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2011, 6/18-19 Chunghua PCCT Tournament

Check out the reports from Chunghua PCCT tournaments!


Saturday, June 18.

The hosts dominated the first day of the PCCT Chunghwa Tournament in Taipei City yesterday. The PCCT team picked up comfortable victories against the Taipei Cricket Association (TCA) and Taichung's Badshaws side. PCCT captain, Mujahid Muhammad hit 53 and wicketkeeper Asif Tanoli smacked an agricultural 41 as they piled up 143 and 146 in their first two matches. The pick of their bowlers was China-based Shoaib Meer who claimed three wickets at only 4 runs apiece. That guaranteed the PCCT’s place in today's semifinals.

The second side to progress from Group 1 will likely be decided in the clash between the Badshaws and the TCA unless Tainan's Swinger side can avoid elimination against the PCCT. New manager Stephen White is looking to develop the club in Tainan after a spate of players departed to represent a new Hsinchu based team, the Taiwan Cricket Club (TCC).

The TCC find themselves embroiled in a tense struggle for second place in Group 2. The Southerners Club (TSCC) won all their matches to top the group and net run rate may well be needed to split their three opponents. Taipei's Indian club (ICCT) pulled off a huge upset defending a below par 89 against a powerful looking Formosa outfit. Sachin Bhimani’s three wickets were the key. They almost repeated the deal against the TSCC bowling them out for 99 and falling one run shy. Shah Nirav bowled an unbelievable spell taking 6 wickets as their opponents crashed from 78/1.

Heinrich Nothnagel's bowling kept FCC in their match against TSCC as he sent down three overs for as many runs and picked up the prize wicket of Graham Terblanche. Terblanche described Nothnagel’s bowling as “unplayable” and the statistics showed it with a combined 6 overs going for only 15 runs and 5 wickets. But FCC were twice let down by their batsmen who failed to capitalise on a difficult pitch.

In remaining matches the Swingers will take on the Badshaws and the TCC will play the ICCT which will confirm the other two semifinalists.

The semifinals and final will be played today at the Shezi Island Baseball grounds near Shilin, Taipei. Also of interest tomorrow is a meeting of the recently formed Chinese Taipei Cricket Association (CTCA). They will be looking to develop cricket more in Taiwan with the expectation of Taiwan’s successful bid for the 2019 Asian Games.


Sunday, June 19.

It was an all Pakistan affair as Taichung's Badshaw side took on the hosts in the PCCT Chunghwa trophy final in Taipei yesterday. PCCT opening bat Shezhad Khan went in targeting 160 and matched intent with action flicking the first over for 14. He brought true his prediction of a personal 50 in only six overs with 11 boundaries. When he was out for 68, his team was on the way to a big score. Captain Mujahid Muhammad (35), Amjad Zafar (12) and Shoaib Meer (12) saw the total up to 164. Tanveer Ahmed picked up three wickets.

Things continued to go Khan's way as he got two early wickets. But it went a little pear shaped as Shoaib Tanvir (24) hit the midwicket, cover and mid-off boundaries in succession from Khan's second over.

Tanvir was caught behind soon after which signalled the end of the resistance. Sanjeev Hadagali picked up three wickets and the Badshaw chase ended on 115 with some late hitting from Majid Khan (38). The PCCT finished the weekend unbeaten and largely unthreatened in a dominant display.

German PCCT member, Martin Hoemburg, reckoned the success of his club rests on hard work, especially to develop a dedicated cricket field. "With a real field I can invite all my Chinese friends to join", he said.

In the morning matches, Hsinchu's newly formed Taiwan club (TCC) proved their commitment with willing and capable players contributing to a successful tournament. Their opponents, Taipei's Indian side  (ICCT) won through to a semifinal with the PCCT and threatened an upset till Asif Tanoli (38) and Rehan Raheem (4 wickets) subdued them.

The Badshaws met a tired TSCC side and despite Graham Terblanche's two wickets and no-look run out, won by three wickets.

The organizers thanks the tireless umpirimg duo of March Feltham and Khalid Siddiqui.


