Social Believability in Games Workshops
This site is about a workshop series about social believability in games. Social believability is of key interest to computer game studies and development, and believable game characters are of essence for player enjoyment and immersion. Thus, discussing elements of immersion from a research and a design perspective may contribute to developing more entertaining computer games. In 2013-2014 we organised three workshops; one at DiGRA 2013, one at ACE 2013 and one at FDG 2014. In 2015 the workshop was co-organised with the INT Workshop at AIIDE 2015.
The next Social Believability in Games Workshop is co-located and organised with the 2016 Joint International Conference of DiGRA and FDG (DIGRA/FDG 2016) in Dundee, Scotland. The workshop will take place in the Dalhousie Building on the 1st of August 2016.
The purpose of the workshop is to allow discussion on the theories and models for NPC social behavior and social affordances in industry as well as between different but related academic disciplines. The expected outcome is a better understanding of the overlaps and differences within and between these communities.
Organizers: Mirjam Palosaari Eladhari, Harko Verhagen, Joshua McCoy, Magnus Johansson and Henrik Warpefelt.