Young J. Kim, SeongKi Kim, Takahiro Harada, Energy-efficient Global Illumination Algorithms for Mobile Devices using Dynamic Voltage and Frequency Scaling, Computers & Graphics Vol. 70, 198-205 (2018) [Link]
Yusuke Tokuyoshi and Takahiro Harada, Stochastic Light Culling for VPLs on GGX Microsurfaces, Computer Graphics Forum 36, 4 (EGSR 2017) (2017)
A Framework to Transform In-Core GPU Algorithms to Out-of-Core Algorithms (2016) [Abstract, Sup]
Takahiro Harada, Masahiro Fujita, Ray Tracing Irregularly Distributed Samples on Multiple GPUs, High Performance Graphics Poster (2014) [Project, Abstract]
Takahiro Harada, Micro-buffer Rasterization Reduction Method for Environment Lighting Using Point-based Rendering, Graphics Interface (2014)[Paper]
Takahiro Harada, A 2.5D Culling for Forward+, SIGGRAPH ASIA 2012 Technical Brief, No.18 (2012)[Abstract, Slide][ACM]
Dongsoo Han, Takahiro Harada, Real-time Hair Simulation with Efficient Hair Style Preservation, VRIPHYS, 5-8 (2012)[EG][PDF, Slide] (Simulation tech of TressFX)
Takahiro Harada, Jay McKee, Jason C.Yang, Forward+: Bringing Deferred Lighting to the Next Level, Eurographics Short Paper, 5-8 (2012)[Paper][Slide]
Xuan Yu, Jason C. Yang, Justin Hensley, Takahiro Harada, Jingyi Yu, A Framework for Rendering Complex Scattering Effects on Hair, Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics & Games, 111-118 (2012) (Rendering tech of TressFX)
Takahiro Harada, A Parallel Constraint Solver for a Rigid Body Simulation, SIGGRAPH ASIA 2011 Sketch, No.22 (2011)[ACM]
Fuchang Liu, Takahiro Harada, Youngeun Lee, Young J. Kim, Real-time Collision Culling of a Million Bodies on Graphics Processing Units, ACM Transactions on Graphics, SIGGRAPH ASIA (2010)[ACM]
Ren Yasuda, Takahiro Harada, Yoichiro Kawaguchi, Fast Rendering of Particle-Based Fluid by Utilizing Simulation Data, Eurographics Short Paper (2009)[EG]
Ren Yasuda, Takahiro Harada, Yoichiro Kawaguchi, Real-Time Simulation of Granular Materials using Graphics Hardware, International Conference on Computer Graphics, Imaging and Visualisation, 28-31 (2008)
Seiichi Koshizuka, Yukihito Suzuki, Takahiro Harada, Multi-physics Simulation for Micro Fluidic Devices Using Moving Particle Semi-Implicit Method, Proc. of WCCM8/ECOMAS2008, (2008)[PDF]
Takahiro Harada, Seiichi Koshizuka, Katsunori Shimazaki, A Wall Boundary Computation Model by Polygons for Moving Particle Semi-Implicit Method, Proc. of WCCM8/ECOMAS2008, (2008) to Appear
Takahiro Harada, Seiichi Koshizuka, Yoichiro Kawaguchi, Slided Data Structure for Particle-based Simulations on GPUs, Proc. of GRAPHITE, 55-62(2007) [PDF]
Takahiro Harada, Masayuki Tanaka, Seiichi Koshizuka, Yoichiro Kawaguchi, Real-time Coupling of Fluids and Rigid Bodies, Asian-Pacific Congress on Computational Mechanics(2007)The Best Computer Visualization Award
Takahiro Harada, Seiichi Koshizuka, Yoichiro Kawaguchi, Construction of Non-Blobby Surface from Particles, Eurographics Short Paper, 41-44(2007) [PDF][EG]The Best Poster Prize (Photo from EG07 site. Thanks! X, X)
Takahiro Harada, Seiichi Koshizuka, Yoichiro Kawaguchi, Real-time Fluid Simulation Coupled with Cloth, Proc. of Theory and Practice of Computer Graphics, 13-20(2007) [PDF][EG] Ken Brodlie Prize for Best Paper, Third Place
