Cold Fusion
Cold fusion generators used for planetary construction and terraforming
Time Cancellation Field
Stops time completely within 1 light-year for what seems to be a moment to others but is 3 full hours
Uses enough energy to power a fraction of the empire for an hour.
Takes a full day to charge up.
Multidimensional Warp
Self explanatory
Uses the space around the ship to create a rift in space
Gravity Wells
Again Self explanatory
Used to keep ships out of warp
Wormhole drives
Creates wormholes to mass warp ships to other locations
Void Drives (Tier 2)
Power generators used on all ships above fighters
creates a vacuum in space and creates power through the system of dark matter injection.
Hyper compression
compresses all matter into liquids including dark matter
uses the power of a supernova
MAG Cannon (Tier 1)
Magnetically Accelerated Gun Cannon
fires projectiles near the speed of light
bypasses shields (In Conjunction with the S.B.C)
Itonic fuel cells
The main cause of the creation of the empire.
Itonic fuel cells are a mix between pure Ions, and Hydrogen atoms. This mix created a fuel substance that stabilized cold fusion and jump started the terraforming of Mars.
Itonic fuel cells are still used in cold fusion generators today.
Terraforming
The process of bringing a dead planet back to life. Mars was the first terraformed planet of the Empire and was the staging point for the Martian Fleet Construction Plan.
Planetary Shields
Self Explanatory
Shield Bypass Cannons
Fires projectiles that bypass shields completely
Used with MAG Cannons and ground troops.
With shield bypass the damage of the projectile is halved
E.M.P
The electro magnetic pulsar is a weapon reserved for the Capital Ship.
Its fires a 360 degree sphere of energy disabling any ship in a 50km^3 area
Pulsar has 3 turn intervals, with one turn of charging
Hyper Cannon
Mounted on the Capital ship and Flagships.
Its a beam of concentrated energy taken directly from the Void drive
Wont fire if ship is critically damaged
Devastation Missiles
Unique to the Destroyer and Cruiser and the Titan Super Heavy Mech
Missiles with nuclear tipped detonators.
Fires in volleys of 6
Detonates upon impact with ships or shields
Hover Tank (Teir 1)
The First upgrade to the ground forces. Designed in 2075 The Hover Tank features hover technology and rail guns
Is deployed constantly throughout invasion forces in planetary assaults
Titan Super Heavy Mech
This is the pinnacle of Mechanized Warriors
The Titan Mech boasts a void drive and heavy weapons. Transported using Titan Drop Ships
Mass Driver
Orbiting Satellite with MAG Cannon technology
Used to fire any debris orbiting the planet to mine it.
Gets deployed upon entry to planetary systems
Mass Warp
Used as a last resort to either escape the universe or remove a whole sector from the universe
Can only be used once every 100 turns
Uses the power of half the empire for a day
Sacrifices a ship for the whole of the universe