- Shadowrun 4th Edition New Orleans Campaign
- These are the tales of our characters, based on an RPG (role-playing game) in the Shadowrun, 4th Edition rules. Ryan is the game master (GM) of this campaign: this setting is his own vision of New Orleans, in the year 2070. This campaign began May 2009, and so far six people are involved in the game. After each gaming session, I update the story to reflect what has happened. In some instances, I fill in a few gaps to breathe more life into the characters, but for the most part, I work very hard to keep the characters true to the way they’re played by both the players and the GM, and many of them give me feedback regularly. As much as possible, this story reflects their concepts as well as my own. This is a collaborative effort, as all RPGs are. Consider this a living novel, a chronicle of our adventures that will only end when the campaign does.
- If you have little experience with RPGs, or you’ve never played Shadowrun, great pains have been made to make this an entertaining story on its own, and to clarify any concepts the reader may be unfamiliar with. In other words, this book is written as if the reader had no prior knowledge to the game world.
- For those of you familiar with the Shadowrun game, as you read these stories, keep in mind that every attack, every skill attempt mirrors the rules of the game. You’ll have little difficulty spotting a good roll here, a critical glitch there. Avid gamers often watch a movie or read a novel and try to envision how it would play out in their own games. Such a feat should be quite easy in this case.
- Some creative license has been used to fit the preferences of our world, but such is to be expected, for every group tailors the rules to fit their own version, and rightly so: it is, after all, a world of their own creation. The game system is merely there to offer structure, a few seeded ideas to build on.
- Our group has enjoyed this game immensely, and we all love the idea that, for the rest of our lives, we can return to the story and relive both the good times and bad, to go back in time when we huddled around out character sheets and dice and lived a life of imagination. I encourage you to enjoy it too.
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- If you wish to contact us, my email is davecaudel@gmail.com
- – Dave Caudel