Chameleon Cloak(Tier 1)
Hides ships for periods of time
Undetectable to all sensors
Cant use while in hyperdrive
Sun Siphons
Feeds off of the Solar Radiation of stars (See solus)
Bifrost Gates
Instataneous travel between gates
Powered by the Sun Siphons
Unstable energy signature
Virtual intellegiance Intel Storage (V.i.I.S)
V.I dedicated to gathering information
Chitinous Armour(Tier 1)
Slowly self repairing armour
Usable for both ships and ground units
Repaires at 30% when under fire
Solus (Dark Solus)
Stable fuel produce from solar radiation
Dead stars produce a different type of Solus only used to power most powerful weapons
V.I Robots
Hacking VI- Compromises ship systems
Control VI- Takes control of enemy ship
VI's can only be used on ships where shields have failed
Valhallan Shield Boosters
Only usable by Capital Ships
CANNOT be mounted on a ship with Gungnir
Boost shield resistance to energy based tech by 95%
Boost kinetic shields 95%
Effects all ship in medium range
Decreases Chitinous Armours effects by 50% when Active
5min cooldown
Morrigan Cannon
A super solus cannon
Huge size can only be on Dreadnaughts size cruisers and up
1min cooldown
Kinetic Shields
Slows down physical weapons to reduce damage
Gungnir Weapon Overclocker
Only usable by Capital Ships
CANNOT be mounted on a ship with Valhallan
Boosts kinetic damage by 95%
Boosts energy damage 95%
Effects all ships in medium range
Decrease Chitinous Armours effect by 50% when active
5min cooldown
Anti-Grav Compression Fields
Used to hold fighters in ready positions in largers ships
Allows for swift deployment
Solus Cannon(Tier 1)
Uses Solus fuel as ammunition
Short but powerful ammunition span
Air to Ground Adapted
heavy and light cannons
Rail Gun adapted
Solus Engines
Uses Solus to propel ships fast without leaving a noticable energy trail
Anti-grav compression fields keep the fuel system active
Solus Flares
Jettisoned and detonated Solus fuel cells
Blinding
Allows for the escape of ships
Solus Assualt Weapons
Assortment of ground personnel weapons
Tinting
Minimizes blinding caused by solus flares to own ships
Svafnir Missiles Launcher
Orbit to ground missile fire
Cluster missiles with decent impact
Filled with liquid Chitin Metal and Solus reacts with air
Leaves spike like structure at impact zone
Highly volitile
Salvage
After destroying enemy ship allows me to use tech from that ship for short time
Tech preforms at 50% capacity
E.M.Protector
Only usable by Capital Ships
Stops E.M.P's
Effects all ships in a short range
Amphibious Assault Tanks
Water tight
Evades radar
Specialized
Hel's Blade
Giant ramming blade
Charged with energy to pierce shields
Only usable by Cruiser size and larger
Mjolnir
Heavy Troop weapon
leave a tracer on target that attracts static electricity in the air
LIGHTNING "fuck this one in particular"
DNA specific
Racial abilities
Cold Affinity
Allows population of otherwise frozen and barren planets
resistance to ice
Rough Skin
Physical resistance (20%)
Water Breathing
Gill adaptation
Allows for underwater assaults
Submarine colonization