Papers and Talks

Air Meshes for Robust Collision Handling
Matthias Müller, Nuttapong Chentanez, Tae-Yong Kim, and Miles Macklin,
ACM Transactions on Graphics (SIGGRAPH 2015), 34(4)
 
Fast Grid-Free Surface Tracking
Nuttapong Chentanez, 
Matthias Müller, Miles Macklin, and Tae-Yong Kim,
ACM Transactions on Graphics (SIGGRAPH 2015), 34(4)


Nuttapong Chentanez, Matthias Müller, and Tae-Yong Kim
Symposium on Computer Animation (SCA),2014
Matthias Muller, Nuttapong Chentanez, Tae-Yong Kim and Miles Macklin,
Symposium on Computer Animation (SCA) 2014
 
Miles Macklin, Matthias Müller, Nuttapong Chentanez, and Tae-Yong Kim
ACM Transactions on Graphics (SIGGRAPH 2014)
  Bringing Digital Fur to Computer Games
Tae-Yong Kim
GPU Technology Conference 2014
  Constrainable Multigrid for Cloth
Inyong Jeon, Kwang-Jin Choi, Tae-Yong Kim, Bong-Ouk Choi, Hyeong-Seok Ko
Pacific Graphics 2013
  Real Time Dynamic Fracture with Volumetric Approximate Convex Decomposition
Matthias Müller, Nuttapong Chentanez, and Tae-Yong Kim
ACM Transaction on Graphics (SIGGRAPH 2013)
  Building Efficient Fur Pipeline for a Low Cost Production of Creature-based Feature Films 
Wanho Choi, Taekyung Yoo, Sanghun Kim, Hyeong-Seok Ko, and Tae-Yong Kim
DigiPro 2013
  Porous deformable shell simulation with surface water flow and saturation
Kiwon Um, Tae-Yong Kim, Youngdon Kwon, and JungHyun Han
Computer Animation and Virtual Worlds 2013
  Fast Simulation of Inextensible Hair and Fur
Matthias Müller, Tae-Yong Kim, and Nuttapong Chentanez
Virtual Reality Interactions and Physical Simulations (VRIPHYS) 2012
 
Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games (video)
Tae-Yong Kim, Matthias Muller and Nuttapong Chentanez 
Symposium on Computer Animation (SCA) 2012
 
  Character Clothing in PhysX3
Tae-Yong Kim
SIGGRAPH Asia 2011 Tech Talk
(product web page)
  Simulating Drools and Snots for Bulls in "Knight and Day"  
Tae-Yong Kim, Oliver Palmer, and Nathan Litke 
SIGGRAPH Asia 2010 Sketch
  Shortcut to Reality - The Art and Compromise of Software development for Physics-based VFX (ppt slides)
Tae-Yong Kim (on behalf of Jerry Tessendorf)
SIGGRAPH 2009 Panel
  Animation and Simulation of Octopus Arms in "Night at the Museum 2" 
Matt Derksen and Tae-Yong Kim 
(Source: vfxworld.com )
SIGGRAPH 2009 Talk 
  Making Statues Move 
Jason Bayever, Jimmy Gordon, Gavin McMillan, Yogesh Lakhani, Joe Mancewicz, Tae-Yong Kim, Ari Shapiro 
SIGGRAPH 2008 Talk
  Snow Avalanche Effects for Mummy 3 
Tae-Yong Kim and Lucio Flores 
SIGGRAPH 2008 Talk 
  Smash It - Simulating Car Crash in the Incredible Hulk 
Tae-Yong Kim and David Horsley 
SIGGRAPH 2008 Talk
  DrivenShape - a Data Driven Approach to Shape Deformation 
Tae-Yong Kim and Eugene Vendrovsky 
SIGGRAPH 2008 Talk 
  DrivenShape - a data-driven approach to shape deformation 
Tae-Yong Kim and Eugene Vendrovsky
Symposium on Computer Animation 2008
  Hair Simulations in Rhythm and Hues Studios.
Tae-Yong Kim
SIGGRAPH 2007 - 2008, Course, Realistic Hair Simulation: Animation and Rendering (organized by Florence Bertails and Sunil Hadap) 
  A Survey on Hair Modeling: Styling, Simulation, and Rendering 
Kelly Ward, Florence Bertails, Tae-Yong Kim, Stephen R. Marschner, Marie-Paule Cani, Ming C. Lin 
IEEE Transaction on Visualization and Computer Graphics (TVCG) 2007
  Expressive Facial Animation Synthesis by Learning Speech Co-Articulation and Expression Spaces 
Zhigang Deng, Ulrich Neumann, J. P. Lewis, Tae-Yong Kim, Murtaza Bulut, and Shri Narayanan
IEEE Transaction on Visualization and Computer Graphics (TVCG) 2007
  The Chronicles of Narnia - the Lion, the Crowd and Rhythm and Hues 
with Brad Hierbert, Hans Rijpkema, Ivan Neulander, Jubin Dave, Will Telford 
SIGGRAPH 2006, Course 
  Mass Spring Simulation on Hair 
Tae-Yong Kim 
Game|Tech Summit and Seminars 2004
  Algorithms for hardware accelerated hair rendering 
Tae-Yong Kim
SIGGRAPH 2003-2004, Course, Photorealistic Hair - Modeling, Animation, and Rendering
  Adaptive Wisp Tree - a multiresolution control structure for simulating dynamic clustering in hair motion 
Florence Bertails, Tae-Yong Kim, Marie P. Cani, Ulrich Neumann 
Symposium on Computer Animation 2003
  Modeling, Rendering, and Animating Human Hair
Tae-Yong Kim
Ph.D Thesis, University of Southern California
  Interactive Multiresolution Hair Modeling and Editing 
Tae-Yong Kim and Ulrich Neumann
ACM Transaction on Graphics (SIGGRAPH 2002)
  Opacity Shadow Maps 
Tae-Yong Kim and Ulrich Neumann 
Eurographics Rendering Workshop 2001
  A Thin Shell Volume for Modeling Human Hair 
Tae-Yong Kim and Ulrich Neumann 
IEEE Computer Animation 2000
    
You can find a couple of my old papers (facial animation, volume rendering, etc.) in USC CGITpage.







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