Invitation. Google Map. NRR Calculator. Facebook Event. Scorecards are added as attachments at the bottom of this page.

Schedule



PCCT-Chunghua

Playing Conditions.


 The laws of cricket as stipulated by the MCC will apply unless otherwise stated in this document.

 
ADDITIONAL RULES.
These rules are generally applied to suit the grounds played on. Please refer to individual tournament conditions for specific rules.
 

No Ball (Law 24).

A no ball shall be called any time a delivery's first bounce is on the playing surface either beside or in front of the batting mat (this is an addition to the rules for a no ball).

 

Wide (Law 25).

Wides are to be judged according to lines painted on the mat on the off side and anything down the leg side (this is an addition to the rules for a wide).



CLARIFIED RULES.

Free Hit after a Foot Fault No Ball (Law 24.5).
When a bowler bowls a foot fault no ball the subsequent delivery shall be a 'Free Hit'. A batsman may not be out bowled, stumped, caught or LBW on a free hit. A batsman may be run out on a free hit (and all other forms of dismaissal still apply). There shall be no free hit awarded for no balls on height or 'off the mat'.
 
Dangerous Bowling (Law 42. 6a&b).
Every delivery that bounces over shoulder height shall be called a no ball. Each delivery that does not bounce and is above waist height shall be called a no ball.
NOTE: Generally speaking a delivery that bowls a batter (without having been deflected) should not be called no-ball.

Over-Rate Penalties (Law 42.9).
Five penalty runs shall be awarded to the batting team's score for overs not bowled within the allotted time if the umpires agree that the bowling team has been wasting time. Five runs can be added to any over that does not start before the scheduled time.

Time Wasting Penalties (Law 42.10).
Umpires can award five penalty runs to the bowling team's score for batsmen who are time wasting. Batsmen are expected to be ready for the start of a new over as soon as the bowler is ready.

 


PLAYING CONDITIONS.


Over Restrictions.

A bowler may only bowl a maximum of one fifth (1/5) of the overs available to his team. If the number of overs is not divisible by five then the maximum is overs divided by 5 rounded up. The remainder overs is the number of bowlers that can complete one less than the maximum overs. 

Number of Overs:

Maximum number of overs for one bowler

Number of bowlers who can bowl maximum

Remainder Overs

Number of bowlers who can bowl maximum minus one

Bowling restrictions in words.

20

4

5

0

0

5 bowlers can bowl a maximum 4 overs.

15

3

5

0

0

5 bowlers can bowl a maximum 3 overs.

 NOTE: Any number of bowlers may bowl less than the maximum. In all cases the minimum number of bowlers is five.

 

Fielding Restrictions.

Restrictions apply for the entire innings on the maximum number of fielders allowed outside the inner ring. For the first third of the overs in an innings a maximum of two (2) fielders are allowed outside the circle. For the rest of the match a maximum of  five (5) fielders are allowed outside. 

Number of

Overs

Overs with

maximum 2 outside.

Overs with

maximum 5 outside.

20

6

14

15

5

10


 NOTE: Powerplay overs are unnecessary in 20 over cricket.

Powerplays.
There are no powerplays for matches 20 overs or under.


TOURNAMENTS AND LEAGUES.


Game Times, Delays and Abandonments.

An over of play requires 3.75 minutes of playing time allocated. A minimum of ten (10) minutes must be allocated for each change of innings. A minimum of ten (10) minutes must be allocated between matches for any individual team. A minimum of five (5) minutes must be allocated between any matches.

 

For play delays due to weather, light, absent players (seven players are required for a team to be recognised) or other conditions the following measures shall be applied:

