Land's End

Visit 1


    • Red Essence (optional)

Level Ups:

  • Mario [10]: SP (after Armored Ant fight)

    • Geno [10] ATK (after Armored Ant fight)

  • Mallow [9]: HP (after Armored Ant fight)

  • Bowser [11]: ATK (after Armored Ant fight)

  • Mario [11]: SP (after first star)

  • Mario [12]: ATK (after first star)

  • Peach [12]: SP (after first star)

  • Geno [11]: ATK (after first star)

    • Bowser [12]: ATK (after first star)

    • Mallow [10]: HP (after first star)

    • Mario [13]: SP (after second star)

    • Mallow [11]: HP (after second star)

    • Peach [13]: SP (after Belome)

    • Geno [12]: ATK (after Belome)


  • Armored Ant (x4)

  • Belome

Fire all the way forward with the cannon.

(Or, you can grab the hidden Red Essence for safety if there are later fights you're worried about like Smithy 2.)

In the second room, move past the cannon to activate the hidden platform, and then shoot out of the cannon slightly before the first tick to land on it.

(video credit: Mill)

Advance through the gecko room without getting into any encounters.

(video credit: Sean)

(video credit: Mill)

Jump at rotating flowers from the bottom, and wait for one "tick" before jumping (jump when pointing up and right).

If you're having issues getting encounters in here, try this slightly slower movement:

(video credit: pidge)

You can skip the first 2 platforms after flower section with an angled jump.

Proceed through the desert.

Get the star underground. Knock out all enemies on the top floor, and two on the bottom floor.

Pay close attention to the movement in this video. The one room is reloaded, because knocking out two enemies too closely together that each give someone a Level Up forces Mario to stand still while waiting for the first Level Up animation to finish. Leaving the room cancels this animation, which circumvents this problem.

This is why you want to stay as close to the outlined EXP route as possible, so that no time is wasted standing still on this star, and no unexpected successive animation pauses occur.

(If you fail to hit the last gecko with the 1st star, get with the 2nd star instead. You can make up the missing 5 EXP by hitting an extra bluebird with the Nimbus star later. This is important for ensuring Peach can do another skill swap in the volcano.)

(video credit: Claude)

Pay 100 coins to the trampoline Shaman.

Talk to the fortune teller man. The correct statue order when receiving your fortune is Left -> Middle -> Right.

(You can hit the first post-fortune chest once for some extra coins if you're worried about affording the Mega Glove.)

(video credit: Mill)

Hit the fortune in the elevator room. If it says this:


なんか たべてみたいんだな~)


(Mmm, I'm so hungry!

Wish I had something to eat!)

you may proceed. If not, reload the room and hit it again until it says this. Then take the elevator to Belome.

Continue to Monstro Town.

Visit 2


  • Troopa Pin

Traverse backward through Belome Temple and take the trampoline that you paid for earlier.

Come out of the whirlpool and head to the cliff in the next room.

Scale the cliff. You must complete it in under 12 seconds to receive the Troopa Pin (パタパタくんしょう).

(Optimal troopa climb requires you be on the very far right of the shell, then press right and then jump while holding Y)

Leave via the top exit.

(video credit: Mill)