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Program SBG@AIIDE'15

The SBG@AIIDE'2015 Workshop is held jointly with the Intelligent Narrative Technologies (INT) workshop on the 14th and 15h of November 2015 at the University of California Santa Cruz. 

Location: Baskin Engineering 2 room 194. This is one of the classrooms on the ground floor near the Simularium and across from the lobby with coffee in Baskin.

Day 1, Saturday, November 14.

9:00am – 9:15amOpening Remarks
9:15am – 10:30amKeynote Speaker: Iolanda Leite (Disney Research, Pittsburgh)
10:30am – 11:00amBreak
11:00am – 12:30pmINT Paper Session 1

Increasing Engagement with Conversational Agents Using Co-Constructed Storytelling
Timothy Bickmore and Cristina Battaglino

Aesthetic Interleaving of Character Performance Requests
Daniel Shapiro, Larry Lebron, Andrew Stern and Michael Mateas

Interactive Narrative Intervention Alibis through Domain Revision
Justus Robertson and R. Michael Young

12:30pm – 2:00pmLunch
2:00pm – 3:30pmINT Paper Session 2

Symbolic Plan Recognition in Interactive Narrative Environments
Rogelio E. Cardona-Rivera and R. Michael Young

A Tripartite Plan-based Model of Narrative Discourse Generation
Camille Barot, Colin M. Potts and R. Michael Young

Toward Natural Language Generation by Humans
James Owen Ryan, Andrew Max Fisher, Taylor Owen-Milner, Michael Mateas, Marilyn Walker and Noah Wardrip-Fruin

3:30pm – 4:00pmBreak
4:00pm – 5:00pmINT Poster Spotlights and Discussion

On the Merits of a Temporal Modal Logic for Narrative Discourse Generation
Markus Eger, Camille Barot and R. Michael Young

Toward an Automated Measure of Narrative Complexity
Sarah Harmon and Arnav Jhala

Towards an Accessible Interface for Storyworld Building
Steven Poulakos, Mubbasir Kapadia, Andrea Schuepfer, Fabio Zuend, Robert Sumner and Markus Gross

Cinematic, Ambient, Inhabitable Narrative Environments: Story Systems in Search of an Artificial Intelligence Engine
Stephen Wingate


Day 2, Sunday, November 15.

9:00am – 10:30amINT+SBG Paper Session 3

Designing Story-Centric Games for Player Emotion: A Theoretical Perspective
Jason Harley, Jonathan Rowe, James Lester and Claude Frasson

Plotter: Operationalizing the Master Book of All Plots
Markus Eger, Colin Potts, Camille Barot and R. Michael Young

NPCs at Social Mediators in Massively Multiplayer Online Games
Nicole Crenshaw and Bonnie Nardi

Modelling Social Network Interactions in Games
Edgar Omar Cebolledo Gutierrez and Olga De Troyer

10:30am – 11:00amBreak
11:00am – 12:30pmSBG Paper Session 4

Automated Generation of Conversational Non Player Characters
Foaad Khosmood, Grant Pickett and Allan Fowler

Social Play in Non-Player Character Dialog
Mike Treanor, Joshua McCoy and Anne Sullivan

Culturally Appropriate Behavior in Virtual Agents
Mashael Al-Saleh and Daniela Romano

Implementing Injunctive Social Norms Using Defeasible Reasoning
Joseph Blass and Ian Horswill

12:30pm – 2:00pmLunch
2:00pm – 3:30pmInteractive Session: Major Advances in Narrative Technologies
3:30pm – 4:00pmBreak
4:00pm – 5:00pmClosing Discussion


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