Tutorials


Step by Step Tutorials

Classic, straightforward tutorials. Wait, they will be ready soon :D


Basic Guides

Overview about mapping elements. You will learn how to create basic map environments with those extensive guides, where
you exactly decide about final effect. It's more like guidebook/manual rather than classic step by step tutorials.

Pitch Yaw Roll

Pitch Yaw Roll

How to set up object pitch/yaw/roll.
Pitch (y)  Yaw (z) ● Roll (x)

Ladders, stairs, ropes

Ladders, Stairs, Ropes

Typical platform objects.
func_ladder  func_illusionary

Water, lava, acid

Water, lava, acid

A few types of liquids. Moving/Falling Water.
func_water ● func_illusionary

Doors

Doors

Many door types.
func_door 
func_door_rotating

Platforms

Platforms and Movables

Easy to set up moving and spinning platforms.
func_plat ● func_platrot ● func_train ● path_corner

Level Transition

Level Transition

Simple transition between maps.
game_end

Movement

Player movement

Gravity, friction, push and speed.
trigger_gravity 
● trigger_push ● func_friction
func_conveyor

Special Effects

Special Effects

Fire, smoke, laser, explosion, glows, sparks, fog, model shooter, trails, blood, funnel, screen control. env_laser env_beam env_spark
env_sprite 
env_fog env_explosion And More...
Light

Light and Sky

Basic lighting tutorial. Appearance types list.

How to create exterior area with sky tutorial.
light 
 light_spot light_environment info_texlights
Buttons

Triggers and buttons

Triggers, switches, levers and pressure pads.
func_button

Tutorials

Logic Entities

Basic triggering with logic "trigger_" entities.
Planned...

Tutorials

Checkpoints

How to change player spawn dynamically
or move late players to specified arena.

Planned...

Tutorials

Technical Tutorials

Compile process, file formats and directories structure.
Planned...




Advanced Guides

Complex mapping templates. Guidebook about more advanced mapping problems. Similar to basic guides, it's more like guidebook/manual rather than well-known step by step tutorials. That means you really decide about final effect!

Controllable Vehicle/Train

Controllable Vehicle/Train

Player controllable (and non-controllable)
advanced train.
func_tracktrain ● func_traincontrols path_track

Mounted Weapon

Mounted Weapon

Player and monster controllable. Laser, bullet and explosives. func_tank ● func_tankcontrols
func_tanklaser
 ● func_tankrocket ● func_tankmortar
Cutscenes

Cutscenes and Action Control

Camera, text and animation. Spawners, monsters, player and environment control.
monster_ scripted_sentence trigger_camera
path_coner
 scripted_sequence aiscripted_sequence
https://sites.google.com/site/svenmanor/tutorials/advancedlight

Advanced Compilation

ZHLT and Vluzacn's Compile Tools guide. Light, shadow and brush control. Clip types. Mirror.
A lot of zhlt entities, tricks and commands.