Program SBG@DiGRA-FDG'16

The SBG Workshop at DiGRA-FDG 2016 will take place on August 1st in room 2G14.

Start time
End time
10:00Introduction and presentations
Paper session 1
James Ryan, Michael Mateas and Noah Wardrip-Fruin. A Simple Method for Evolving Large Character Social Networks
Henrik Warpefelt and Harko Verhagen. A Typology of Non-Player Characters
Coffee break
Paper session 2
Michael Sellers, Andie Reinhart and Angela Lograsso. Creating Emergent Narratives Using Motivated, Social NPCs

João Higino, Samuel Mascarenhas and Rui Prada. Towards Characters With A Dynamic Model of Social Identity
Lunch break
Demo & poster session
Anders Green and Petri Lankoski. An information-state approach for supporting generation of conversational game characters

James Ryan, Michael Mateas and Noah Wardrip-Fruin. Generative Character Conversations for Background Believability and Storytelling

Nicklas Nygren and Christoffer Holmgård. Absurd and Minimal Socially Believable NPCs
Coffee break
Roundtable discussion
The definition and future of SBG
 End and closing remarks

Presentation length
Full paper presentations will run 20 minutes, followed by a 10 minute question session.
Demo and poster presentations will run 10 minutes, followed by a 60 minute poster session. Authors who need special accomodation (tables etc) are asked to contact the organizing committee before the workshop starts.