World Areas‎ > ‎

Nimbus Land

Visit 1

Items:
  • Mega Glove
  • Mid Mushroom (optional)
  • Maple Syrup (optional)
  • Pick-Me-Up (optional)
  • Able Juice
  • Feather
  • Flower Jar (optional)
  • Flower (optional)
Level Ups: 
  • Mario [14]: SP (after star)
  • Bowser [13]: HP (after Valentina)
Battles:
  • Birdo
  • Valentina



- Head to the shop.

 Menu
Buy 2 Mid Mushrooms (スーパーキノコ) if you have a high coin count (from missing wiggler jumps, etc)
1 Maple Syrup (メイプルシロップ) if you have a high coin count
1 Pick Me Up if you don't have any (ふっかつドリンク)
1 Able Juice (リフレッシュジュース)
Mega Glove (でかパンチグローブ)
Equip
Mario: Mega Glove (でかパンチグローブ), Attack Scarf (ジャンパースカーフ)
Mario & Geno swap armor (Work Pants (ばっちいパンツ) on Geno)
Geno & Bowser swap accessories (Troopa Pin (パタパタくんしょう) on Bowser)
Geno: Amulet (ブッキーのおまもり)
Peach: Exp. Booster (あなたをこえたくて)

- Go to Garro's house (upper right)
- Talk to Mallow statue from the upper left
- Talk to Garro from the front
- Dodo minigame: Jump when his helmet covers his eyes. Don't do it too soon on the final jump. He will fight you if he catches you twice.
- Get Feather (ドドのはね)
- Hop over gap and then run along rightmost tiles in next room with enemies
- In room right before key, hug lower walls
- Get Castle Key from cloud guy in upper left (Can talk to blue cloud guy for a Flower Jar if you really need more FP)
- During return trip in next room, hold up + left
- For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door (you want to skip the Heavy Troopa guarding the door)

Nimbus Castle - Platforming


Here is Justin's movement for getting through the troopa room without stopping.




 BOSS BATTLE: BIRDO (777 HP)

Party: Mario, Bowser, Geno
Equips:
Mario: Mega Glove (でかパンチグローブ), Super Suit (スーパージャンパー), Attack Scarf (ジャンパースカーフ)
Bowser: Hurly Gloves (ぶんなげグローブ), Work Pants (ばっちいパンツ), Troopa Pin (パタパタくんしょう)
Geno: Double Punch (スーパーダブルパンチ), Work Pants (ばっちいパンツ), Amulet (ブッキーのおまもり)
(Peach: Exp. Booster (あなたをこえたくて)) 


Turn 1:
- Untimed Attack
- Untimed Attack
- Untimed Boost (ジーノウェーブ) Mario
Turn 2:
- Untimed Attack
- Untimed Attack
- Untimed Attack
   
(Birdo phase starts)
 
Turn 3:
- Attack
- Defend (you can also use Fright Bomb (びびりだま) if freebied or if not used during Belome 2)
- Defend
Turn 4:
- Attack
- Defend
- Defend
Turn 5:
- Attack
- Bad Mushroom (どくキノコ) (or defend if Mario did 747+ damage)
- (Attack if Mario did 747+ damage)


You can block Birdo's four-egg attack but you're probably fine if you don't do it perfectly.


- Go left of Birdo egg
- In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him
- If you REALLY messed up Land's End star, just fight the fan instead
- For fork man, get as close to the form as possible, then as soon as it retracts, run up + right

Helpful image for Fan Skip:


[Cutscene]

- For blue bird room with save point, hold up until corner, then down right until next corner, then up right
- In star room, quick down right to avoid first bird
- Get Star (5 exp per enemy), kill 6 Blue Birds + Dodo (7 Blue Birds + Dodo if you missed the second Geckit on the bottom floor of Land's End)
- Return to Nimbus Land town square for Valentina battle

 BOSS BATTLE: VALENTINA (2000 HP) & DODO (1000 HP)

