a second try (this can only happen once per match).

PRECISE SCORING CONDITIONS:

— 1 to 5 pins down: 7 EACH

— OR —

— 6 pins down: 60

METHOD RESTRICTION:

— Each pin’s fall must be caused by impact from a completely loose and independent ball (not touching or

guided by anything at the time of impact) or another loose/independent pin. Pins falling for any other

reason are worth 0.

 STRENGTH EXERCISE

Basic Description: Robot lifts the west bar to make the weight rise.

PRECISE SCORING CONDITIONS:

— Weight height equal to or between the ones labeled LOW: 15                                      

— OR —

— Heights equal to or higher than the one labeled HIGH: 25

METHOD RESTRICTION:

— The weight must rise due to the west bar being lifted.


 STOVE

Basic Description: Robot gets all burners to show black.

PRECISE SCORING CONDITIONS:

— All 4 burners black: 25

 GARDENING

Basic Description: Robot adds to the garden.

PRECISE SCORING CONDITIONS:

— Plant’s base touching a white target area: 25


 VIDEO CALL

Basic Description: Robot gets the flags to rise.

PRECISE SCORING CONDITIONS:

— Flags all the way up: 20 EACH

 QUILTING

Basic Description: Robot adds squares to quilts.

PRECISE SCORING CONDITIONS:

— Blue quilt squares touching their black target regions: 15 EACH

— ALSO —

— Orange quilt squares touching their black target area: 30 EACH


 CARDIOVASCULAR EXERCISE

Basic Description: Robot turns the pinwheel 90º at a time.

PRECISE SCORING CONDITIONS:

— Points are shown in red on the chart.

METHOD RESTRICTION:

— Between every click of the wheel and the next, the robot must

get completely into Base at least once.

                                                                                                        

 FLEXIBILITY

Basic Description: Robot gets yellow loops to Base.

PRECISE SCORING CONDITIONS

Yellow loops in Base: 20 EACH

 TRANSITIONS

Basic Description: Robot gets onto the center platform and is there when the match ends.

PRECISE SCORING CONDITIONS:

— Robot touching tilted center platform only: 45

— OR —

— Robot touching balanced center platform only: 65

For either case:

The center platform must not be touching anything but the mat and the robot.

The center platform must remain between the stairs and the ramp.

 SIMILARITY RECOGNITION AND COOPERATION

Basic Description: Robot aligns your pointer

with the other team’s pointer.

PRECISE SCORING CONDITIONS:

— Pointer on your field is parallel with pointer

on other field (direction doesn’t matter): 45

 

BALL GAME “FUTURE EFFECTS OF OUR CURRENT DECISIONS”

Basic Description: Both teams get points for the total number of balls on the racks at the end of the match, but only

one team gets points when their color is at the center.

SCORING CONDITIONS

Balls on the racks (all balls, center + sides, any color, added together): 10 EACH FOR BOTH TEAMS

— ALSO —

Your color ball in the center position: 60 FOR YOUR TEAM ONLY

METHOD RESTRICTION:

— A push of the lever is the only allowable way for your robot to cause a ball of the other team’s color to fall.

— Only one ball of the other team’s color is allowed to fall for any push of the lever by your robot.


FACT: Referees note the current number of balls left at all times.

FACT: If the ball game model becomes jammed, broken, or drops any ball other than the center position,

this will be known as a “glitch.”

If a glitch is caused by either of these reasons:

o your robot pushes the lever on your side eastward, but too fast, too far, or not far enough…

— OR —

o your robot interacts with the model in any other way than pushing the lever eastward the

appropriate speed and distance…

— Both teams get credit for whatever balls were left on the rack before this happened.

— The other team (only) gets credit for center position (60).

If the referee determines that a glitch has occurred due to the model’s design, setup, or maintenance,

both parts of the ball game mission are frozen and score as follows:

o Both teams get credit for whatever balls were left on the rack before this happened.

o Both teams get credit for center position (60).

 TOUCH PENALTY – If you touch the robot while it’s outside Base, the referee clicks the cardiovascular exercise dial one

click toward zero.


 
    First, we had 3 robots; a new robot, the ChickenBot from last year and a robot with treads. We used the new robot and called it the MemoryBot.
    This year, we wanted to have a way that we could put accessories on and off of the robot easily and quickly. So we came up with a great idea: we used magnets! We bought a lot of LEGO magnets, and put them on the front and back of the robot and the accessories that went there. That way we could just stick the accessories on and off the robot with hardly any effort. When we went to Regionals, we saw that our idea was unique because none of the other teams that we saw used magnets.
 
    We divided up into groups of 2. Since there were 9 of us one person worked with two people. Each group did one, two or three missions: Katie and Ethan did the dog and flag near base, Ben and Sebastian did the two quilts and the chair, Samira and Jacob did the medicine, Joel and Sebastian did the bowling and Aidan and Collin did the ball game, the gardening and the stove.