Official DLCAt the time of writing (8/25/2014), Frostfall 2.6 is compatible with all of the Official DLC:
- The Forgotten Vale should have appropriate temperatures depending on the "biome" you are in.
- Vampire Royal Armor provides a Hide Cloak bonus.
- The Fort Dawnguard area should have Riften-like temperatures.
- The Castle Volkihar area should have appropriate temperatures.
- Vale Deer Hide and Vale Sabre Cat Hide can be converted into Cleaned Pelts.
4x Quarried Stone can be converted to 1x Dense Stone for crafting Stone Hatchets and Stone Arrows.Food and alcohol added by this DLC provide the appropriate effects.
- Various armors have their default W.E.A.R. exposure protection set accordingly. See the W.E.A.R. page for more details.
- Food and alcohol added by this DLC provide the appropriate effects.
- Solstheim has appropriate temperatures, depending on area.
- Apocrypha has warm temperatures, like other planes of Oblivion.
- You will be unable to lie down in a tent pitched on Solstheim while on the Dragonborn main quest to work around an issue that can occur when sleeping. It will bring up the sleep menu immediately instead.
- Fast Travel should re-enable no matter what settings you use when on a flying mount.
- Fast Travel should re-enable no matter what settings you use when near a Black Book.
Hard work has gone into supporting the following mods out of the box for the best user experience possible:
| Mod||Author || Notes|
| Real Shelter|| Robinsage|| Rain and snow no longer clip through certain structures! Tents not yet supported.|
| Project Reality - Climates of Tamriel|| jjc71|| All weather systems should affect the player correctly, including snow and rain.|
| Wet and Cold|| Isoku|| Added Compatibility Wizard in Frostfall configuration. Hoods and cloaks from Wet and Cold are recognized by W.E.A.R.|
Wet and Cold 1.1: Traveling NPCs now carry some Frostfall equipment, including tents and walking sticks.
| Falskaar|| AlexanderJVelicky|| No special compatibility needed. Works fine out of the box. Enjoy!|
| Skyrim Redone (SkyRe)|| T3nd0||New perks have been added to the Wayfarer tree if using an optional plug-in. See the SkyRe page for more information.|
| Winter is Coming: Cloaks|| Nivea|| All cloaks have been categorized as Fur, and all hoods have been categorized as having Full exposure protection when W.E.A.R. is enabled.|
| Cloaks of Skyrim|| NikiNoodles|| All cloaks have been categorized as Burlap, Linen or Hide when W.E.A.R. is enabled.|
|Rogue Sorceress Outfit|| theRoadStroker|| Cloak recognized as Linen. Added one-piece armor support to provide standard exposure protection from one piece of full-body gear.|
| Immersive Armors|| Hothtrooper44|| All armors have been categorized as Limited, Standard, or Full protection. See W.E.A.R. page for more details. All fur hoods are registered as Full protection. |
|Wyrmstooth|| jonx0r|| The center of the island has Riften-like temperatures, while the surrounding area is very cold. The steam gysers found in the hot springs will warm you. Trees can be harvested for firewood.|
| Get Snowy|| Trebtreb|| Compatible. No special support necessary. Using Get Snowy along with Frostfall's frost shader is fine.|
| Tales of Lycanthropy|| Brevi|| Recognized new transformation animations.|
| Nature of the Beast II|| Gulogulo|| Ensured compatibility with werewolf forms.|
| Belua Sanguinare Revisited|| MofoMojo, Jakisthe|| Recognized new vampire system.|
| Fur Hoods HD|| Northborn|| All hoods are Full protection when W.E.A.R. is enabled.|
| ScenicCarriages|| Sollar|| Your exposure will not change when traveling in a carriage.|
|Bandoliers - Bags and Pouches|| Dragten||Prevented bug where W.E.A.R. tells you that your "gloves" have "standard protection" when equipping a bag.|
| Arise - Chapter 1 - The Black Sacrament|| AmethystDeceiver|| All cloaks are recognized as Linen.|
| Lustmord Vampire Armor|| AmethystDeceiver|| All cloaks are recognized as Linen.|
| Camping Kit of the Northern Ranger|| The Northern Ranger||Campfires will warm you, but the tents will not be recognized by Frostfall for gameplay purposes. This is somewhat unimportant since the tents, when entered, are separate interiors.|
| LtMattMoo's Camping|| LtMattMoo|| Campfires will warm you, but the tents will not be recognized by Frostfall for gameplay purposes.|
Categorized Favorites Menu Support (Frostfall 2.4a)
In order for some of Frostfall's items to be properly categorized in Categorized Favorites Menu, it is recommended that you make the following changes. If you are using the default configuration that came with CFM, you can use this pre-modified version here which contains the changes listed below (Note: your values for menu_base_x and menu_base_y may need to be adjusted depending on your screen resolution).
If you are using your own configuration, back-up your favoritesmenu.cfg and make the following adjustments:
- Open favoritesmenu.cfg.
