An Analytical Discussion of the Industry, Culture, Progress and Nature of Video Games.
October 22, 2006
Some Issues to Work Out
So I wasn't particularly sure what to write about this week. Last week I went on at length about a serious subject (and I thank our reader, who I have named "Gary," for perusing it) and so I wanted this week to do something a little more fun. Unfortunately, I, being the serious and bitter fellow that I am, couldn't think of anything lighthearted and frolicsome to explore in prose. So instead, I'm going to write about some things in video games that are dumb. This will take a form common to so many articles from video game media; a list. This will identify the article as either a. A trenchant commentary on the occasionally prosaic and elementary nature of themes and aspects in video games or b. Filler. Guess which one this is.
And that's all I have to say about that. Join us next week Gary, when we will get back to subjects somehow more morose and depressing than the above. Ah Gary, thank you for your patronage, you make all this worth while.
Copyright © 2006 Stev Weidlich and Aaron Weiner