World Areas‎ > ‎

Bandit's Way

Items:
  • KeroKeroCola (hidden chest)
  • Invincible Star #1
  • Flower (optional from K-9 jump)
Level Ups: 
  • Mario [2]: SP (after star)
  • Mallow [3]: ATK (after Croco fight)
Battles:
  • Croco 1



Screen 1: 
Avoid the 2 Spinys as you take the bottom route. You can run past the first Spiny, but will have to avoid the second one by jumping or running around him. The only save box in Bandit's Way is here as well.

Screen 2:
Your introduction to spinning flowers. Mario's initial facing position is dependent on where you land on the flower. I have found the most consistency by landing on the bottom right of the flower, which will make Mario's initial position face north. To land on the plateau, you need to shoot up/right or to the right. You must use the yellow blocks to get onto the next plateau. You'll notice coins between the yellow blocks. You can choose to skip these coins as each one takes 20-30 frames longer than skipping them, but the coin route is tight so it's up to you if you want to grab them for safety or not. Jump around the first coin to avoid the rest of the coins. When you are on the 2nd plateau, you will need to use the spinning flower to collect a KeroKeroCola. Do this by jumping off the flower directly to the right (towards the purple flower). To get the right-facing position immediately, land on the top left of the flower. 

Screen 3:
Chase Croco. Jump over the first Goomba directly north of the entrance, then hold up until you get to the last section with the Spiny, where you will have to jump over him to avoid him.

Screen 4:
This is a tricky screen with the invincibility star and the floating chest with a flower. The flower is optional as there is another flower available later that does not affect your route. Aside from the flower, the goal here is to kill either 10, 12, or 15 K-9's with the star to setup your experience route. 10 is the optimal, as it is the minimum required to get Mario to Level 2 (where you will take SP), 12 allows you to miss the final rat in Kero Sewers, 15 allows you to skip the Sparky or after-coin-room Bob-Omb in the Mines. (You can NOT skip both the rat in the Sewers and the Sparky or Bob-Omb in the Moleville Mines, you can only skip one or the other if you get 15 K9s.) The star gives you 1 exp per enemy.
Flower Jump: To get the flower chest, you will have to grab the star, jump off the top of the K-9 (2-3 frame window), and hit the box when it is at the bottom of the oscillation. There are two approaches for getting the flower jump depending on the cart version. On Japanese, the text clears faster so you will have to delay slightly when standing on the yellow block when you are about to get the star (note in the video below). On English, you can grab the star immediately because the text takes longer to clear and the oscillation is in the right place.

It is recommended to get 12 dogs here if you are not comfortable with killing the 8th rat in Kero Sewers, which some new players struggle with.

Slowed-down Doge Jump - this lovely MSPaint gif by pidge shows the two-frame window. Correct frames to jump on are indicated by the large "B". You can do this on the final frame of Mario's falling animation, or the first (and only) frame of his standing animation.


12 dog star: http://puu.sh/uMe8J/f3ca135106.gif

Screen 5: Croco Showdown
The final area in Bandit's Way is where you will encounter Croco. You must talk to him from behind so he doesn't see you 3 times. There are encounters you can get into here. You won't hit the Troopas if you don't jump, but the Goombas will jump out of the bushes and hit you. Avoid these and you will then fight Croco.


 BOSS BATTLE: Croco (320 HP)

Party: Mario, Mallow
Equips:
Mario: Hammer (ハンマー), Shirt (ふつうのつなぎ), Jump Shoes (かいてんシューズ)
Mallow: None


11 FP

Jump (ジャンプ) (46) / Defend 
Jump (ジャンプ) (46) / Defend 
Jump (ジャンプ) (48) / Honey Syrup (ハニーシロップ) 
Jump (ジャンプ) (48) / Defend 
Jump (ジャンプ) (49) / Defend 
Jump (ジャンプ) (49) / Honey Syrup (ハニーシロップ) 
Jump (ジャンプ) (51) / Defend 
Jump (ジャンプ) (51)

12 FP

Jump (ジャンプ) (46) / Defend 
Jump (ジャンプ) (46) / Defend 
Jump (ジャンプ) (48) / Honey Syrup (ハニーシロップ) 
Jump (ジャンプ) (48) / Honey Syrup (ハニーシロップ) 
[Let Mallow die if Mario has not taken damage yet] 
Jump (ジャンプ) (49) / Defend 
Jump (ジャンプ) (49) / Defend 
Jump (ジャンプ) (51) / Defend 
Jump (ジャンプ) (51)


The idea in this battle is to 
block his physical attack and to keep Mario alive. Mario is left with 1 HP after a bomb so be sure to block perfectly.
An optimal fight will be Mario jumps every time, Mallow blocks until you have less than 3 FP, then use a Honey Syrup.
If Mario dies (2 bombs or 1 bomb/non-perfect block), Mallow revives him immediately.
If Mallow dies, but Mario has full health, you can just use Mario until a bomb is thrown.
Once you jump 7 times, Croco will be defeated.

Croco has a 20% 
evasion rate according to the SMRPG patcher. May not translate to actual miss chance.



After Croco, jump on the trampoline and exit to the north. If you want to do a quick save for Mack Skip, you can save here, but if you are still struggling, save in Mushroom Kingdom Inn.

When you leave Bandit's Way, move Mario to Mushroom Way on the Map first, then go back into Mushroom Kingdom. This will put Mario on the left side of the map, saving walking time. If you are saving in the Inn, go straight to Mushroom Kingdom.

BANDIT'S WAY | MUSHROOM KINGDOM
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