Party: Mario, Bowser, Geno
Equips:
Mario: Mega Glove (でかパンチグローブ), Super Suit (スーパージャンパー), Attack Scarf (ジャンパースカーフ)
Bowser: Hurly Gloves (ぶんなげグローブ), Work Pants (ばっちいパンツ), Troopa Pin (パタパタくんしょう)
Geno: Double Punch (スーパーダブルパンチ), Work Pants (ばっちいパンツ), Amulet (ブッキーのおまもり)
(Peach: Exp. Booster (あなたをこえたくて)) 


Phase 1 (400 damage to Dodo):
If you have a Fire Bomb & aren't saving it for Axems:
- Fire Bomb (かえんだま)
- Untimed Attack
If you have a Bad Mushroom and more than one Fright Bomb:
- Bad Mushroom (どくキノコ)
- Defend
- Fright Bomb
If you have a Bad Mushroom but only one Fright Bomb:
- Bad Mushroom (どくキノコ)
- Attack until done
Otherwise:
- Attack until done

Phase 2:
Turn 1:
- Untimed Boost Mario
- Mario Attack
Turn 2:
- Geno Attack
- Mario Attack (Dodo is summoned)
- Koopa Attack (can skip this and attack a 2nd time with Geno if he looks healthy, it's a bit faster)
- Geno Attack
   
[Do not guard any attacks during the next phase & let Koopa + Geno die if possible UNLESS you are trying to skip a turn, which requires above average damage rolls and good HP on Geno + Koopa so they don't die]
 
Turn 3:
- Mario Attack
- Defend (or attack if going for turn skip)
- Defend (or attack if going for turn skip)
Turn 4:
- Mario Attack


Notes:
Familiarize yourself with the timing to block Dodo's attack and Multistrike.
If you are afraid of dying to Dodo's attacks during the 1 on 1 battle, you can use either a Fright Bomb (びびりだま) or Bowser's Terrorize (きょうふのしょうげき) ability to lower Dodo's damage. You can heal with Mid Mushrooms (スーパーキノコ) as well.
This battle is extremely difficult if you don't have Fire Bombs or Bad Mushrooms.
Valentina has a 10% evasion rate according to the SMRPG patcher. May not translate to actual miss chance.
Valentina's physical isn't devastating, but keep an eye out for it and block it when necessary.


- Cutscenes, leave through top door
- Grab flower where star used to be if you have less than 28 or if you want 31 for Countdown
- Go straight right in hot springs room and jump over the water



Visit 2

- Left path getting back to Throne Room
- [CAMERA: Slight up right, the hold right going into the cutscene with the King & Queen]

[Cutscenes]

Nimbus Manip


- [Go back to the save point near where you fought Dodo and save if you are doing Nimbus manip (ignore if doing Mario's Pad)]
    [- Save & soft reset if you are doing Nimbus manip]




EASY VERSION (70 frames slower than Hard Version):

Nimbus Land - Bowser Door Manipulation


Flowchart (J) | Flowchart (U)

If you're not comfortable with audio cues, follow Claude's setup video




HARD VERSION (70 frames faster than Easy Version, and gives a better setup for factory wrong warp)

Follows the same principles as the easy Nimbus Manip, but it's a bit tighter to reach the frame window.

Here's a quick demonstration that showcases an easy visual cue:

YouTube Video


Another image of an alternate visual cue: https://i.imgur.com/Zk0glCd.jpg

Here's swinch's full video tutorial: https://www.twitch.tv/videos/331993838

And pastebin explaining the details: https://pastebin.com/EubpwG26 (This is "Method 2" as described in his pastebin)

This is an image of the flowchart: https://i.imgur.com/fiarnVH.png




HARDEST VERSION (Saves ~140 frames over the "EASY" method)

- This requires both optimal movement getting to the Royal Bus, as well as either a turbo controller or very good text advancement. This is the fastest known method, and also guarantees the Wrong Warp regardless of which frame you enter on.



Pastebin explaining the details: https://pastebin.com/EubpwG26 (This is "Method 1" as described in his pastebin)

And that covers Nimbus Manipulation (for now). If you wish to create your own manip, check out swinch's spreadsheet:
https://docs.google.com/spreadsheets/d/1EeajEKoPn8tGgK6aTekRG873rMmzPyJge0h4yvu4JDs/edit#gid=0
 

BEAN VALLEY  |  NIMBUS LAND  |  BARREL VOLCANO  |  BOWSER'S KEEP (2)
Comments