Here's the different scenarios to attend the Summer School of Making 2016: 


Scenario 1. You come and make a lamp in the first week. At the moment of registration, you choose a model making technique for Tuesday, Wednessday and Thursday. You can combine this track with the 2nd week (#Make a Social Robot)



Scenario 2. You only subscribe for the track #Making a Social Robot in week 2 (Monday-Wednesday).



WEEK 1: 22-27 AUGUST 2016

 

 

/// full 5-day-track #MAKING A LAMP

In parallel tracks we'll be working on a table lamp. The table lamp consists of three parts: Base (Tuesday), Shade (Wednesday) & Switch (Thursday). We provide for every part 2 options of which you choose while buying your #SSOM16 ticket. Every combination will result in a table lamp.

 

 

 

Monday 22 - FIX YOUR DESIGN

 

Quick & Dirty model storming & sketching // Structured brainstorming tools // fix your individual design for the rest of the week. 

// Prerequisites: /  

// Whattobring: mood boards, drawings, parts to integrate in your table lamp.

 

 

 

Tuesday 23rd - #MAKING THE BASE OF YOUR TABLE LAMP

 

Option 1 // Wood turning by the Flemish Guild of Wood turners.
You will start from a square piece of wood, turn into the shape of your design and finish it. 
// Prerequisites: /

// Whattobring: an old towel

 

Option 2 // Metal working: bending and welding, by Bolwerk.
We will work with steel wire and pipes to create a small construction. You will grind, cut, weld with needed assistance. Bolwerk will also be hosting the final party on Friday with all the crazy stuff they make. 
// Prerequisites: /
// Whattobring: /

 

 

 

Wednesday 24th - #MAKING THE SHADE OF THE TABLE LAMP

Option 1 // Freeform shaping in soft foam and using hand lay-up with glass fibre and polyester.
// Prerequisites for this workshop: /
// Whattobring: protective gloves, a brush, old cloths to throw away afterwards or a protective suit.

 

Option 2 // Modelling with TYVEK paper to fold cool 3D shapes.
// Prerequisites: /
// Whattobring: /

 

 


Thursday 25th - #MAKING THE SWITCH OF THE TABLE LAMP

Option 1 // Hand modeling & finishing with polyester filler by designer Adriaan Debruyne (Saflot). This is all about how to detail your work, how to work symmetrical and make sure everything works and fits. 
// Prerequisites: /
// Whattobring: /


Option 2 // Gold smith and jewellery techniques to create really detailed small sized metal work. By Annelies Weinberger. 
// Prerequisites: /
// Whattobring: /

 






WEEK 2: 29-31 AUGUST 2016

 

 

/// design challenge 3-day-track #MAKING A SOCIAL ROBOT 
with #OPSORO

 

Build a robot friend and learn about robot design, mechatronics and programming interactions with social robots. Make use of our OPSORO platform and join an upcoming community of enthusiastic robot builders. #OPSORO offers an open platform for the creation of social robots. It uses an innovative modular system design that allows the creation of different embodiments to represent animatronic creatures that focus on face-to-face communication. Our goal is to create new robotic characters with you that can be used in semi-controlled interactions and scenarios, typically within the context of therapeutics, education or entertainment.


// Prerequisites: this workshop does not require prior knowledge, however basic technical skills and basic programming skills can be useful. 


// Whattobring: A laptop is needed to access online manuals and connect with the robot to do the setup and test run. It is recommended that you think of specific interactions and scenarios for a social robot before the take-off of this challenge. A camera and selfie-stick to document your adventures with your new robot friend can come in handy. 

Monday 29th: DESIGN AND BUILDING 

After an introduction on the general aspect of robot design, we explore the envisioned embodiments and interactions of the participants. Together we look to customize our template designs to fit your needs. When you decided on the design and the building blocks to use, we start assembling after lunch until the late hours...

Tuesday 30th: BUILDING AND STARTUP

We continue the assembly process of the skeleton, integrate all the motorized blocks, hook-up the wires and electronics to get the power running and watch our 'naked' robot come alive. In order to create the right look and feel for our robot, we continue with the covering of the robot. 

Wednesday 31th: FINISHING AND PROGRAMMING 

With your robot breathing its first electrons, we continue with grooming of its covering until he/she is happy to take a look in the mirror. Depending on the reactions we start with setting up the emotions and start programming the interactions. We offer different levels of control going from very easy Scenario Editor and Visual Programming (using Blockly), to more advanced Lua Scripting, to HTML/JS and to raw Python for hard-core programmers.

Make sure to take out the selfie-stick now to document your inter-personal DIY interactions with your new friend and share them with the folks at home... #OPSORO