  • A delayed match may be reduced in overs before a ball is bowled. One over shall be removed from each innings once the start time has been missed. Each five minutes thereafter, one more over will be reduced from each innings.
  • No overs may be deducted from a match once it has begun (a ball has been bowled).
  • If a semi final or a final is scheduled to start then it shall start at the earliest opportunity. Any uncompleted games will be abandoned.
  • If a match has been started (a ball has been bowled) it shall be completed at the earliest opportunity.
  • No match may begin more than 60 minutes after its start time. Finals are exempt from this rule, but must start with enough time for the match to be completed.
  • If there is a delay then all subsequent scheduled matches can be reduced in duration to compensate. Both teams need to have had the opportunity to face five (5) overs for a match to be completed.
Tournament/League Process.
For Group Matches: Teams will advance from the group stage(s) based on their rank. A team with more points from game results shall have a higher rank. Where points are equal between two or more teams, ranks shall be determined by the first of the following conditions that has a clear winner.
  • Matches Won. Any team that has won more matches over the whole tournament shall have a higher rank.
  • Matches Won Between Teams. Any team that has won more matches over the whole tournament between the sides on equal points shall have a higher rank.
  • Net Run Rate. Any team with a greater net run rate (NRR) from all games played over the whole tournament shall have a higher rank.
  • Least Wickets Lost. Any team that lost fewer wickets from all games played over the whole tournament shall have a higher rank (teams must have played the same number of matches for this condition to apply).
  • Coin Toss. A team that wins a coin toss (or similar) shall have a higher rank.
Where more than two teams are on equal points the above system shall be used only once. In the first instance that any team (or teams) is found to be ranked higher (or lower) that ranking shall apply. But the ranked team is not removed from further considerations. The teams that have not yet been ranked shall continue to proceed through the list of conditions. Each condition can only be applied once and in its correct order.

NOTE: Group matches are games played between three or more teams where each team plays all others at least once. Group matches decide which teams are to play in elimination matches or championship matches.


Points.

Points shall be awarded on the following basis:
  • 3 points for a win.
  • 2 points for a tie or no result.
  • 1 point for a loss.
  • 0 points for a default or forfeit. There are no bonus points.
Net Run Rate (NRR).

A team's NRR is calculated by deducting from the average runs per over scored by that team, the average runs per over scored against that team. Only completed, group matches will count for the purpose of NRR calculations.


For Elimination Matches: If there is no winner in an elimination match the following conditions can be applied:

  • Higher Rank. The team with the higher rank from the group stage shall advance.
For Championship Matches: If there is no winner in a championship match (grand final) the following conditions shall apply.
  • Super Over. A Super Over can be played if competition conditions and time allow.
  • Shared Championship. The two teams shall share the result.

Super Over (OOPSE).

If an elimination or championship match is tied, a super over may be played. Super overs need not be played for group matches. Super overs may not be played to decide the result of a match that was not played. The following procedure will apply for a super over:
  • The super over starts 5 minutes after the conclusion of the match. The over may not commence if it is after the scheduled time for a new elimination or championship match to begin.
  • The same balls, pitch and standing umpires are to be used as those that were in use at the conclusion of the match. The umpires shall choose which end to bowl from. Both teams will bowl from the same end.
  • Before the super over each team nominates three batsmen and one bowler.
  • The team that batted second in the main match will bat first in the super over.
  • Powerplay fielding restrictions are not applied. The fielding side may not have more than five fielders outside the inner ring.
  • The loss of two wickets ends the team's super over.
All other match conditions apply. The match result is decided by the single over mini-game.

Scorers, read this!


Every team needs to send a scorer to assist when their team is batting. Any scorers who wish to keep track of the score for their team must sit with the official scorer.


Before each match the two playing 11s must be named, written on the official scoresheets and shown to the umpires. At the completion of every innings the following need to be done:

  1. Add up bowling figures for each bowler (runs conceded by a bowler does not include byes and legbyes. Wickets taken does not include run outs).
  2. Add up byes, leg-byes and penalty runs.
  3. Add bowling figures to byes, leg-byes and penalty runs. This should match the running score. If they are different the bowling figures, byes, leg-byes and penalty runs are checked and accepted as the innings total.
  4. Add up batting figures for all players.
  5. Add up all extras (wides, no balls, byes, leg-byes and penalty runs).
  6. Add batting figures to extras. This should match the innings total. If they are different the batting scores need to be checked. The innings total does not change.
  7. Ensure all 11 batsmen's names are entered on scoring sheet whether they batted or not.
  8. Ensure book totals agree. Make sure other scorers agree with your total.
  9. Ensure the umpires and both captains sign the official scoresheets.
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