World Areas‎ > ‎

Sunken Ship

Items:
  • Flower (optional)
  • 1 Kerokerokola
  • Safety Ring
Level Ups: 
  • Mario [9]: ATK (after second Bandana Red fight)
  • Geno [9]: ATK (after Kalimari)
  • Bowser [10]: HP (after second Bandana Red fight)
  • Mallow [8]: HP (after second Bandana Red fight)
  • Peach [11]: SP (after Johnny fight)
Battles:
  • King Calamari
  • Bandana Red (x2)
  • Johnny Jones



This section introduces Super Jumps.

- Take the left door
- Head straight through the next 2 rooms, avoid encounters
- Get Flower behind crates in the stair room if you have less than 28

***NOTE*** If you are just learning the game for the first time and can't do Super Jumps yet, but want to progress past Johnny to get to Monstro Town, you can get the 100 coin chest at the bottom of the stairway and buy 2-3 Maple Syrups from the Shaman. You will then kill Johnny later on by attempting Super Jumps a whole bunch of times and restoring your FP whenever you run out.

- Continue to Password room
Hit pattern:
0 3 2
4 2 0

If you mess up the password, the password is すいぞくかん or pearls (from bottom left around to top left relative to entrance)

 BOSS BATTLE: KING CALAMARI (800 HP)

Party: Mario, Bowser, Geno
Equips:
Mario: Work Pants (ばっちいパンツ), Amulet (ブッキーのおまもり)
Bowser: Work Pants (ばっちいパンツ)
Geno: Work Pants (ばっちいパンツ), Exp. Booster (あなたをこえたくて)


Phase 1:
Geno: Untimed Boost (ジーノウェーブ) Bowser
Bowser: Fire Bomb (かえんだま)
Phase 2:
Mario: Fire Bomb (かえんだま)
Geno: Defend
Mario: Timed (or half-timed) attack
Phase 3:
Bowser: Fire Bomb (かえんだま)
Geno: Defend
Mario: Timed Jump (ジャンプ)
Bowser: Fire Bomb (かえんだま)


Attempt to block the tentacle attacks (12) in case they're targeting Mario. It is annoying to have him die in the first phases from missing blocks.


- Take the top path.
- If you mess up the positioning of the Mario Clone, run into the bottom left corner, and run in place facing cardinal left into the corner for a few seconds to reset him to the other side of the room.
- Then run up and right along the left side wall to jump on him.
- To avoid Kippers in the stairway room, immediately move right toward the stairs. 
- There is a chance he will trap you in a corner and you won't be able to escape without fighting him. If you don't have a safety save, have Geno use a Fire Bomb. This will mess up your EXP route and recovery from this is not currently known.
- Get the Safety Ring in the hidden room behind the barrels in the Bloober Room.

Barrel Jumpin' by SeanCass


Input display to demonstrate buffering on fish hallway entry




 Menu
Switch Bowser -> Peach 
Equip Mario & Geno swap accessories (Amulet (ブッキーのおまもり) on Geno)
Peach: Safety Ring (セーフティーリング)

- Continue to the Bandana Reds.

 BOSS BATTLE: BANDANA RED (120 HP each) x2 battles

Party: Mario, Peach, Geno
Equips:
Mario: Unarmed, Work Pants (ばっちいパンツ), Exp. Booster (あなたをこえたくて)
Peach: Work Pants (ばっちいパンツ), Safety Ring (セーフティーリング)
Geno: Work Pants (ばっちいパンツ), Amulet (ブッキーのおまもり)


Turn 1:
Peach: Fire Bomb (かえんだま)



 Menu
Equip Mario & Geno swap accessories (Exp. Booster (あなたをこえたくて) on Geno)
Geno & Peach swap accessories (Exp. Booster (あなたをこえたくて) on Peach)


 BOSS BATTLE: JOHNNY JONES (820 HP)

Party: Mario, Peach, Geno
Equips:
Mario: Work Pants (ばっちいパンツ)Amulet (ブッキーのおまもり)
Peach: Work Pants (ばっちいパンツ), Exp. Booster (あなたをこえたくて)
Geno: Work Pants (ばっちいパンツ), Safety Ring (セーフティーリング)


Turn 1:
Geno: Untimed boost (ジーノウェーブ) Mario
Peach: Defend
Mario: 100 Super Jumps (スーパージャンプ)


 Notes:
- If the Bandana Blues attack you, you can defend against their physical and Pierce attacks.
- If for some reason you kill all the Bandana Blues and Johnny gets another turn past a certain HP threshold, he will challenge Mario to a duel which will ruin your EXP route. DO NOT LET THE SOLO BATTLE HAPPEN! You will be 13 EXP short of the proper EXP route.





 Menu
Equip Mario & Peach swap accessories (Amulet (ブッキーのおまもり) on Peach)

- Return to Seaside Town.






SEA | SUNKEN SHIP | SEASIDE TOWN
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