Bowser's Keep 2


  • 4 Rock Candy
  • Super Slap
  • Fright Bomb
  • Ice Bomb
  • 2 Fire Bombs (optional)
  • Kerokerocola
  • Royal Syrup (optional)

Level Ups:

    • Bowser [14]: ATK (after Exor)
    • Peach [15]: SP (after Exor)


  • Magikoopa
  • Boomer
  • Exor

- If you didn't do Nimbus Manip, leave Bowser's Keep and go to Mario's Pad to perform Mario's Pad Manip before progressing any further.

- Progress through the castle and avoid all encounters until you reach the area with 6 doors.

Door Order after doing EASY Nimbus Manip (J version) (Ii you did it wrong, the full chart of door combinations is here. If you did it on US version, the door order is here)

    • Go in Door 5
      • If Coin Box:
        • Complete, then go in door 4
          • If Invis:
            • Also do doors 2, 3
          • If Platform:
            • Also do doors 1, 3
          • If Quiz:
            • Complete, then go in door 6
              • If Invis:
                • Also do door 1
              • If Platform:
                • Also do door 2
      • If Quiz:
        • Complete, then go in door 3
          • If Invis:
            • Also do doors 2, 6
          • If Platform:
            • Also do doors 1, 6

Door Order after doing HARD Nimbus Manip:

  • Go in Door 2
    • Coin Box
      • 4
        • Invis
          • 1, 6
        • Platform
          • 3, 6 (Bad WW setup)
        • Quiz
          • 5
            • Invis
              • 3
            • Platform
              • 1
    • Quiz
      • 5, 3
        • Invis
          • 1
        • Platform
          • 6
      • Platform
        • 1, 6, 5 (Bad WW setup)
      • Invis
        • 3, 5, 1

Door Order after doing HARDEST Nimbus Manip:

    • Go in Door 1
      • Coin Box:
        • 5, 3, 2
      • Quiz
        • 4, 3, 2

If you did Mario Pad manip correctly, you want doors 1, 2, 4, and 5. This is very hard to mess up, so chances are you did it fine.

If you go into a battle room by accident, unequip all armor and defend. There is no penalty (besides lost time) for failing a battle room.

- Choose the bottom option (no) to all tutorials.

Factory Wrong Warp Setup:

Ideally, you want to do the Quiz door and the Coin Box door before the Platform door.

If you can do this with the door order you got from your manip, in the Platform door, in the room where Mario moves the cannonball around by moving on top of it, hold down (moving up) when you jump off it for the final time. You will then be able to perform the Wrong Warp in the factory (demonstrated in that section).

If the Quiz Door is the last room you do, you can still perform the Wrong Warp if the Marathon Room Goomba is in 3rd place or 4th place. 4th place will save you the full 7 seconds that the Platform Door saves you; 3rd place saves about 5 and a half seconds.

Room Strategies:

- Trivia Room:

- Part 1: Dr. Topper questions

- Question order is random out of a pool of 40 possible questions. Multiple choice, 3 answers each

- Move up 1 space for a correct answer, down 2 spaces for a wrong answer, down 1 space for not answering in 5 seconds.

- You will want to practice these. See the reference list and practice tools here.

- Part 2: Barrel Puzzle

- Count differently coloured barrels and add to the base for each area. If you have trouble distinguishing between them, just count them, you have lots of time.

- First area: 12 base

- Second area: 43 base

- Part 3: Race Puzzle

- Talk to Goomba, then talk to Dry Bones, then talk to Cheep Cheep to figure out the order. Their placements are random.

- You will want to know beforehand which message corresponds to which place. This is detailed here. Tips for memorizing the Japanese version are here.

- Remember to attempt the Wrong Warp later in the Factory if Goomba was in 3rd or 4th, and if you've already done the Platform door.

- Take Rock Candy

- Puzzle Room:

- Part 1: Coin Puzzle

- Fastest: count total coins and take 4 at a time until 10, then until 15.

- Safest: Take 4 on your first round, then only take enough to make the total a multiple of 5.

