Collaborative spaces are all about developing community. These tools create spaces for faculty and students to interact, exchange ideas, and connect. These tools can bring people together regardless of geographical location, age, race, gender, physical ability, or any of the other ways that we might differ or separate.
Why include collaborative video conferencing tools in an online course?
There’s a lot to cover in this section about collaborative spaces. TOEP is only suggesting a few of the available options. In this section you should select one of the collaborative tools listed below to explore. Of course if you want to explore more than one option we encourage you to do so.
A VoiceThread is a collaborative, multimedia slide show that holds images, documents, and videos and allows people to navigate slides and leave comments in multiple ways - using voice (with a mic or telephone), text, audio file, or video (via a webcam). Share a VoiceThread with friends, students, and colleagues for them to record comments too.
Users can doodle while commenting, use multiple identities, and pick which comments are shown through moderation. VoiceThreads can even be embedded to show and receive comments on other websites and exported to MP3 players or DVDs to play as archival movies. A free account can create up to three VoiceThreads.
How could I use VoiceThread in a course?
Watch the VoiceThread presentation, What is VoiceThread Anyway?
And here's some student reflections on how VoiceThread enhanced their learning.
Explore a few Voicethreads created by students and teachers in the classroom or library:
Google+ Hangouts (synchronous)
Chat face to face, wherever you are -- whether you’re on your computer, phone or tablet device. Host virtual meetings and increase your team’s productivity. Hangouts can hold up to 10 people and you can include powerful tools like screen sharing and Google Docs. Broadcast your conversation to the world and send it out live in front of a global audience.
How could I use Google Hangouts in a course?
These resources will help you learn more about Google+ Hangouts:
Allows you to meet up with up to 200 participants. The free version does contain Ads so you may want to test drive it first. It does allow up to 6 participants in via video, the remaining participants have the traditional text chat available to them. You can share your screen, upload PDFs, allow participants to call in via phone, record and upload your session to YouTube, and even allow participation via tablets or iPads. View tutorial here.
ooVoo is a video communication service which brings colleagues together through group video chats. You can easily communicate with others who are not on ooVoo but are online in Facebook and Twitter. Check out the ooVoo plans and credit options to take advantage of the premium features such as sharing your screen or calling landline and mobile phones.
How could I use oovoo in a course?
Explore the ooVoo tutorials. Create an oovoo account and follow the start-up information provided in the link above to create a hangout. Try out the video chat feature
For more information, use this link to go to the Collaborative Spaces section of the TOEP Resource Library.
Select one of the collaborative tools discussed in this section.
Complete the badge request form to earn your TOEP Collaborative Spaces Badge. You will need the URL for the Collaborative Space in this Discovery Exercise. If you selected a tool that does not result in a publicly accessible URL, include a link to your post about Collaborative Spaces in the TOEP Community instead. (Note: Review this tutorial to learn how to copy the URL link for your post in the TOEP Google+ Community. You will need to paste this URL link into the badge request form as evidence of completing this Discovery Exercise.)
Capdeferro, N., & Romero, M. (2012). Are Online Learners Frustrated with Collaborative Learning Experiences?. International Review of Research in Open & Distance Learning, 13(2), 26-44.
Chang Zhu, C. (2012). Student Satisfaction, Performance, and Knowledge Construction in Online Collaborative Learning. Journal of Educational Technology & Society, 15(1), 127-136.
Chen-Chung Liu, Shu-Yuan Tao, Wei-Hung Chen, Sherry Y. Chen, Baw-Jhiune Liu. (2013). The Effects of a Creative Commons Approach on Collaborative Learning. Behaviour & Information Technology, 32(1), 37-51.
Jorczak, R. (2011). An information processing perspective on divergence and convergence in collaborative learning. International Journal of Computer-Supported Collaborative Learning, 6(2), 207-221.
Li, Y, Dong, M., & Huang, R. (2011). Designing Collaborative E-Learning Environments based upon Semantic Wiki: From Design Models to Application Scenarios. Journal of Educational Technology & Society, 14(4), 49-63.
Lukman, R., & Krajnc, M (2012). Exploring Non-traditional Learning Methods in Virtual and Real-world Environments. Journal of Educational Technology & Society, 15(1), 237-247.
Raes, A., Schellens, T., De Wever, B., & Vanderhoven, E. (2012). Scaffolding information problem solving in web-based collaborative inquiry learning. Computers & Education, 59(1), 82-94.
Seltzer, L. J., Prososki, A. R., Ziegler, T. E., & Pollak, S. D. (2012). Instant messages vs. speech: hormones and why we still need to hear each other. Evolution and Human Behavior, 33(1), 42–45.
Zahn, C., Krauskopf, K., Hesse, F., & Pea, R. (2012). How to improve collaborative learning with video tools in the classroom? Social vs. cognitive guidance for student teams. International Journal of Computer-Supported Collaborative Learning, 7(2), 259-284.
Additional research information is available in the Collaborative Spaces section of the TOEP Resource Library.
*Note: Access to the research articles may require logging into your campus' library system or you may request an article through Inter Library Loan (ILL).