- Use the Find+Replace function of your text editor (usually Ctrl+H).
- Find: ,
- Replace: &
- Add the following to the end of the Apparel keyword list: &backpack,&cloak,
- Add the following to the end of the Weapons keyword list: &hatchet&"Walking Stick"
After making the above changes, your Favorites Menu should categorize Frostfall's items correctly, as shown below:
Regarding Immersive Hud (iHUD) Compatibility (Frostfall 2.5)
Whether or not the new Frostfall meters will work when using iHUD is directly related to your iHUD settings regarding when the HUD displays. If you hide the HUD using iHUD, you hide the meters with it.
You have a couple of options:
- Set your meters in Frostfall to Always On and set your HUD in iHUD to toggle ("Toggle compass hotkey"). You will see the meters whenever you press the "compass" hotkey in iHUD.
- Set your HUD in iHUD to "SkyUI HUD ALWAYS On", and set your meters in Frostfall to Always On or Contextual. They should appear as appropriate. You can then set other iHUD parameters to your liking (alpha value of the compass, etc).
But the main point is that if you allow iHUD to hide the HUD, you hide the meters along with it, so play around with the settings on both sides and find a solution you think works best. Different people are trying to achieve different things with their HUD modifications so your needs will be unique to your personal tastes.
Implicit SupportIf you don't see the mod you love listed above, don't fret; Frostfall is compatible with most mods available in these categories, including:
- Frostfall 2.5: Sneak Tools by Borgut1337 seems to be fully compatible (particularly putting out and lighting campfires).
- Food and "primary needs" / "hunger thirst sleep" mods (Imp's More Complex Needs, Realistic Needs and Diseases, etc)
- Perk and Gameplay Difficulty Overhaul mods
- Timescale mods
- Lighting / Weather mods. Confirmed to be compatible:
- Climates of Tamriel
- Realistic Colors and Real Nights (RCRN)
- Supreme and Volumetric Fog
- Realistic Lighting with Customization / Realistic Lighting Overhaul 4.0+
- New lands and areas (including Falskaar) **
- Player homes
- Armor and Weapon modifications and additions ****
- Audio, sound and music
- Bug fixes (e.g. Unofficial Skyrim Patch)
- Cities, towns, new areas
- Combat and Stealth gameplay additions and modifications
- Environmental graphics and additions
- Guilds and Factions
- Hair, face, and body mods
- New items and objects
- Loading Screens
- Mercantiles (shops, stores, inns, taverns, etc)
- NPC additions and modifications
- Race, class, and birthsign modifications and additions
- New weapons
- Werewolf mods***
- Vampire mods*** (Better Vampires, etc)
** New lands mods that have weather that follows the above weather classification pattern will be implicitly supported. However, if your new land has several weather regions and is large in scope, please contact me about supporting it in a more detailed manner.*** Werewolf and Vampire mods that, in general, use the standard Werewolf and Vampire system already present in the game are supported. If your werewolf or vampire overhaul uses a completely new set of globals, scripts, and quests, you may require explicit support. In this case, contact me and we might be able to work something out.
**** You can change the Exposure Protection value of any piece of equipment, including equipment from mods, by using the Inspect Equipment ability. See the W.E.A.R. page.
There are a few mods that Frostfall is incompatible with in a "soft" way. By that I mean, it won't break your game, or even have any negative effects. It's just that having them in conjunction would be somewhat redundant since Frostfall already accomplishes the same thing.
(Frostfall 2.4a) Mods that alter Wood Chopping Blocks - A script was added to wood chopping blocks in Frostfall 2.4a in order to prevent visual duplicates of the woodcutter's axe from appearing. You may need to create a Merged Patch using Wrye Bash in order to work around this issue if you are using a mod that changes the way wood chopping blocks work.
Potentially some animation mods - Frostfall modifies the IdleWarmHandsStanding and IdleWarmHandsCrouched animation forms in order for them to play using Frostfall's handwarming system near heat sources. Frostfall has also been known to crash or be stuck on a black screen during the wood harvesting cutscene, for those that leave the cutscene turned on while using some animation mods. It has been known to hang or crash the game when lying down or sitting down in a tent, for those that use some animation mods. Your mileage may vary.
W.A.T.E.R. Get Wet - Water FX Plug-in - The W.A.T.E.R. plug-in that displays water droplets on the player should not be used because Frostfall already includes a water shader when the player is wet. If you would prefer to use this visual effect instead of Frostfalls, be sure to turn off Frostfall's Player Wet Shader in the settings. Your water droplets will not match Frostfall's wetness game mechanic, however.
Sabre Gear Backpacks - by TreasureChest et al. These backpacks have already been integrated into Frostfall (with gracious permission provided by TreasureChest), and the Frostfall version shows you what you're actually carrying.
