The Tools of Engagement Project (TOEP
provides a safe and
supportive environment 
to work alongside peers to expand
your pedagogical toolbox. 

Explore and reflect on innovative uses of emerging
technology tools through self-paced, discovery activities.

See the FAQs for more information.

SUNY IITG funding has been awarded to create a "MOOC for ALL Learners" based on the TOEP Model.

Coming in 2018! See FAQ page for more info.

Congratulations TOEP Phase 5 (2016-2017) Award Winners!!!

1st Place - most pedagogically intriguing use of TOEP tools

Shamika Mitchell, Rockland Community College

Alena Rodick, Empire State College

Elizabeth Siriotis, University at Buffalo

2nd Place - best peer mentoring and support

Lynn Aaron, Rockland Community College

Xiaojun Jiang, University at Buffalo

Davinder Kaur, Stony Brook University

Talia Lipton, Rockland Community College

Eileen MacAvery Kane, Rockland Community College

Cindy Oberjosh, Niagara County Community College

Dorothy Taylor, University at Buffalo

Keri Thomas-Whiteside, Erie Community College

Erin Wilson, University at Buffalo

Randy Yerrick, University at Buffalo

TOEP Uber Fellows

Lynn Aaron, Rockland Community College

Sutanuka Bhattacharjya, University at Buffalo

Emily Cole, University at Buffalo

Gail Delaporte, Nassau Community College

Shaun Hoppel, Empire State College

Kathleen O'Connell, Dutchess Community College

Tony Podlaski, Hudson Valley Community College

Deborah (Debbie) Raines, University at Buffalo

Mary Beth Scumaci, Medaille College

Gina Sipley, Nassau Community College

Thank you to everyone who has taken part in TOEP Phase 5!

Featured Discovery Activities

Slot machine


To learn the basics of how to motivate and engage students using gamification, explore these resources.

Simulation Man


With VR, AR, Virtual Labs, and 3D modeling/printing you can simulate almost anything you can imagine.


ePortfolios let students and faculty tell their personal stories. They are also powerful tools for authentic assessment.