Takahiro Harada, Seiichi Koshizuka, Yoichiro Kawaguchi, Smoothed Particle Hydrodynamics on GPUs, Proc. of Computer Graphics International, 63-70(2007) [PDF]
Takahiro Harada, Masayuki Tanaka, Seiichi Koshizuka, Yoichiro Kawaguchi, Acceleration of Rigid Body Simulation using Graphics Hardware, Symposium on Interactive 3D Graphics and Games(2007)
Takahiro Harada, Seiichi Koshizuka, Yoichiro Kawaguchi, Smoothed Particle Hydrodynamics in Complex Shapes, Spring Conference on Computer Graphics, 235-241(2007)[PDF]1st The Best Paper Award
Takahiro Harada, Seiichi Koshizuka, Yoichiro Kawaguchi, Acceleration of Smoothed Particle Hydrodynamics using Graphics Hardware, International Conference on Computational Methods(2007)
Takahiro Harada, Yukihito Suzuki, Seiichi Koshizuka, Takahiro Arakawa, Shuichi Shoji, Meshless Simulation for Micro Droplet Generation, Proc. of Micro Total Analysis Systems, vol.1, 86-89(2006)
Takahiro Harada, Yukihito Suzuki, Seiichi Koshizuka, Takahiro Arakawa, Shuichi Shoji, Numerical Analysis of Micro Multi-phase Flow using MPS Method, Proc. Of 7th World Congress on Computational Mechanics,1223(2006)
Takahiro Harada, Yukihito Suzuki, Seiichi Koshizuka, Takahiro Arakawa, Shuichi Shoji, Numerical Analysis of Micro Droplet Generation using a Particle Method, Proc. Of Micro Total Analysis Systems, Vol.1,638-640(2005)
Takahiro Harada, Jay McKee, The AMD Leo Demo Deep Dive, CEDEC (2012)[Slide]
PTex and Vector Displacement in AMD Demos, CEDEC (2012)
Jay McKee, Takahiro Harada, Forward Rendering Pipeline for Modern GPUs, GDC Europe (2012)
Erwin Coumans, Takahiro Harada, GPU Accelerated Rigid Body and Soft Body Game Physics, AMD Fusion Developer Summit(2012)[Slide]
S. Frye, T. Harada, Y. J. Kim, S.-e. Yoon, Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations, Eurographics(2012)
Takahiro Harada, Physics for Game Programmers, Game Developers Conference(2012)
Justin Hensley, Derek Gerstmann, Takahiro Harada, OpenCL by Example, SIGGRAPH ASIA 2011 Course (2011)
Takahiro Harada, Erwin Coumans, Game Programming on Hybrid CPU-GPU Architectures, Destruction for Games, CEDEC(2011)
Sung-Eui Yoon, Takahiro Harada, Young J.Kim, Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations, SIGGRAPH ASIA 2010 Course(2010)
Takahiro Harada, Physics Simulations on the GPU, Physics for Programmers, Game Developers Conference(2010) [PDF]
Takahiro Harada, Parallelizing the Physics Pipline: Physics Simulations on the GPU, Math for Programmers/Physics for Programmers (Tutorial), Game Developers Conference (2009) [PDF]
Justin Hensley, Takahiro Harada, , Heterogeneous Computing With OpenCL, Morgan Kaufmann(2011)
Takahiro Harada, Parallelizing Particle-Based Simulation on Multiple Processors, Game Physics Pearls, Chapter 7, pp155-176, A K Peters Ltd. (2010)
Takahiro Harada, Sliced-Grid: A Memory and Computationally Efficient Data Structure for Particle-Based Simulation on the GPU, ShaderX7: Advanced Rendering Techniques, Chapter 9.1,685-698, Charles River Media(2009)
Takahiro Harada, Yukihito Suzuki, Seiichi Koshizuka, Takahiro Arakawa, Shuichi Shoji, Simulation of Droplet Generation in Micro Flow using MPS Method, Japan Society of Mechanical Engineering International Journal Series B, Vol.49, No.3, 731-736(2006)[INDEX]