Game Design Course Description TA's:
Description: In this course on Game Design, students learned foundational concepts in programming, design, and engineering, using tools and technology such as: Arduino, Processing, Sploder, and Twine. In the classroom, students engaged in classroom discussions, documented ideas, and kept online journals. By the end of the course, each student had created their own digital project portfolio. In addition to digital game design and development, a final project in the course was to design and playtest their own board games. A major emphasis of this course is in understanding how to have an impact in the world of technology. We discussed careers as scientists, designers, engineers, artists, and producers. At the end of the course, each student created their own poster presentation on a topic they found interesting in class. These topics included design, software engineering, game studies, algorithms, artificial intelligence, and development tools among others. All of their projects and assignments are documented in their blogs that they updated multiple times a day. Finally, students got to meet and interact with world famous scholars and developers from all over the world, of Latin American dissent, and from companies like Google and Electronic Arts. Photos: https://goo.gl/photos/NKLS5MUURZ2t6Cja8 In this course, we will focus on developing these 10 qualities in each student.
Main Projects
Guests: Gonzalo, Jon, Carlos, Kate |