LtMattMoo's Camping - by LtMattMoo. Currently, its campfires will warm you up, but as of Frostfall 2.0, there has been an added emphasis on the importance of shelter and tents. Frostfall cannot currently detect when you are inside a Large Hide Tent added by LtMattMoo's Camping.
Camping Kit of the Northern Ranger - by The Northern Ranger. Its campfires should warm you, and since the tents send you to a separate interior space, you should not lose exposure when inside the tent. To warm up completely, you will need to "Wait" 2 hours or more.
There are only two mods that are completely incompatible with Frostfall, to my knowledge. This is because they attempt to do the same things and should not be used simultaneously.
Hypothermia - by Nitor
Dynamic Fires - by Woodbyte
For Modders - Ensuring Compatibility with FrostfallIf you are a mod author, please see the below information to ensure compatibility with Frostfall.
Weather ModsWeather mods are supported provided that they follow the Bethesda weather classification standard used by the vanilla game. This is:
- For clear / pleasant weathers, use the Clear classification.
- For cloudy, overcast weathers, use the Clear classification.
- For foggy weathers, use the Cloudy classification.
- For rain / storm weathers, use the Rainy classification.
- For snowy / blizzard weathers, use the Snowy classification.
- Basic support for cloaks can be achieved by adding the following keywords to your cloak armor object (4 keywords total):
- ArmorMaterialLeather OR ArmorMaterialHide
- Please contact me if you would like your cloaks to be recognized by the W.E.A.R. system. This will require individual support. If your cloaks would be best described as "Linen", no direct support is necessary, since that is the default cloak type for cloaks unrecognized by W.E.A.R.
- Frostfall works under the assumption that only one stand-alone cloak can be worn at any given time. To that end, it is expected that you use slot 46 for your cloaks. As of Frostfall 2.3, some non-conventional equipment slots are now ignored (see below), so it is very important that you use slot 46 for your cloaks.
- Armor is recognized by Frostfall provided you added the standard set of keywords for worn equipment:
- Body Equipment: ClothingBody AND/OR ArmorCuirass
- Head Equipment: ClothingHead AND/OR ArmorHelmet
- Hands Equipment: ClothingHands AND/OR ArmorGauntlets
- Feet Equipment: ClothingFeet AND/OR ArmorBoots
- Armor from mods is granted Standard exposure protection by default if the user is using the W.E.A.R. system. The user can then change the Exposure Protection value themselves using Survival Skills, Inspect Equipment. No direct support is needed.
- Frostfall now supports "combination" armors (armors and clothing that take up more than one logical body slot). Example: theRoadstroker's Rogue Sorceress Outfit is a combination body, hands, and feet set of armor. To add support for your combination gear, just add each keyword that corresponds to all of the body locations your armor should occupy. In the above example, the Outfit would have the ArmorCuirass, ArmorGauntlets, and ArmorBoots keywords.
- If your user is using SKSE in conjunction with Frostfall, Frostfall will more intelligently filter out armor that uses certain slot numbers (i.e. equipping them will be IGNORED by Frostfall). This was done to ensure better support with non-conventional equipment mods, like Bandoliers - Bags and Pouches.
- Slots 61 - 47, and Slot 45 will be IGNORED.
- Slot 46, and Slots 44 - 30 are VALID for Frostfall's purposes.
- Slot 46 is the de-facto slot number to use for cloaks. Slot 47 is the de-facto slot number for backpacks.
- Equipping gear that uses a valid slot number as well as one or more unaccepted slot numbers will be IGNORED.
- The result of using an invalid slot number will be that Frostfall will not grant Exposure Protection for equipping that item, and attempting to use W.E.A.R. / Inspect Equipment on it will result in the error "You cannot inspect this."
- If you are the author of a rather large collection of armors and equipment (greater than 10 complete sets) such that it would be a burden on the user to individually change the exposure protection value on all of your equipment, please contact me according to the contact details on the front page.
- If your body armor has a built-in cloak that you would like the user to get a bonus from (similar to the Nightingale Armor), it will require individual support. Please contact me.
- Campfires can be lit with fire magic, and put out with ice magic. If you are the author of a magic mod, make sure that your spells have the MagicDamageFire and MagicDamageFrost keywords, respectively. Frostfall does not support lighting or putting out campfires with AoE spells.
Vampire / Lycanthropy / Custom Race Mods
Your custom race must have ActorTypeUndead in order to be recognized as a vampire. For lycanthropy, your custom race must have the ActorTypeCreature.
If your custom race should be entirely immune to the effects of exposure, implement the ActorTypeDragon keyword on your race. The race does not need to "be" a dragon, but it must use this keyword in order to have the player ignore the effects of exposure while a member of this race.
Mods that add Fires and Other Heat Sources
The following light sources from the vanilla game are recognized by Frostfall as a heat source. You will need to use one of these for Frostfall to warm you up. If none of the visual graphics of these heat sources are suitable for your level or dungeon, consider placing it out of sight (under the floor, inside a wall) or scaling it to be very, very small such that it can't be seen nearby your "real" heat source.