CFP SBG 2016

Call for Papers to the Social Believability in Games Workshop 2016 @ Digra/FDG

The Social Believability in Games Workshop intends to be a point of interaction for researchers and game developers interested in modeling, discussing, developing systems for, and the humanistic inquiry of social believability in games. This can include behaviour based on social and behavioural science theories and models, systems for SBG frameworks, approaches, methodologies, theories, interpretations, social affordances when interacting with game worlds and more. We invite participants from a multitude of disciplines in order to create a broad spectrum of approaches to the area.

The SBG 2016 workshop is co-located and organised with the 2016 Joint International Conference of DiGRA and FDG (DIGRA/FDG 2016) in Dundee, Scotland. The workshop will take place in the Dalhousie Building on the 1st of August 2016.

In the context of this workshop, characters in games are not limited to opponents but can play any role. The development of multiplayer games has increased the demands put on the NPCs as believable characters, especially if they are to cooperate with human players. The social aspect of intelligent character behaviour has been comparatively neglected in the area of games. In particular, the interplay between behaviour that is task-related, the emotions that may be attached to the events in the game world, and the social positioning and interaction of game entities is less developed. This workshop aims to address this by putting forward demonstrations of work in the integration of these three aspects of intelligent behaviour, as well as models and theories that can be used for the believable emotional and social aspects.

For this workshop, we invite participants to bring both their demonstrations and initial prototypes built to address them, research questions, and research results. Additionally, we welcome contributions from research on social simulation, the social impact of believable characters, intelligent virtual agents, game studies and practices, and other related areas. The day will be dedicated to demonstration and discussion, with ample time for collaboration and comparison of theory, method, practice, and results. 

Topics
We welcome submissions on the following topics:
  • provocative ideas, 
  • philosophical approaches to sociality, NPCs, and believable agents, 
  • realised prototypes, demos, and applications, 
  • social science reaction to modeled social behaviour, 
  • authoring social behaviour for NPCs and agents, 
  • NPC design created to explore hypotheses, 
  • Considerations for SBG (approaches, methods, interpretations, frameworks), and 
  • social ontological models. 

Submission instructions 
We welcome both long papers (12 - 16 pages) reporting research results as well as short papers (4-8 pages) describing work in progress. We also encourage the submission of demonstrations of research prototypes. Demonstrations should be accompanied by a single page (excluding references) description and a video (link in document).  
All submissions should be in PDF and use DiGRA formatting; more information and templates are available here
Papers should be submitted through EasyChair: https://easychair.org/conferences/?conf=sbg2016

Dates
8 May        Submission of long and short papers 
15 June     Acceptance notification 
22 June     Submission of demonstrations
1 August   Workshop

Organizers
Harko Verhagen (Stockholm University), verhagen[at]dsv.su.se
Mirjam Eladhari (Otter Play), info[at]otter-play.com
Josh McCoy (American University), jam[at]american.edu
Magnus Johansson (Uppsala University), magnus.johansson[at]speldesign.uu.se
Henrik Warpefelt (Stockholm University), hw[at]dsv.su.se

Program Committee
Jenny Brusk
Richard Evans
Ian Horswill
Hartmut Koenitz
Petri Lankoski
Phil Lopes
Brian Magerko
Carlos Martinho
James Ryan
Benjamin Samuel
Brian Schwab
Michael Sellers
Tanja Sihvonen
Anne Sullivan
Julian Togelius
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