Program SBG@DiGRA-FDG'16

The SBG Workshop at DiGRA-FDG 2016 will take place on August 1st in room 2G14.

Program
Start time
End time
Activity
 09:30
10:00Introduction and presentations
 10:0011:00
Paper session 1
James Ryan, Michael Mateas and Noah Wardrip-Fruin. A Simple Method for Evolving Large Character Social Networks
 
Henrik Warpefelt and Harko Verhagen. A Typology of Non-Player Characters
 11:0011:30
Coffee break
 11:3012:30
Paper session 2
Michael Sellers, Andie Reinhart and Angela Lograsso. Creating Emergent Narratives Using Motivated, Social NPCs

João Higino, Samuel Mascarenhas and Rui Prada. Towards Characters With A Dynamic Model of Social Identity
 12:3014:00
Lunch break
 14:0015:30
Demo & poster session
Anders Green and Petri Lankoski. An information-state approach for supporting generation of conversational game characters

James Ryan, Michael Mateas and Noah Wardrip-Fruin. Generative Character Conversations for Background Believability and Storytelling

Nicklas Nygren and Christoffer Holmgård. Absurd and Minimal Socially Believable NPCs
 15:3016:00
Coffee break
 16:0017:00
Roundtable discussion
The definition and future of SBG
 17:00
 End and closing remarks

Presentation length
Full paper presentations will run 20 minutes, followed by a 10 minute question session.
Demo and poster presentations will run 10 minutes, followed by a 60 minute poster session. Authors who need special accomodation (tables etc) are asked to contact the organizing committee before the workshop starts.