World Areas‎ > ‎

Booster Tower

Items: 
  • 1 Flower Tab
  • 8 Frog Coins
  • Goodie Bag
  • Amulet
Battles:
  • Knife Guy & Grate Guy



Booster Tower is mostly platforming.

- 2nd option for switch allies text prompt

- Get Frog Coin in upper right corner of 2nd room
- Get Flower Tab in back corner of 3rd room

- Skip the green exclamation switch

- Get Frog Coin in lower left corner of room after Thwomp see-saw room

- Get Frog Coin in the crevice in same area

Pre-Checkerboard Room Trick by SeanCass


- Get all Frog Coins in checkerboard room

NOTE: You cannot run from encounters in the Checkerboard Room.
Each big red square in the image below has 1 encounter. Stepping on any tile in the red square will trigger it. Avoid the red tiles.
- If you're not comfortable with the movement in this room, make a safety save a few rooms earlier and reset if you trigger an encounter.
- If you accidentally trigger an encounter and didn't make a safety save, have Geno defend, Mario defend, and Mallow use untimed Thunderbolt. Your EXP route should still be OK to do both Skill Swaps later, but you may have more difficulty with the Land's End star.




- Skip the chests in the save room
- Do not fail curtain minigame and automatically receive Amulet

 Menu
Switch Mallow -> Bowser
Equip
Mario: Amulet (ブッキーのおまもり)
Bowser: Work Pants (ばっちいパンツ)
Bowser and Geno swap accessories (Nothing on Geno to get Fearless Pin (きょうふふせぎバッジ) on Bowser)
Mallow & Geno swap accessories (Fearless Pin (きょうふふせぎバッジ) on Geno)

- Backtrack to the previous room

- Get Goodie Bag (ふくぶくろ, hidden chest above visible one) and Frog Coin (visible chest) in last room before curtain room 

- Skip the chests in the save room
- Get the mushroom in the bottom right corner if you triggered an encounter in the Checkerboard room and opted to fight and continue

- Save and perform the Knife Guy / Grate Guy manip - Read this for an explanation

The first video explains how the manip works, the second video shows different movement that sets up for easier audio cues.

KGGG Manip


Supplementary video to the previous one - better audio cues


Here's a commentated video showcasing Claude's timer method, as outlined in the above pastebin: https://www.twitch.tv/videos/339921855


 BOSS BATTLE: Knife Guy (700 HP) & Grate Guy (900 HP)
 
Party: Mario, Bowser, Geno
Equips: 
Mario: Punch Glove (パンチグローブ) (recommended), Work Pants (ばっちいパンツ), Amulet (ブッキーのおまもり)
Bowser: Work Pants (ばっちいパンツ), Fearless Pin (きょうふふせぎバッジ)
Geno: Finger Shot (フィンガーショット), Work Pants (ばっちいパンツ), Fearless Pin (きょうふふせぎバッジ)


Assuming perfect fight:

Turn 1
- Geno: Attack Knife Guy 
- Bowser: Terrorize (きょうふのしょうげき)
- Mario: Rock Candy (こんぺいとう) - this will freebie if manipulation was done right
Turn 2:
- Geno: Rock Candy (こんぺいとう)
- Bowser: Attack GG
- Mario: Attack GG - this will do over 120 damage if manipulation was done right



If you don't want to attempt the Rock Candy manip, you can try the old strat, although this is no longer safe due to no longer using Wake Up Pin for sleep prevention:

Turn 1
    - Attack KG  
    - Terrorize
    - Fire Orb KG
Turn 2:
    - Attack GG
    - Attack GG OR use Able Juice on Mario
    - Fire Orb KG
Rest of turns:
    - Attack with Koopa / Geno until GG dies
    - Defend with Mario unless you miss a timing or had to Able Juice Mario with Koopa
   
*  If Terrorize misses Grate Guy, you can still follow the notes (you'll only lose a bit of time from Grate Guy living longer) 
** If Terrorize misses Knife Guy, all characters physically attack Grate Guy until he dies (they will team up, but they will not perform a Double Tech). Then Mario uses Fire Orb + other 2 characters attack until KG dies.
    - Alternate strat: Honey Syrup with Mario, Geno & Koopa physically attack Grate Guy while Mario Fire Orbs Knife Guy. Will be slightly faster assuming Terrorize doesn't miss again (assumes you freebie 1 Honey Syrup)
** If Terrorize misses both Guys, use a Honey Syrup with Geno and Terrorize again (assumes you freebie 1 Honey Syrup)




BOOSTER PASS | BOOSTER TOWER | BOOSTER HILL
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