Basic weaponry (not counting toward tech count)
Rail guns
- small hyper magnetic metallic rounds at high speeds - low cool down ( .2 sec )
- for drop ship defences & attack on main ships
AA Guns
- medium sized shells that explode upon nearing an enemy ship **can be detonated manually**
(5 sec cool down )
AF (anti fighter guns)
-High explosive
-High velocity
-High damage
- small cooldown .8 seconds
TCH (Triple Core Hyperdrive)- for hyperspace jumps. will jump and arrive near instantaneously.
runs on three super cores (each core alone could power 3 coruscant)
each core powers the other, which powers the other ( therefore, cannot run out )
powers the shields, life support and numerous other systems
Drone Cannons
fires superheated explosive energy bolts ( controllable from the ship )
deploys drones in volleys of 10 (10 second cooldown)
Drone missiles
have multiple drones in a light casing that breaks off deploying 30 drones
2 minute cooldown (max 10 per ship use sparingly)
Drone cannisters
(see drone missiles) drops a cannister of drones which warps into place before deploying 5 drones ( controllable by landing craft)
Hyperdrive pulse
pulsates a single burst of stored hyperdrive energy, pushing ships away and tearing them to shreds
also creates a zone in which hyperspace for the ship will now take less energy
Small cooldown usable every 5 minutes (that the hyperdrive is active, 10 if not)
Time drive (every ship with a hyperdrive has one)
creates its own field of time fluxuations to throw off projectiles
prevents damage while beginning to warp
warp drive powers up in what seems like a second
No cooldown, usable whenever the hyperdrive is engaged
Defence platforms
deployable in battle, in travel in any weather
8 rail guns
2 shield generators
1 singularity engine
1 hyper rail gun
8 anti fighter guns
Orbital Defence Platforms
2 shield generators
2 hyper rail guns
1 singularity engine (modded)
8 anti fighter cannons
2 orbital strike cannons
Can deploy shock absorbers
teleports shock absorbers debris to planet surface to be melted down and recycled into new ships
Shock Absorbers - deployed from ships, minimal cool down of 15 seconds
absorbs enormous amounts of shock, up to the amount of power it would take to create a hyperspace window
supermagnet, will draw forth any metal matierials such as debris and convert it to energy or teleport it to the nearest orbital defence platform.
deployable anywhere an orbital defence platform is
"Destroyer" Cannon- 5 minute cool down plenty of power
Mounted on the front of a destroyer class ship
is designed to penetrate a ship before the destroyer warps through the wreckage (so that no damage will be taken upon entering hyperspace) (only if a shield is down)
Hyper Rail Gun (HRG) Ridiculous 10 minute cooldown, makes up for lack of speed with power (( SO DONT MISS ))
fires magnetic projectiles of different kinds
explosive- hull penetration/ shield weakening
drill rounds- prepare enemy hull for boarding
normal- can fire from hyperspace into normal space
EMP- weaken electronincs
if fired into the centre of a black hole, not only will the bolt fire out the other side, the hole will collapse causing astronomical damage to the other region
Warp Drills (deployed from capital ship) -small and plenty no cool down between launch, but limited amounts
warp to planets to mine them for resources
can also be weaponized to fire through ships to steal on board resources
Warp Missiles - small yet numerous - cool down is .2 sec between volleys of 5
triple core engines
warp into ships and implode doing minimal damage
can transport drones
carry portable warp tunnels/ deploys them (usable for boarding parties)
Portable warp Tunnels usable outside of combat, and in emergency status
create a warp point
self destructs after used/ disabled
ZEUS Cannon ( 6 mins cooldown )
Powerful weapon of mass destruction
Even the largest of BSE Ships cannot power more than two at a time
Will sap most essential systems to power up
Can destroy planets
If too much power is recieved to the gun, will overload and destroy the gun... any nearby ships... stalkers will disintegrate
If too little power is recieved gun will be fired but under powered
Will disable all other weapons on board, only engines life support and shields remain online
PROMETHEUS
Plasma Flamethrower
10,000 degrees, higher than the melting point of tritanium
energy consumtion is minimal
NOVA Bombs
Last ditch effort
Solar system annihilators (If for ex, fired at a sun)
more than one can destroy a white hole
will obliterate ships with lower than 5% shielding
anything destroyed by this cannot be scrapped due to residual radiation
Handheld
ODIN rifle
Handheld by boarding parties, ( pressure cannon )
pressure mode, knocks back enemies usually crushing their chest
impact mode, for opening doors or breaching walls within a boarded ship
Calliope III Quad barrel Shotgun (QBS)
Quad barrelled shotgun designed for close combat, 2 rounds per chamber
each chamber can be reloaded individually
can fire all four chambers at once for maximum efficiency
self cooling for semi auto
SCOUR Rifle
long range semi auto sniper rifle
10x scope / 20x scope
anti armor/ infantry
Perfekt Camo Armor
clones the area around the armor at an imessurable rate, making it nearly unnoticable
Replicator cannon
fires small orbs of replicating nanites that cover over enemy weapons and compress to destroy or disable the,
Hoverkraft
a small four manned (pilot, co pilot, 2 gunners)
Equipped with numerous rail guns
4 missile pods
2 zeus cannons (in reduced size and damage rate)
1 miniturized Prometheus cannon
can carry up to four (4) soldiers
can carry two particle bikes
Particle bike
a small single manned craft, that is shaped like a spike
hovers
1 rail gun (front mounted)
2 machineguns (rear mounted)
Hole harnessing ( yeah yeah sounds dirty...) // White/ Black hole shields
the ability to mine dead suns, planets, stars, for the energy created from black and white holes
black and white holes can be projected from ships, and defence stations
Black absorbs energy/weapons
white pushes away energy/weapons
used to coat the 2nd layer in a ship (white hole only) ((usable only in the second layer, otherwise the ship and the white hole will repel eachother, and destroy the ship))
as fighters are only single layered ships, it isnt possible to coat them with a white or black hole shield