Sunken Ship

Items:

  • Flower (optional)

  • 1 Kerokerokola

  • Safety Ring

Level Ups:

  • Mario [9]: ATK (after second Bandana Red fight)

  • Geno [9]: ATK (after Kalimari)

  • Bowser [10]: HP (after second Bandana Red fight)

  • Mallow [8]: HP (after second Bandana Red fight)

  • Peach [11]: SP (after Johnny fight)

Battles:

  • King Calamari

  • Bandana Red (x2)

  • Johnny Jones

This section introduces Super Jumps.

Take the left door. Head straight through the next 2 rooms, avoiding encounters.

Get the Flower behind crates in the stair room if you have less than 28.

(If you are not confident that you can defeat Johnny with 3 rounds of Super Jump attempts, get the 100 coin chest at the bottom of the stairway and buy 3 Maple Syrups (メイプルシロップ) from the Shaman.)

-Continue to Password room.

Hit pattern:

0 3 2

4 2 0

The password is すいぞくかん or pearls (from bottom left around to top left relative to entrance)

(video credit: Mill)

Take the top path and advance through the ship. Get a Kerokerocola from the Mario Clone room.

If you mess up the positioning of the Mario Clone, run into the bottom left corner, and run in place facing cardinal left into the corner for a few seconds to reset him to the other side of the room. Then run up and right along the left side wall to jump on him.

(video credit: Mill)


(video credit: Sean)

To avoid Kippers in the stairway room, immediately move right toward the stairs.

(video credit: pidge)

Stay away from the bottom corner, as there is a chance it will trap you there and block you from passing. If this happens and you don't have a safety save, have Geno use a Fire Bomb. This will mess up your EXP route, and there is no recommended recovery strat.

Get the Safety Ring in the hidden room behind the barrels in the Bloober Room.

- Continue to the Bandana Reds.

SEA | SUNKEN SHIP | SEASIDE TOWN