- Part 2: Button Puzzle

- Jump on the buttons marked in red in the image below

- Part 3: Ball Solitaire

0 1 2* 3

4 5 6 7

8 9 10 11

12 13 14 15

There are many solutions to this puzzle. Here is one:

  • 10 UP
  • 4 RIGHT
  • 12 UP
  • 13 UP
  • 1 DOWN
  • 3 LEFT
  • 7 LEFT
  • 15 LEFT
  • 0 RIGHT
  • 4 RIGHT
  • 13 UP
  • 5 RIGHT
  • 11 UP
  • 3 LEFT

The practice app can help you memorize this if you find yourself losing time here to read the move list.

- Take Rock Candy

- Platforming Room 1

- Get Fright Bomb (if you don't already have one), get Ice Bomb, and get Rock Candy (all 3 chests on left side) in 1st room

- In the 2nd room, if you want to be have a Fire Bomb for Smithy, there is one in the upper-right chest (takes about ~2.7 seconds to get). This is useful if you want to attempt gambling with Fire Bombs on Smithy 2 to potentially save time on that fight.

- Can skip Donkey in room 3 if you're really far left on the edge running towards him (saves 2 - 3 seconds)

- Get Super Slap

- Platforming Room 2

- [In the first room with the levitating platforms, if you ride the final platform to the top and run all the way back, you can get a KeroKeroCola (slower but easier than the one in the final room)]

- In cannonball/bob-ombs room, get Rock Candy (middle right chest). If you've already done both Dr. Topper doors, hold Down on your D-pad as you jump off the cannonball the final time so that you set up the Wrong Warp.

- In paired rotating platforms room, get Royal Syrup if you want it & KeroKeroCola (last 2 chests in middle column). You can also grab the Fire Bomb in the far right middle (takes about 4 seconds) if you want it for attempting the Smithy 2 fire bomb gamble.

- Do NOT get Sonic Cymbals

BOSS BATTLE: Magikoopa (1600 HP)

Party: Mario, Geno, Bowser


Mario: Mega Glove (でかパンチグローブ), Work Pants (ばっちいパンツ), Attack Scarf (ジャンパースカーフ)

Geno: Double Punch (スーパーダブルパンチ), Work Pants (ばっちいパンツ), Feather (ドドのはね)

Bowser: Unarmed, Super Suit (スーパージャンパー), Troopa Pin (パタパタくんしょう)

Turn 1:

- Fright Bomb (びびりだま)

- Attack

- Attack

Turn 2:

- Attack

- Attack

- Attack




Immediately back out of menu

Mario & Bowser swap armor (Work Pants (ばっちいパンツ) on Bowser)***

Bowser: Hurly Glove (ぶんなげグローブ)***

Geno: Safety Ring (セーフティーリング)

*** Don't do these parts of the menu if you didn't use a Rock Candy on Axems, as Mario will already have the Super Suit.

- Proceed through Thwomp room

BOSS BATTLE: Boomer (2000 HP)

Party: Mario, Geno, Bowser


Mario: Mega Glove (でかパンチグローブ), Super Suit (スーパージャンパー), Attack Scarf (ジャンパースカーフ)

Geno: Double Punch (スーパーダブルパンチ), Work Pants (ばっちいパンツ), Safety Ring (セーフティーリング)

Bowser: Hurly Glove (ぶんなげグローブ), Work Pants (ばっちいパンツ), Troopa Pin (パタパタくんしょう)

Turn 1:

- Jump (ジャンプ) (~250 damage)

- Untimed Boost (ジーノウェーブ) Mario

- Defend

Turn 2:

- 47 Super Jumps (スーパージャンプ)

BOSS BATTLE: Exor (1800 HP)

Party: Mario, Geno, Bowser


Mario: Mega Glove (でかパンチグローブ), Super Suit (スーパージャンパー), Attack Scarf (ジャンパースカーフ)

Geno: Double Punch (スーパーダブルパンチ), Work Pants (ばっちいパンツ), Safety Ring (セーフティーリング)

Bowser: Hurly Glove (ぶんなげグローブ), Work Pants (ばっちいパンツ), Troopa Pin (パタパタくんしょう)

Turn 1:

- Jump (ジャンプ) on Left Eye (As in, the eye on the rightmost side of the screen -- press left once to target it)

- Timed Geno Whirl (ジーノカッター) on Exor